Difference between revisions of "Shield Chain"
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| prereqs = ([[Crusader]]) [[Shield Boomerang]] Lv. 5 | | prereqs = ([[Crusader]]) [[Shield Boomerang]] Lv. 5 | ||
| quest = | | quest = | ||
− | | spcost = (25 + | + | | spcost = (25 + Skill Level x 3) |
| hpcost = | | hpcost = | ||
| time = 1 second | | time = 1 second | ||
Line 13: | Line 13: | ||
| duration = | | duration = | ||
| target = Enemy | | target = Enemy | ||
− | | range = 4 | + | | range = 4 |
| area = | | area = | ||
| knock = | | knock = | ||
Line 22: | Line 22: | ||
}} | }} | ||
== Description == | == Description == | ||
− | (Alt: ''Rapid Smiting'') Using a Shield the caster will deal 5 attacks in a strike against a single foe. There is a constant +20 [[ | + | '''Shield Chain''' (Alt: ''Rapid Smiting'') is a 2nd class offensive skill available as [[Paladin]]. Using a Shield the caster will deal 5 attacks in a strike against a single foe. There is a constant +20 [[HIT]] bonus at all levels when using this skill. |
− | {| class="wikitable" | + | {|class="wikitable" |
− | !Level | + | !Skill Level !! [[ATK]] ratio per hit !! SP cost |
|- | |- | ||
− | | | + | !1 |
+ | |130% || 28 | ||
|- | |- | ||
− | | | + | !2 |
+ | |160% || 31 | ||
+ | |- | ||
+ | !3 | ||
+ | |190% || 34 | ||
+ | |- | ||
+ | !4 | ||
+ | |220% || 37 | ||
+ | |- | ||
+ | !5 | ||
+ | |250% || 40 | ||
|} | |} | ||
+ | |||
+ | == Damage == | ||
+ | Shield Chain's base damage is based on the caster's base ATK from stats, shield refine, and shield weight, and follows this formula: | ||
+ | <pre style="width: 30%">Base damage = Base ATK + 4 * Shield Refine + Shield Weight</pre> | ||
+ | * The [[ATK]] ratio is then applied to the base damage, as well as any %-based damage modifier cards. | ||
+ | * Note that Shield Chain calculates reduction from DEF before the skill ratio is applied. | ||
+ | * Shield Chain receives an additional random amount of damage between 100 and the result of the following formula: | ||
+ | <pre style="width: 30%">Random damage = 0.7 * Shield Weight + (Skill Level + Shield Refine)^2</pre> | ||
+ | * Lastly, the damage is multiplied by 5, as the skill does 5 hits. | ||
== Notes == | == Notes == | ||
* The attack is considered ranged and forced-[[Neutral]] attack. | * The attack is considered ranged and forced-[[Neutral]] attack. | ||
− | * It can miss depending on the caster's [[ | + | * It can miss depending on the caster's [[HIT]]. |
* Ignores [[Size]] penalty. | * Ignores [[Size]] penalty. | ||
* Does not ignore [[DEF]]. Using [[Provoke]] against enemies with strong defense can significantly boost damage. | * Does not ignore [[DEF]]. Using [[Provoke]] against enemies with strong defense can significantly boost damage. | ||
− | * | + | * Anything that adds or effects weapon-type ATK does not add damage; base weapon ATK, weapon upgrades, [[Weapon Mastery|Mastery Skills]], [[Spirit Sphere|Spirit Spheres]], [[Provoke]], [[Magnum Break]] bonus, [[Impositio Manus]], etc. |
− | |||
− | |||
* The damage is blocked by [[Pneuma]], [[Basilica]], [[Flip Tatami]]. | * The damage is blocked by [[Pneuma]], [[Basilica]], [[Flip Tatami]]. | ||
* The damage is reduced by [[Assumptio]], [[Energy Coat]], [[Kyrie Eleison]] and [[Defender]]. | * The damage is reduced by [[Assumptio]], [[Energy Coat]], [[Kyrie Eleison]] and [[Defender]]. |
Latest revision as of 19:51, 13 July 2024
Shield Chain | |
---|---|
Type: | Offensive Skill |
Levels: | 5 (Selectable) |
SP Cost: | (25 + Skill Level x 3) |
Cast Time: | 1 second |
Cast Delay: | 1 second |
Target: | Enemy |
Range: | 4 cells |
Property: | Neutral |
Equipment: | Shield |
Prerequisites | |
(Crusader) Shield Boomerang Lv. 5 |
Description
Shield Chain (Alt: Rapid Smiting) is a 2nd class offensive skill available as Paladin. Using a Shield the caster will deal 5 attacks in a strike against a single foe. There is a constant +20 HIT bonus at all levels when using this skill.
Skill Level | ATK ratio per hit | SP cost |
---|---|---|
1 | 130% | 28 |
2 | 160% | 31 |
3 | 190% | 34 |
4 | 220% | 37 |
5 | 250% | 40 |
Damage
Shield Chain's base damage is based on the caster's base ATK from stats, shield refine, and shield weight, and follows this formula:
Base damage = Base ATK + 4 * Shield Refine + Shield Weight
- The ATK ratio is then applied to the base damage, as well as any %-based damage modifier cards.
- Note that Shield Chain calculates reduction from DEF before the skill ratio is applied.
- Shield Chain receives an additional random amount of damage between 100 and the result of the following formula:
Random damage = 0.7 * Shield Weight + (Skill Level + Shield Refine)^2
- Lastly, the damage is multiplied by 5, as the skill does 5 hits.
Notes
- The attack is considered ranged and forced-Neutral attack.
- It can miss depending on the caster's HIT.
- Ignores Size penalty.
- Does not ignore DEF. Using Provoke against enemies with strong defense can significantly boost damage.
- Anything that adds or effects weapon-type ATK does not add damage; base weapon ATK, weapon upgrades, Mastery Skills, Spirit Spheres, Provoke, Magnum Break bonus, Impositio Manus, etc.
- The damage is blocked by Pneuma, Basilica, Flip Tatami.
- The damage is reduced by Assumptio, Energy Coat, Kyrie Eleison and Defender.
- Status weapons work in conjunction with this skill.
- Lex Aeterna doubles the damage of all five hits.
Crusader & Paladin | |
---|---|
2nd Class Skills |
Cavalier Mastery • Cure • Defender • Demon Bane • Devotion • Divine Protection • Faith • Grand Cross • Auto Guard • Heal • Holy Cross • Peco Peco Ride • Providence • Reflect Shield • Shield Boomerang • Shrink • Shield Charge • Spear Mastery • Spear Quicken |
Transcendent Skills |
Gospel • Pressure • Sacrifice • Shield Chain |
Quests | Crusader Job Change Guide • Crusader Skill Quest • Rebirth Walkthrough |
Weapons | One Handed Sword • Spear • Two Handed Sword |