Difference between revisions of "EXP"
(Created page with "Experience can refer to either Base Experience or Job Experience. Both types are required in order for a character to reach his or her f...") |
|||
Line 37: | Line 37: | ||
*Items | *Items | ||
− | ** Battle Manuals from the [[Silvervine Exchange System#Green Silvervine Exchange Items]] | + | ** Battle Manuals from the [[Silvervine Exchange System#Green Silvervine Exchange Items|Silvervines]] |
*Equipment | *Equipment |
Latest revision as of 23:44, 16 February 2023
Experience can refer to either Base Experience or Job Experience. Both types are required in order for a character to reach his or her full potential. Experience can be gained by killing monsters, completing quests, exchanging medals earned in activities such as playing bingo, or betting on monster races in Hugel.
Contents
Mechanics
The experience system in Ragnarok Online is very simple (as long as special modifiers are not counted). Stronger monsters are worth much more EXP than weak monsters. The character level or monster level does not affect EXP gained. For example, killing a Poporing will always be worth 81 base EXP points, whether it is killed by a level 15 character or a level 98 character.
Base Experience in actual numbers can be viewed in the Character Select screen.
Party Sharing
- Even Share: The EXP reward of a monster is split evenly across all party members regardless of their level. Party members can only share EXP if they are within 20 levels of each other.
- (EXP to be Shared / Number of Party Members) + 1 EXP
- EXP to be Shared increases by 50% for each additional player who has dealt damage to this monster OR has received damage from this monster's non-skill attacks. See the Tapping System for a complete overview.
Quest Experience Reward
- Many quests offer EXP rewards for doing them. See Quest Table for a list of quests that give EXP rewards.
- Note that you cannot gain more than one level from a single bucket of reward EXP if the EXP rewards exceed the EXP required to level up.
- Formula : Max gain = (EXP requirement for current level)*2 - (Current EXP gathered in current level) - 1
- Gathering the EXP when a player's current EXP % is close to zero will maximize the gain from a single amount.
- A level 60 non-transcendent character needs 365,914 base EXP to level up. If that character has 100,000 EXP and completes the Lost Child Quest (900,000) EXP, the character will be level 61 with 365,913 XP toward the next level. In this case, actual EXP gained is 631,827, wasting 268,173 EXP.
Modifiers
The following skills, items, or effects can add to the experience (base/job) gained via killing monsters.
- Mental Sensing (alt. Mr. Kim)
- Cards
- Am Mut Card - Demi-Human monsters
- Ancient Worm Card - Demon monsters
- Christmas Cookie Card - Angel monsters
- Explosion Card - Dragon monsters
- Gajomart Card - Plant monsters
- Gullinbursti Card - Fish monsters
- Iron Fist Card - Formless monsters
- Mini Demon Card - Brute monsters
- Merman Card - Brute monsters, archer class only
- Skeleton General Card - Insect monsters
- Zombie Prisoner Card - Undead monsters
- Items
- Battle Manuals from the Silvervines
- Equipment
- Dragon Killer (Increases EXP received from [[Dragon|dragons)
- Slash (Increases EXP received from Undead monsters)
- Skills
- TaeKwon Master Blessing Skills - Aligned Monsters on the appropriate day or obtained through Miracle
Modifier Stacking
- Aligned Monster Formula (TaeKwon Masters): ((Original Exp*Exp Event Modifier)*Exp Tap Modifier*(Weapon Modifier+Card Modifier+Manual Modifier)*(Blessing Modifier+Mental Sensing))
- Non-Aligned Monster Formula (Everyone Else): ((Original Exp*Exp Event Modifier)*Exp Tap Modifier*(Weapon Modifier+Card Modifier+Manual Modifier)*Mental Sensing)