Difference between revisions of "Archer"
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{{Infobox Job | {{Infobox Job | ||
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|jobName=Archer | |jobName=Archer | ||
|jobType=First | |jobType=First | ||
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|changesAt=[[Payon]] | |changesAt=[[Payon]] | ||
|skills=5 | |skills=5 | ||
|skillPoints=50 | |skillPoints=50 | ||
|questSkills=2 | |questSkills=2 | ||
− | |str=3|agi=3|vit=1|int=2|dex=7|luk=2 | + | |str=3|agi=3|vit=1|int=2|dex=7|luk=2 |
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== Overview == | == Overview == | ||
− | Archers are experts at long-range combat with [[Bows]] and [[Arrows]]. Their range gives them several advantages, which | + | Archers are experts at long-range combat with [[Bows]] and [[Arrows]]. Their range gives them several advantages, which include: |
− | *The ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily. | + | * The ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily. |
− | *Accuracy and damage | + | * Accuracy and damage are increased by the same stat (DEX), allowing all attacks to connect and deal a lot damage. |
− | *Range enables archers to defeat stationary or slow-moving opponents that are stronger than they are without being hit. | + | * Range enables archers to defeat stationary or slow-moving opponents that are stronger than they are without being hit. |
Drawbacks of the Archer class include: | Drawbacks of the Archer class include: | ||
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==Builds== | ==Builds== | ||
''See [[Hunter#Builds|Hunter Builds]], [[Dancer#Builds|Dancer Builds]] or [[Bard#Builds|Bard Builds]] for build strategies.'' | ''See [[Hunter#Builds|Hunter Builds]], [[Dancer#Builds|Dancer Builds]] or [[Bard#Builds|Bard Builds]] for build strategies.'' | ||
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=== Stats === | === Stats === | ||
− | *[[STR]]: The only normal reason to up STR on an Archer is to extend the [[Weight Limit]], allowing for more Potions and [[Arrows]] to be carried. Archers should leave this at 1, | + | *[[Stats#STR|STR]]: The only normal reason to up STR on an Archer is to extend the [[Weight Limit]], allowing for more Potions and [[Arrows]] to be carried. Archers should leave this at 1, unless a [[Beast Strafing]] build is planned. |
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− | * | + | *[[Stats#AGI|AGI]]: Archers aspiring to be PvM Bards or Dancers, or who will become Hunters will find AGI to be near as or more important than DEX. AGI increases [[ASPD]], allowing the Archer to attack more often (and before the enemy can close into melee range) and deal more damage over time. It also enables Archers to [[Stats#Flee|Flee]] an adversary and more easily evade their attacks. |
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+ | *[[Stats#VIT|VIT]] is reasonable for players who wish to PvP or take part in the War of Emperium. Pure PvM builds do not often invest in VIT. | ||
− | + | *[[Stats#INT|INT]] is usually only for those who will become [[Bard|Bards]] or [[Dancer|Dancers]]. [[Stats#INT|INT]] allows constant [[Double Strafe]] spamming and increases the efficacy of a [[Bard|Bard's]] [[Magic Strings|Magic Strings (alt Poem of Bragi)]] and [[Dancer|Dancer's]] [[Gypsy's Kiss| Gypsy's Kiss (alt Service for You)]]. It contributes to a [[Hunter|Hunter's]] [[Falconry Mastery|Falcon]] damage by increasing [[Stats#ATK|ATK]], but Falconer builds should prioritize [[Stats#INT|INT]] after [[Stats#AGI|AGI]] and [[Stats#DEX|DEX]]. | |
+ | *[[Stats#DEX|DEX]]: As an Archer, the most important stat will be [[Stats#DEX|DEX]]. It minimally increases [[Stats#ASPD|ASPD]], reduces cast time, increases [[Stats#HIT|HIT]], and greatly improves [[bow]] damage. | ||
− | + | *[[Stats#LUK|LUK]] is useful if the Archer intends to change into a [[Hunter]] or as a [[Stats#Critical|critical]] support [[Dancer]] as it increases the efficacy of [[Lady Luck|Lady Luck (alt Fortune's Kiss)]]. [[Stats#LUK|LUK]] increases [[Falconry Mastery|Falcon]] attack rate. These stats should also not be invested for Falconry until the player is a level 75+ Hunter. | |
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===Skills=== | ===Skills=== | ||
''For second class skills see [[Hunter#Skills|Hunter Skills]], [[Dancer#Skills|Dancer Skills]], or [[Bard#Skills|Bard Skills]].'' | ''For second class skills see [[Hunter#Skills|Hunter Skills]], [[Dancer#Skills|Dancer Skills]], or [[Bard#Skills|Bard Skills]].'' | ||
− | {| class=" | + | {| class="wikitable sortable" |
|- | |- | ||
! Skill !! Description !! Levels !! Type | ! Skill !! Description !! Levels !! Type | ||
|- | |- | ||
| {{Skill_List |skill=Arrow Shower}} | | {{Skill_List |skill=Arrow Shower}} | ||
− | || Deal up to 125% damage to targets in a | + | || Deal up to 125% damage to targets in a 5x5 area around the target. || 10 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
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− | | {{Skill_List |skill=Double | + | | {{Skill_List |skill=Double Strafing}} |
|| Deal up to 380% damage to a single target. || 10 | || Deal up to 380% damage to a single target. || 10 | ||
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
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| {{Skill_List |skill=Improve Concentration}} | | {{Skill_List |skill=Improve Concentration}} | ||
− | || Increase [[DEX]] and [[AGI]] by up to 12% for a duration. Uncovers hidden enemies in a | + | || Increase [[Stats#DEX|DEX]] and [[Stats#AGI|AGI]] by up to 12% for a duration. Uncovers hidden enemies in a 3x3 area when activated. || 10 |
|style="background:#ccffff"| Supportive | |style="background:#ccffff"| Supportive | ||
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| {{Skill_List |skill=Owl's Eye}} | | {{Skill_List |skill=Owl's Eye}} | ||
− | || Increases [[DEX]] by up to 10. || 10 | + | || Increases [[Stats#DEX|DEX]] by up to 10. || 10 |
|style="background:#cccccc"| Passive | |style="background:#cccccc"| Passive | ||
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| {{Skill_List |skill=Vulture's Eye}} | | {{Skill_List |skill=Vulture's Eye}} | ||
− | || Increases range and [[HIT]] when using bows. || 10 | + | || Increases range and [[Stats#HIT|HIT]] when using bows. || 10 |
|style="background:#cccccc"| Passive | |style="background:#cccccc"| Passive | ||
|} | |} | ||
====Quest Skills==== | ====Quest Skills==== | ||
− | {| class=" | + | {| class="wikitable" |
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! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest | ! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest | ||
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|} | |} | ||
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{{Navbox Archer}} | {{Navbox Archer}} | ||
{{Navbox Classes}} | {{Navbox Classes}} |
Latest revision as of 18:31, 18 May 2024
Job Type: | First | ||||
Changes At: | Payon | ||||
Number of Skills: | 5 | ||||
Total Skill Points: | 50 | ||||
Total Quest Skills: | 2 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+3 | +3 | +1 | +2 | +7 | +2 |
Contents
Overview
Archers are experts at long-range combat with Bows and Arrows. Their range gives them several advantages, which include:
- The ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily.
- Accuracy and damage are increased by the same stat (DEX), allowing all attacks to connect and deal a lot damage.
- Range enables archers to defeat stationary or slow-moving opponents that are stronger than they are without being hit.
Drawbacks of the Archer class include:
- Low VIT limits their ability to survive when they are caught up in melee situations.
- Require Arrows for every attack with a Bow. Running out of arrows in a firefight can make an Archer useless.
Jobchange Guide
1. Head to the Archer Guild in the Archer Village north of Payon. 2. Talk to the Archer Guildsman . You will be told to collect different types of Trunks for a minimum of 25 points. There are 4 types of Trunks:
3. After enough Trunks are brought back, the player will have their job changed to an Archer.
BuildsSee Hunter Builds, Dancer Builds or Bard Builds for build strategies. Stats
SkillsFor second class skills see Hunter Skills, Dancer Skills, or Bard Skills.
Quest Skills
Job Bonuses
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