Difference between revisions of "Archer"

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{{Articles Needing DB Links}}
 
 
{{Infobox Job
 
{{Infobox Job
|jobBase=Novice
 
 
|jobName=Archer
 
|jobName=Archer
 
|jobType=First
 
|jobType=First
| jobLevel = 50
 
|Race=[[Human]]
 
 
|changesAt=[[Payon]]
 
|changesAt=[[Payon]]
 
|skills=5
 
|skills=5
 
|skillPoints=50
 
|skillPoints=50
 
|questSkills=2
 
|questSkills=2
|str=3|agi=3|vit=1|int=2|dex=7|luk=2}}
+
|str=3|agi=3|vit=1|int=2|dex=7|luk=2
 +
|}}
  
 
== Overview ==
 
== Overview ==
  
[[Image: ArcherATK1.jpeg‎|thumb]]
+
Archers are experts at long-range combat with [[Bows]] and [[Arrows]]. Their range gives them several advantages, which include:
Archers can increase their focus and concentration, usually wielding a bow and arrow, to hunt monsters. Though they prefer sniping monsters from far away, their understanding of the natural forces make them great companions at close quarters during the heat of battle. Growing up surrounded by the luscious trees in [[Payon]], they seek to further enhance their knowledge of the natural forces.
 
  
Archers excel in using a [[Bows | bow]] and elemental [[Arrows | arrows]] that deal even more damage to monsters based on the arrow's [[Element|element]] and monster's [[Element|element]].
+
* The ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily.
 +
* Accuracy and damage are increased by the same stat (DEX), allowing all attacks to connect and deal a lot damage.
 +
* Range enables archers to defeat stationary or slow-moving opponents that are stronger than they are without being hit.  
  
==Job Changing==
+
Drawbacks of the Archer class include:
  
#Once you are [[Job Level]] 10, go to the Archer Guild in northeast [[Payon]] {{navi|Payon|145|164}}.<br>
+
*Low VIT limits their ability to survive when they are caught up in melee situations.  
#Talk to the ''Archer Guildsman'' who changes your job to Archer and rewards you with a Novice Composite Bow [3], and one Fire, Silver, and Normal Arrow Quivers.
+
*Require Arrows for every attack with a Bow. Running out of arrows in a firefight can make an Archer useless.
  
*Alternatively, after reaching [[Job Level]] 10, go to an Archer class at [[Training Grounds|Criatura Academy]] located at {{navi|Izlude |125|257}}.
+
==Jobchange Guide==
 +
{{:Archer Job Change Guide}}
  
 
==Builds==
 
==Builds==
 +
''See [[Hunter#Builds|Hunter Builds]], [[Dancer#Builds|Dancer Builds]] or [[Bard#Builds|Bard Builds]] for build strategies.''
  
=== Sharp Shooter ===
+
=== Stats ===
  
'''a. GAMEPLAY:'''<br>
+
*[[Stats#STR|STR]]: The only normal reason to up STR on an Archer is to extend the [[Weight Limit]], allowing for more Potions and [[Arrows]] to be carried. Archers should leave this at 1, unless a [[Beast Strafing]] build is planned.
This build takes advantage of the archer's ability to kill monsters from afar and using bow and arrows. This build takes advantage of using specific elemental [[Arrows | arrows]] to kill monsters weak to a specific [[Element | element]]. Since many low level monsters are weak to fire, this build may only use Fire Arrows to be effective.<br>
 
  
'''b. STATS:'''<br>
+
*[[Stats#AGI|AGI]]: Archers aspiring to be PvM Bards or Dancers, or who will become Hunters will find AGI to be near as or more important than DEX. AGI increases [[ASPD]], allowing the Archer to attack more often (and before the enemy can close into melee range) and deal more damage over time. It also enables Archers to [[Stats#Flee|Flee]] an adversary and more easily evade their attacks.  
''Base level 40 base status distribution suggestion.'' You may allocate certain status points depending on your preference but the idea is to focus on increasing DEX to increase your [[ATK]] and [[HIT]]. Some stat points are put in INT for higher SP pool.
 
*STR: 1 <br>
 
*AGI: 1 <br>
 
*VIT: 1 <br>
 
*INT: 30 <br>
 
*DEX: 53 <br>
 
*LUK: 1 <br><br>
 
  
=== General Leveling Strategy ===
+
*[[Stats#VIT|VIT]] is reasonable for players who wish to PvP or take part in the War of Emperium. Pure PvM builds do not often invest in VIT.  
Below are three ideas for efficient leveling strategy:
 
#Follow the [http://forums.warpportal.com/index.php?/topic/144833-new-izlude-tutorial-guide/ Enchanter Mounds Quest] guide. This will allow you to enchant a {{Item List |id=2302 |item=Cotton Shirt |simple=yes}} that you get the moment you created your [[Novice]] character with Max HP+100, Max SP+50. You will be talking to '''Almond J''' in [[Izlude]]  {{navi|Izlude|108|139}}. Card this equipment with cards that increase [[HP]] and/or [[SP]] such as {{Item List |id=31016 |item=Decorated Evil Tree Card |simple=yes}} or {{Item List |id=4003 |item=Pupa Card |simple=yes}}.<br>
 
#Using {{Item List |id=19163 |item=Catherina Von Blood|slots=1 |simple=yes}}, you can level as soon as base level 3-56 in [[Sunken Ship]]. Talk to '''Fisk''' {{Navi|Alberta|189|151}} and pay 250z to go to the {{map |id=alb2trea Sunken Ship}}. As an archer, you will be using [[Arrow Shower]].
 
#''Without'' using {{Item List |id=19163 |item=Catherina Von Blood|slots=1 |simple=yes}}, using the [[Bounty Board Quests | Geffen Bounty Board Quests]] kill {{monster | id=1012 Roda Frogs}} until level 21(they drop sticky webfeet that you can sell to players or turn in for the level 56-71 [[Eden Group Leveling Quests]]) , then using the Payon [[Bounty Board Quests]] kill {{monster | id=1060 Bigfoots}} until level 41. Then, using the [[Eden Group Leveling Quests]] and [[Bounty Board Quests | Geffen Bounty Board Quests]], kill {{monster | id=1023 Orc Warriors}}, {{monster | id=1273 Orc Ladies}}, and {{monster | id=1686 Orc Babies}} until level 60. <BR>'''You can accept multiple quests at one time, however when turning in do note that you cannot gain more than 1 full level from a single quest, so do try to turn the quests in when you have a low exp percentage or after you've job changed if you're job level 49.'''
 
  
=== Stat Descriptions ===
+
*[[Stats#INT|INT]] is usually only for those who will become [[Bard|Bards]] or [[Dancer|Dancers]]. [[Stats#INT|INT]] allows constant [[Double Strafe]] spamming and increases the efficacy of a [[Bard|Bard's]] [[Magic Strings|Magic Strings (alt Poem of Bragi)]] and [[Dancer|Dancer's]] [[Gypsy's Kiss| Gypsy's Kiss (alt Service for You)]]. It contributes to a [[Hunter|Hunter's]] [[Falconry Mastery|Falcon]] damage by increasing [[Stats#ATK|ATK]], but Falconer builds should prioritize [[Stats#INT|INT]] after [[Stats#AGI|AGI]] and [[Stats#DEX|DEX]].
''It is vital that you understand how each status affects your character to play the game well. Below is a summary but go to the [[Stats#Primary_Stats|Primary Stats]] page for '''detailed information.''' <br>
 
*STR - increases [[ATK]] of melee weapons, increases [[Weight Limit]], and slightly increases [[ATK]] of "ranged-type" weapons.<br>
 
*AGI - increases [[Flee]], [[ASPD]], and provides resistance to [[Bleeding]] and [[Sleep]] status effects.<br>
 
*VIT - increases [[Max HP]], effectiveness of [[Healing Items | Healing]] potions, and resistance to [[Stun]], [[Poison]], [[Deadly Poison]], [[Burning]], and [[Freezing]] status effects.<br>
 
*INT - increases [[MATK]], [[Max SP]], [[SP Recovery]], and effectiveness of [[Healing Items | SP]] potions, decreases Variable [[Cast Time]] (VCT), provides resistance to [[Blind]], [[Silence]], and [[Chaos]] status effects.<br>
 
*DEX - decreases Variable [[Cast Time]] (VCT), increases [[Stats | HIT]], [[MATK]], [[ATK]] of "ranged-type" weapons, and slightly increases [[ATK]] of "melee-type" weapons.
 
*LUK - increases [[ATK]], [[MATK]], [[Stats | CRIT]], [[Stats | HIT]], [[Flee]], [[Perfect Dodge]], [[Forging]], [[Potion Creation]], [[Cooking]], and provides resistance to [[Blind]], [[Curse]], [[Frozen]], [[Poison]], [[Silence]], [[Sleep]], [[Stone Curse]], and [[Stun]].
 
  
''Melee Weapons - ([[Axe]]s, [[Book]]s, [[Dagger]]s, [[Katar]]s, [[Knuckle]]s, [[Mace]]s, and [[Spear]]s)<br>
+
*[[Stats#DEX|DEX]]: As an Archer, the most important stat will be [[Stats#DEX|DEX]]. It minimally increases [[Stats#ASPD|ASPD]], reduces cast time, increases [[Stats#HIT|HIT]], and greatly improves [[bow]] damage.
Ranged Weapons - ([[Bow]]s, [[Gun]]s, [[Instrument]]s, and [[Whip]]s)''
 
  
=== Overall Tips and Suggestions ===
+
*[[Stats#LUK|LUK]] is useful if the Archer intends to change into a [[Hunter]] or as a [[Stats#Critical|critical]] support [[Dancer]] as it increases the efficacy of [[Lady Luck|Lady Luck (alt Fortune's Kiss)]]. [[Stats#LUK|LUK]] increases [[Falconry Mastery|Falcon]] attack rate. These stats should also not be invested for Falconry until the player is a level 75+ Hunter.
#Your next class is either a [[Hunter]] or a [[Bard]]/[[Dancer]]; you may have to adjust your build accordingly.<br>
 
#Use [[Eden Group Leveling Quests]] and [[Bounty Board Quests]] to find monsters to kill around your level.<br>
 
#Use [[Stat Reset |Stat Reset]] to reset your stats to maximize your damage.<br>
 
#Use [[Skill Reset|Skill Reset]] to rest your skills to maximize your damage.<br>
 
#Use [[Create Elemental Converter | Elemental Converters]] to increase your damage by changing your weapons element that is strong against the monster's element.<br>
 
#Use [[ASPD Potion]]s to greatly increase your killing speed at lower levels.<br>
 
#Elemental [[Arrows |Arrow]] Quivers can be bought from the Quivering Merchant in Eden 2f (second floor of the Eden Building) at {{Navi|Moc_paraup |41|161}}.<br>
 
#Use the Archer/Mage/Ninja Sniping Maps in [[Leveling Spots]] to kill monsters from far away<br>
 
#Useful recovery items. (If using Meat/Fresh Fish, it is advised to RODex it to yourself in smaller portions to keep within your weight limit)
 
#*{{Item List |id=517 |item=Meat |simple=yes}}<br>
 
#*{{Item List |id=579 |item=Fresh Fish |simple=yes}}<br>
 
#*{{Item List |id=11602 |item=Nepeta Cataria |simple=yes}}<br>
 
#*{{Item List |id=578 |item=Strawberry |simple=yes}}<br>
 
#*{{Item List |id=518 |item=Honey |simple=yes}}<br>
 
#*{{Item List |id=522 |item=Mastela Fruit |simple=yes}}<br>
 
#*{{Item List |id=526 |item=Royal Jelly |simple=yes}}<br>
 
#Useful [[DEX]] or [[ATK]]  cards:
 
#*{{Item List |id=4506 |item=Dolomedes Card |simple=yes}}<br>
 
#*{{Item List |id=4004 |item=Drops Card |simple=yes}}<br>
 
#*{{Item List |id=4064 |item=Zerom Card |simple=yes}}<br>
 
#*{{Item List |id=4043 |item=Andre Card |simple=yes}}<br>
 
#*{{Item List |id=4281 |item=Zipper Bear Card |simple=yes}}<br>
 
#Useful long-ranged damage increase card:
 
#*{{Item List |id=4094 |item=Archer Skeleton Card |simple=yes}}<br>
 
#Useful [[HP]] cards:
 
#*{{Item List |id=4003 |item=Pupa Card |simple=yes}}<br>
 
#*{{Item List |id=4382 |item=Yellow Novus Card |simple=yes}}<br>
 
#*{{Item List |id=4381 |item=Green Ferus Card |simple=yes}}<br>
 
#*{{Item List |id=4003 |item=Pupa Card |simple=yes}}<br>
 
#Useful Utility cards:
 
#*{{Item List |id=4053 |item=Vitata Card |simple=yes}}<br>
 
#*{{Item List |id=4040 |item=Creamy Card |simple=yes}}<br>
 
#*{{Item List |id=4133 |item=Raydric Card |simple=yes}}<br>
 
#May use any of the following gear based on your budget:
 
#*{{Item List |id=2873 |item=Cat Hand Glove|slots=1 |simple=yes}}<br>
 
#*{{Item List |id=5649 |item=Apple of Archer|slots=1 |simple=yes}}<br>
 
#*{{Item List |id=5293 |item=Ramen Hat|slots=0 |simple=yes}}<br>
 
#*{{Item List |id=5208 |item=Rideword Hat|slots=1 |simple=yes}}<br>
 
#*{{Item List |id=2331 |item=Tights|slots=1 |simple=yes}}<br>
 
#*{{Item List |id=28902 |item=Mad Bunny Special|slots=1 |simple=yes}}<br>
 
#*{{Item List |id=2576 |item=Heroic Backpack|slots=1 |simple=yes}}<br>
 
  
== Equipment ==
+
===Skills===  
 
+
''For second class skills see [[Hunter#Skills|Hunter Skills]], [[Dancer#Skills|Dancer Skills]], or [[Bard#Skills|Bard Skills]].''
=== I. Eden Group Equipments Quests ===
 
Complete the [[Eden Group Equipments Quests]] to obtain free equipment for your class. These equipment are sufficient to get you to level 99.
 
 
 
=== II. Enchanter Mounds Quest ===
 
After creating a [[Novice]] character, follow the [http://forums.warpportal.com/index.php?/topic/144833-new-izlude-tutorial-guide/ Enchanter Mounds Quest] guide. This will allow you to enchant a {{Item List |id=2302 |item=Cotton Shirt |simple=yes}} that you get the moment you created your [[Novice]] character with Max HP+100, Max SP+50. You will be talking to '''Almond J''' in [[Izlude]]  {{navi|Izlude|108|139}}.<br>
 
 
 
=== III. General Weapon Recommendations ===
 
Archers can use various [[Bow]]s (and they can also use [[Daggers]]). Here is a short list to get you started.
 
*{{Item List |id=1705 |item=Composite Bow|slots=4 |simple=yes}} <br>
 
*{{Item List |id=1715 |item=Arbalest|slots=2 |simple=yes}} <br>
 
*{{Item List |id=1716 |item=Gakkung|slots=2 |simple=yes}} <br>
 
*{{Item List |id=1727 |item=Ballista|slots=4 |simple=yes}} <br>
 
*{{Item List |id=1734 |item=Orc Archer Bow|slots=4 |simple=yes}} <br>
 
*{{Item List |id=1705 |item=Composite Bow|slots=4 |simple=yes}} <br>
 
*{{Item List |id=18130 |item=Crimson Bow|slots=2 |simple=yes}} <br>
 
 
 
==Class Data==
 
  
===Skills===
+
{| class="wikitable sortable"
''Skills can be rest any time, go to [[Skill Reset|Skill Reset]] for the guide.''<br>
 
{| class="wikitablec sortable"
 
 
|-
 
|-
 
! Skill !! Description !! Levels !! Type
 
! Skill !! Description !! Levels !! Type
 
|-  
 
|-  
 
| {{Skill_List |skill=Arrow Shower}}
 
| {{Skill_List |skill=Arrow Shower}}
|| Deal up to 250% damage to targets in a 5*5 area around target. || 10  
+
|| Deal up to 125% damage to targets in a 5x5 area around the target. || 10  
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
| {{Skill_List |skill=Double Strafe}}
+
| {{Skill_List |skill=Double Strafing}}
 
|| Deal up to 380% damage to a single target. || 10
 
|| Deal up to 380% damage to a single target. || 10
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
 
| {{Skill_List |skill=Improve Concentration}}
 
| {{Skill_List |skill=Improve Concentration}}
|| Increase [[DEX]] and [[AGI]] by up to 12% for a duration. Uncovers hidden enemies in a 3*3 area when activated. || 10
+
|| Increase [[Stats#DEX|DEX]] and [[Stats#AGI|AGI]] by up to 12% for a duration. Uncovers hidden enemies in a 3x3 area when activated. || 10
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-
 
|-
 
| {{Skill_List |skill=Owl's Eye}}
 
| {{Skill_List |skill=Owl's Eye}}
|| Increases [[DEX]] by up to 10. || 10
+
|| Increases [[Stats#DEX|DEX]] by up to 10. || 10
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-
 
|-
 
| {{Skill_List |skill=Vulture's Eye}}
 
| {{Skill_List |skill=Vulture's Eye}}
|| Increases range and [[HIT]] when using bows. || 10
+
|| Increases range and [[Stats#HIT|HIT]] when using bows. || 10
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|}
 
|}
  
 
====Quest Skills====
 
====Quest Skills====
{| class="wikitablec"
+
{| class="wikitable"
 
|-
 
|-
 
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
 
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
Line 183: Line 103:
 
|-         
 
|-         
 
|}
 
|}
 
=== ASPD ===
 
{|
 
|- style="vertical-align:top;"
 
| style="padding:0;" |
 
{| class="wikitablec"
 
! Equip !! Attack Speed !! From [[Novice]]
 
|-
 
| {{rh}} | [[Bare Handed]]
 
| '''156''' || '''0'''
 
|-
 
| {{rh}} | [[Shield]]
 
| -9 || style="color:blue;" | +1
 
|-
 
| {{rh}} | [[Dagger]]
 
| -15 || 0
 
|-
 
| {{rh}} | [[Bow]]
 
| -10 || N/A
 
|}
 
| style="padding:0;" |
 
{| class="wikitablec"
 
! [[ASPD Potion]]s !! Usable
 
|-
 
! {{Item List |id=645 |item=Concentration}}
 
| style="color:green;" | &#x2714;
 
|-
 
! {{Item List |id=656 |item=Awakening}}
 
| style="color:green;" | &#x2714;
 
|-
 
! {{Item List |id=657 |item=Berserk}}
 
| style="color:red;" | &#x2718;
 
|}
 
|}
 
 
==External Links==
 
  
 
{{Navbox Archer}}
 
{{Navbox Archer}}
 
{{Navbox Classes}}
 
{{Navbox Classes}}

Latest revision as of 18:31, 18 May 2024

Archer
Archer.png
Job Type: First
Changes At: Payon
Number of Skills: 5
Total Skill Points: 50
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+3 +3 +1 +2 +7 +2


Overview

Archers are experts at long-range combat with Bows and Arrows. Their range gives them several advantages, which include:

  • The ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily.
  • Accuracy and damage are increased by the same stat (DEX), allowing all attacks to connect and deal a lot damage.
  • Range enables archers to defeat stationary or slow-moving opponents that are stronger than they are without being hit.

Drawbacks of the Archer class include:

  • Low VIT limits their ability to survive when they are caught up in melee situations.
  • Require Arrows for every attack with a Bow. Running out of arrows in a firefight can make an Archer useless.

Jobchange Guide

Archer
Requirements
Base Level: None
Job Level: 10
Item(s) (Consumed): Varies
Rewards
Item(s): Bow, Arrows
Quest Reward(s): Jobchange to Archer

1. Head to the Archer Guild pay_arche145164 in the Archer Village north of Payon.

2. Talk to the Archer Guildsman payon_in026471. You will be told to collect different types of Trunks for a minimum of 25 points. There are 4 types of Trunks:

Trunk Type Point Value
Trunk 1 Point
Barren Trunk 2 Points
Solid Trunk 3 Points
Fine-grained Trunk 5 Points
  • Note: Trunks can be obtained by the monster Willow, found near Payon on some maps (a good start is one east of Payon). Beware of Elder Willows, as they look similar but are strong at this point. Time can be saved by leveling off of Willow from 10/8 to 12/10 or so because the Trunks are needed anyway.

3. After enough Trunks are brought back, the player will have their job changed to an Archer.


Builds

See Hunter Builds, Dancer Builds or Bard Builds for build strategies.

Stats

  • STR: The only normal reason to up STR on an Archer is to extend the Weight Limit, allowing for more Potions and Arrows to be carried. Archers should leave this at 1, unless a Beast Strafing build is planned.
  • AGI: Archers aspiring to be PvM Bards or Dancers, or who will become Hunters will find AGI to be near as or more important than DEX. AGI increases ASPD, allowing the Archer to attack more often (and before the enemy can close into melee range) and deal more damage over time. It also enables Archers to Flee an adversary and more easily evade their attacks.
  • VIT is reasonable for players who wish to PvP or take part in the War of Emperium. Pure PvM builds do not often invest in VIT.
  • DEX: As an Archer, the most important stat will be DEX. It minimally increases ASPD, reduces cast time, increases HIT, and greatly improves bow damage.

Skills

For second class skills see Hunter Skills, Dancer Skills, or Bard Skills.

Skill Description Levels Type
Arrow Shower.png Arrow Shower
Deal up to 125% damage to targets in a 5x5 area around the target. 10 Offensive
Double Strafing.png Double Strafing
Deal up to 380% damage to a single target. 10 Offensive
Improve Concentration.png Improve Concentration
Increase DEX and AGI by up to 12% for a duration. Uncovers hidden enemies in a 3x3 area when activated. 10 Supportive
Owl's Eye.png Owl's Eye
Increases DEX by up to 10. 10 Passive
Vulture's Eye.png Vulture's Eye
Increases range and HIT when using bows. 10 Passive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Arrow Crafting.png Arrow Crafting
Create arrows from various items. 1 Active 30 Arrow Crafting Quest
Arrow Repel.png Arrow Repel
Shoot a target to inflict 150% damage and push it back 6 cells. 1 Offensive 35 Arrow Repel Quest

Job Bonuses

Job Bonus
Stat\Amount +1 +2 +3 +4 +5 +6 +7
STR 6 38 40
AGI 26 33 49
VIT 46
INT 10 47
DEX 2 14 18 30 36 42 50
LUK 22 44
Archer
Skills Arrow Crafting • Arrow Repel • Arrow Shower • Double Strafe • Improve Concentration • Owl's Eye • Vulture's Eye
Quests Archer Skill Quest • Archer Training Quest
Weapons Bow (Arrows)
Classes of Ragnarok Online
Novice Class Novice • High Novice • Super Novice
First Class Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief
Second Class Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue
Transcendent Second Class High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker
Expanded Class Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker
Transcendent Expanded Class Night Watch