Difference between revisions of "Wizard Job Change Guide"

From Project Alfheim Wiki
Jump to navigation Jump to search
m (1 revision imported)
 
(2 intermediate revisions by the same user not shown)
Line 19: Line 19:
 
2. [[Mage]]s that are between Job Levels 40 and 49 will have to collect items from one of the following sets:
 
2. [[Mage]]s that are between Job Levels 40 and 49 will have to collect items from one of the following sets:
  
{| class="wikitablec"
+
{| class="wikitable"
 
|-
 
|-
 
! Set !! Items
 
! Set !! Items
Line 28: Line 28:
 
|}
 
|}
  
3. The second test involves answering questions. Currently there are 3 different sets.
+
3. The second test involves answering questions. Currently, there are 3 different sets.
  
{| class="wikitablec"
+
{| class="wikitable"
 
|-
 
|-
 
! Set 1
 
! Set 1
 
|-
 
|-
| The skill not neccessary to learn [[Fire Wall]] is [Napalm Beat] level 4.
+
| The skill not necessary to learn [[Fire Wall]] is [Napalm Beat] level 4.
 
|-
 
|-
 
| Casting [[Frost Diver]] on a monster changes its attribute to [[Water]].
 
| Casting [[Frost Diver]] on a monster changes its attribute to [[Water]].
 
|-
 
|-
| Mastering [[Napalm Beat]] makes the skill yield 1.7 times [[MATK]].
+
| Mastering [[Napalm Beat]] makes the skill yield 1.7 times [[Stats#MATK|MATK]].
 
|-
 
|-
 
| A Red Gemstone is required for casting [[Stone Curse]].
 
| A Red Gemstone is required for casting [[Stone Curse]].
Line 70: Line 70:
 
| Goblin (Mace) is weak against a [[Fire]] attribute attack.
 
| Goblin (Mace) is weak against a [[Fire]] attribute attack.
 
|-
 
|-
| Caramel has the highest defence.
+
| Caramel has the highest defense.
 
|-
 
|-
 
| Ghostring is of different species when compared to others.
 
| Ghostring is of different species when compared to others.
Line 78: Line 78:
 
! Set 3
 
! Set 3
 
|-
 
|-
| The most important stat for a [[Mage]] is [[INT]].
+
| The most important stat for a [[Mage]] is [[Stats#INT|INT]].
 
|-
 
|-
 
| [[Earth]] does not have a "bolt" type attack.
 
| [[Earth]] does not have a "bolt" type attack.
Line 86: Line 86:
 
| [[Geffen]] is the town of the [[Mage|Mages]].
 
| [[Geffen]] is the town of the [[Mage|Mages]].
 
|-
 
|-
| Soldier Andre card has nothing to do with [[INT]].
+
| Soldier Andre card has nothing to do with [[Stats#INT|INT]].
 
|-
 
|-
 
| Compared to other job classes, the [[Mage]] is good at magic skills.
 
| Compared to other job classes, the [[Mage]] is good at magic skills.
Line 105: Line 105:
 
'''Note''': If you are unable to pass this portion of the test, you can instead skip the test by making it to the water room's boss and failing five times. Once this is done, hand Gloomy Wizard a {{item|id=618 Worn Out Scroll}} to automatically pass.
 
'''Note''': If you are unable to pass this portion of the test, you can instead skip the test by making it to the water room's boss and failing five times. Once this is done, hand Gloomy Wizard a {{item|id=618 Worn Out Scroll}} to automatically pass.
  
{| class="wikitablec"
+
{| class="wikitable"
 
|-
 
|-
 
! Room !! Aggressive Monster(s) !! Cast Sensor Monster(s) !! Other Monster(s)
 
! Room !! Aggressive Monster(s) !! Cast Sensor Monster(s) !! Other Monster(s)
Line 122: Line 122:
 
** [[Cold Bolt]]  
 
** [[Cold Bolt]]  
  
6a. If you pass the battle test, skip to step 7.
+
6a. If you pass the battle test, go to step 7.
  
 
6b. If you fail the test, or give up queuing for the test, you will be required to answer 5 multiple choice questions:
 
6b. If you fail the test, or give up queuing for the test, you will be required to answer 5 multiple choice questions:

Latest revision as of 13:09, 14 October 2022

Wizard Job Change Guide
Requirements
Base Level: None
Job Level: 40
Class: Mage
Item(s) (Consumed): 10 Red Gemstone, 10 Blue Gemstone, 10 Yellow Gemstone -OR- 5 Crystal Blue, 5 Green Live, 5 Red Blood, 5 Wind of Verdure; Worn Out Scroll (Optional)
Rewards
Quest Reward(s): Jobchange to Wizard

1. Head to the Geffen tower in the middle of Geffen, and proceed to the top floor to talk to the Wizard Guildsman.

2. Mages that are between Job Levels 40 and 49 will have to collect items from one of the following sets:

Set Items
Set 1 10 Red Gemstone, 10 Blue Gemstone, 10 Yellow Gemstone
Set 2 5 Crystal Blue, 5 Green Live, 5 Red Blood, 5 Wind of Verdure

3. The second test involves answering questions. Currently, there are 3 different sets.

Set 1
The skill not necessary to learn Fire Wall is [Napalm Beat] level 4.
Casting Frost Diver on a monster changes its attribute to Water.
Mastering Napalm Beat makes the skill yield 1.7 times MATK.
A Red Gemstone is required for casting Stone Curse.
The skill not needed to learn Safety Wall is Increase SP Recovery level 6.
Without the INT bonus, 21 SP will be recovered every 10 seconds with Increase SP Recovery level 7.
Using Energy Coat with 50% remaining SP, 2% SP is used per hit and the damage is reduced by 18%.
Safety Wall level 6 consumes 35 SP and blocks 7 attacks.
Thunderstorm level 10 consumes 74 SP.
The most useful skill for training in Byalan dungeon is Lightning Bolt.
Set 2
Slotted Guards can be obtained from Pupas.
The easiest monster for a low level to hunt is Flora.
Evil Druid is not affected by Stone Curse.
A Wind attribute weapon deals 200% damage to a level 3 Water attribute monster.
If a Baby Desert Wolf and Familiar fought, the Baby Desert Wolf would win.
Roda Frogs cannot be Cute Pets.
Goblin (Mace) is weak against a Fire attribute attack.
Caramel has the highest defense.
Ghostring is of different species when compared to others.
Deviace is not an Undead monster.
Set 3
The most important stat for a Mage is INT.
Earth does not have a "bolt" type attack.
"Good at selling stuff" is not something that would relate to a Mage.
Geffen is the town of the Mages.
Soldier Andre card has nothing to do with INT.
Compared to other job classes, the Mage is good at magic skills.
INT bonus at job level 40 is +5 for a Mage.
A Cap cannot be equipped by Mages.
The catalyst when making the Mage test solution 3 is a Blue Gemstone.
Magnolia card is irrelevant to magic.

4. To proceed, talk to Gloomy Wizard in the corner of the room who will teleport you to a waiting area. When ready, enter the chatroom to wait your turn to take the test. Only one player can be in this part of the test at the same time.

5. The next segment requires fighting through 3 rooms of monsters. Participants have 3 minutes to clear each room. If you die or run out of times, you will fail and need to retake the test.

Note: If you are unable to pass this portion of the test, you can instead skip the test by making it to the water room's boss and failing five times. Once this is done, hand Gloomy Wizard a Worn Out Scroll to automatically pass.

Room Aggressive Monster(s) Cast Sensor Monster(s) Other Monster(s)
Room 1
(Water Room)
Obeaune, 4 Hydra Cornutus, Phen, Shellfish, Vadon, Magnolia Marin, Marina, Marine Sphere (kill the Marine Spheres first)
Room 2
(Earth Room)
Mantis, Orc Warrior, 8 Mandragora, Flora Bigfoot, Caramel, Giearth, Savage, Vitata Deniro, Hode
Room 3
(Fire Room)
Desert Wolf, Goblin, Zerom, Elder Willow, Frilldora, Scorpion, Greatest General, 4-6 Horong None Pecopeco, Metaller

6a. If you pass the battle test, go to step 7.

6b. If you fail the test, or give up queuing for the test, you will be required to answer 5 multiple choice questions:

  1. What monster is different in attribute? Cornutus
  2. Which monster does not covet items? Zerom
  3. What monster is not cast sensitive? Marina.
  4. What magic is effective to marine sphere? Lightning bolt
  5. What is not a stationary monster? Frilldora

7. After passing the test, talk to the Wizard Guildsman again. He will change your job to Wizard. Congratulations!

Wizard & High Wizard
2nd Class
Skills
Earth Spike • Fire Pillar • Frost Nova • Heaven's Drive • Ice Wall • Jupitel Thunder • Lord Of Vermillion • Meteor Storm • Quagmire • Sense • Sight Blaster • Sightrasher • Storm Gust • Water Ball
Transcendent
Skills
Ganbantein • Gravitational Field • Mystical Amplification • Napalm Vulcan • Soul Drain • Stave Crasher
Quests Wizard Job Change Guide • Wizard Skill Quest • Rebirth Walkthrough
Weapons Rod