Difference between revisions of "Shield Chain"
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Shield Chain's base damage is based on the caster's base ATK from stats, shield refine, and shield weight, and follows this formula: | Shield Chain's base damage is based on the caster's base ATK from stats, shield refine, and shield weight, and follows this formula: | ||
<pre style="width: 30%">Base damage = Base ATK + 4 * Shield Refine + Shield Weight</pre> | <pre style="width: 30%">Base damage = Base ATK + 4 * Shield Refine + Shield Weight</pre> | ||
− | * The [[ATK]] ratio is then applied to the base damage | + | * The [[ATK]] ratio is then applied to the base damage. |
* Note that Shield Chain calculates reduction from DEF before the skill ratio is applied. | * Note that Shield Chain calculates reduction from DEF before the skill ratio is applied. | ||
* Shield Chain receives an additional random amount of damage between 100 and the result of the following formula: | * Shield Chain receives an additional random amount of damage between 100 and the result of the following formula: | ||
− | <pre style="width: | + | <pre style="width: 35%">Random damage = 0.7 * Shield Weight + (Skill Level + Shield Refine)^2</pre> |
+ | * The damage is then affected by %-based damage modifiers. | ||
* Lastly, the damage is multiplied by 5, as the skill does 5 hits. | * Lastly, the damage is multiplied by 5, as the skill does 5 hits. | ||
Latest revision as of 22:38, 16 December 2024
Shield Chain | |
---|---|
Type: | Offensive Skill |
Levels: | 5 (Selectable) |
SP Cost: | (25 + Skill Level x 3) |
Cast Time: | 1 second |
Cast Delay: | 1 second |
Target: | Enemy |
Range: | 4 cells |
Property: | Neutral |
Equipment: | Shield |
Prerequisites | |
(Crusader) Shield Boomerang Lv. 5 |
Description
Shield Chain (Alt: Rapid Smiting) is a 2nd class offensive skill available as Paladin. Using a Shield the caster will deal 5 attacks in a strike against a single foe. There is a constant +20 HIT bonus at all levels when using this skill.
Skill Level | ATK ratio per hit | SP cost |
---|---|---|
1 | 130% | 28 |
2 | 160% | 31 |
3 | 190% | 34 |
4 | 220% | 37 |
5 | 250% | 40 |
Damage
Shield Chain's base damage is based on the caster's base ATK from stats, shield refine, and shield weight, and follows this formula:
Base damage = Base ATK + 4 * Shield Refine + Shield Weight
- The ATK ratio is then applied to the base damage.
- Note that Shield Chain calculates reduction from DEF before the skill ratio is applied.
- Shield Chain receives an additional random amount of damage between 100 and the result of the following formula:
Random damage = 0.7 * Shield Weight + (Skill Level + Shield Refine)^2
- The damage is then affected by %-based damage modifiers.
- Lastly, the damage is multiplied by 5, as the skill does 5 hits.
Notes
- The attack is considered ranged and forced-Neutral attack.
- It can miss depending on the caster's HIT.
- Ignores Size penalty.
- Does not ignore DEF. Using Provoke against enemies with strong defense can significantly boost damage.
- Anything that adds or effects weapon-type ATK does not add damage; base weapon ATK, weapon upgrades, Mastery Skills, Spirit Spheres, Provoke, Magnum Break bonus, Impositio Manus, etc.
- The damage is blocked by Pneuma, Basilica, Flip Tatami.
- The damage is reduced by Assumptio, Energy Coat, Kyrie Eleison and Defender.
- Status weapons work in conjunction with this skill.
- Lex Aeterna doubles the damage of all five hits.
Crusader & Paladin | |
---|---|
2nd Class Skills |
Cavalier Mastery • Cure • Defender • Demon Bane • Devotion • Divine Protection • Faith • Grand Cross • Auto Guard • Heal • Holy Cross • Peco Peco Ride • Providence • Reflect Shield • Shield Boomerang • Shrink • Shield Charge • Spear Mastery • Spear Quicken |
Transcendent Skills |
Gospel • Pressure • Sacrifice • Shield Chain |
Quests | Crusader Job Change Guide • Crusader Skill Quest • Rebirth Walkthrough |
Weapons | One Handed Sword • Spear • Two Handed Sword |