Difference between revisions of "Thief"

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==Builds==
 
==Builds==
{{expert}}
 
 
''See [[Assassin#Builds|Assassin Builds]] or [[Rogue#Builds|Rogue Builds]] for build strategies.''
 
''See [[Assassin#Builds|Assassin Builds]] or [[Rogue#Builds|Rogue Builds]] for build strategies.''
 
In keeping with their high dosis of agility and strength, the usual starting stats for Thieves are the following:
 
 
* [[STR]]: 9
 
* [[AGI]]: 9
 
* [[VIT]]: 1
 
* [[INT]]: 1
 
* [[DEX]]: 9
 
* [[LUK]]: 1
 
 
The 2 major skill builds that most people follow are:
 
 
* 10 [[Improve Dodge]]
 
* 10 [[Double Attack]]
 
* 10 [[Steal]]
 
* 5 [[Hiding]]
 
* 3 [[Envenom]]
 
* 1 [[Detoxify]]
 
 
And
 
 
* 10 [[Improve Dodge]]
 
* 10 [[Double Attack]]
 
* 10 [[Steal]]
 
* 8 [[Hiding]]
 
* 10 [[Envenom]]
 
* 1 [[Detoxify]]
 
 
(An option to this build is to get 10 Hiding and 8 Envenom). You only need lvl 1 Envenom to get the assassins poison skills and lvl 2 Hiding to get cloak. Rogues doesn't need envenom for any particular skill and they only need lvl 1 Hide to unlock stalk.
 
 
Steal is a very usefull skill. It will enable you to steal monster items. However, you cannot steal from boss monsters and mini-boss monsters. Its good if you want to get some [[zeny]] or for hunting loots.
 
 
Max out Double Attack as your first skill and don't bother with Improve dodge till Double Attack at is at level 10.
 
 
Reason: Miniscule amounts of flee won't help early on (you'll still get hit alot), but the chance of doing double damage will. Kill monsters sooner, don't waste time dodging them. Although don't let that deter you from maxing it out afterward, at the upper levels that extra flee may be imperative to your survival.
 
  
 
===Stats===
 
===Stats===
*[[STR]]: Increases [[Weight Limit]] and [[ATK]].
+
*[[Stats|STR]]: Increases [[Weight Limit]] and [[ATK]].
*[[AGI]]: Increases [[ASPD]] and [[Flee]].
+
*[[Stats|AGI]]: Increases [[ASPD]] and [[Flee]].
*[[VIT]]: Increases max[[HP]], HP regeneration, resistance against several [[Status Effects]], Soft[[DEF]], Soft[[mDEF]] and the efficiency of healing items.
+
*[[Stats|VIT]]: Increases max[[HP]], HP regeneration, resistance against several [[Status Effects]], Soft [[DEF]], Soft [[MDEF]] and the efficiency of healing items.
*[[INT]]: Increases max[[SP]], SP regeneration, resistance against several [[Status Effects]], Soft[[mDEF]] and the efficiency of SP recovery items.
+
*[[Stats|INT]]: Increases max[[SP]], SP regeneration, resistance against several [[Status Effects]], Soft [[MDEF]] and the efficiency of SP recovery items.
*[[DEX]]: Increases [[Hit]], [[ASPD]], and [[ATK]].
+
*[[Stats|DEX]]: Increases [[Hit]], [[ASPD]], and [[ATK]].
*[[LUK]]: Increases [[Critical]], [[ATK]], [[Perfect Dodge]] and resistance against several [[Status Effects]].
+
*[[Stats|LUK]]: Increases [[Critical]], [[ATK]], [[Perfect Dodge]] and resistance against several [[Status Effects]].
  
 
==Equipment ==
 
==Equipment ==

Revision as of 12:48, 12 October 2022

Thief
Thief.png
Job Base: Novice
Job Type: First
Changes At: Morroc Pyramid
Number of Skills: 6
Total Skill Points: 51
Total Quest Skills: 4
Job Bonuses
STR AGI VIT INT DEX LUK
+4 +4 +2 +1 +4 +3


Overview

Waiting in the shadows, planning where they'll strike next, the mischievous Thieves are a force to reckon with. Swift and powerful, few can keep up with a Thief's attack speed and power, whether they're slashing their way in battle with a sharp dagger, or striking from afar with a bow. Striking them down isn't easy either, coupling their high flee with the ability to become invisible and poison their pursuers, Thieves have only magic to fear.

A Thief just wouldn't be a Thief if they weren't able to steal from their enemies, which makes them in turn quite adept at item gathering and money making. If the player decides to play as a Thief, frantic battles and high degrees of fun are guaranteed. They're also a very good choice as first characters, since in the beginning they don't have to rely as heavily on equipments to be able to fight consistently.

From job level 40 to 50, Thieves are given the choice to take the trial to join the mysterious order of the Assassins or continue plotting ever more daring crimes as a Rogue.

Jobchange Guide

Thief
Requirements
Base Level: None
Job Level: 10
Class: Novice
Item(s) (Consumed): Varies
Rewards
Quest Reward(s): Jobchange to Thief

1. Head northwest from Morroc to reach the Pyramids.

2. At Pyramids moc_pryd0158159, enter and head for the middle of the map to the Thief Guild (90,105).

3. Once inside, follow the hallway down and take the left gate (90,115). In here you will see two NPCs that will start and guide you through the quest.

4. Talk to the one closest to the portal. She will ask you a few questions, then instruct you to find the "Irrelevant Man" outside in the Morroc Ruins moc_ruins141125 to steal mushrooms from a nearby farm.

Thiefmap.jpeg

5. Kill the mushrooms at the farm and collect the ones that drop. Passive Spores and aggressive Fabres and Chonchons, so you may want to avoid them. Your mission is to collect mushrooms worth at least 25 points.

Mushroom Point Value
Orange Gooey Mushroom 1 Point
Orange Net Mushroom 3 Points
  • Note: If you die, you can talk to Mr. Irrelevant to return to the farm as many times as needed.

6. Head back to Thief Guild after collecting a sufficient amount of mushrooms.

7. Talk to NPC farthest from the warp portal. He will count your mushrooms and if you have enough points, he will promote you to a Thief!


Builds

See Assassin Builds or Rogue Builds for build strategies.

Stats

Equipment

Thieves mainly use Daggers but can also use Bows.

Class Data

Skills

See Assassin Skills or Rogue Skills for second class skills.

Skill Description Levels Type
Detoxify.png Detoxify
Cures yourself or a target from being poisoned. 1 Supportive
Double Attack.png Double Attack
Adds a high chance to deal double damage when attacking with a dagger. 10 Passive
Envenom.png Envenom
Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. 10 Offensive
Hiding.png Hiding
Hide to protect yourself. Does not work against Boss, Insect and Demon monsters, counterable by some AoE skills and items. 10 Active
Improve Dodge.png Improve Dodge
Adds up to 30 Flee. Bonus increases when you become a Rogue or Assassin. Also increases Movement Speed if you're an Assassin. 10 Passive
Steal.png Steal
Steal items from monsters. Affected monster may still drop the stolen item normally. 10 Active

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Back Slide.png Back Slide
Instantly move back 5 cells. 1 Active 35 Back Slide Quest
Find Stone.png Find Stone
Provide ammunition for Stone Fling or other creative uses. 1 Active 20 Find Stone Quest
Sand Attack.png Sand Attack
Earth-element attack dealing 125% damage with a 15% chance of blinding its target. 1 Offensive 25 Sand Attack Quest
Stone Fling.png Stone Fling
Throw a stone at a target for 50 neutral-element, armor-ignoring damage. Has a 5% chance to blind and/or stun its target. 1 Offensive 15 Stone Fling Quest

Job Bonuses

Stat\Amount +1 +2 +3 +4
STR 6 30 38 47
AGI 2 33 36 50
VIT 14 44
INT 18
DEX 10 22 42 49
LUK 26 40 46

ASPD

External Links

Thief
Skills Back Slide • Detoxify • Envenom • Find Stone • Hiding • Improve Dodge • Sand Attack • Steal • Stone Fling
Quests Thief Job Change Guide • Thief Skill Quest • Thief Training Quest
Weapons Dagger • Bow
Classes of Ragnarok Online
Novice Class Novice • High Novice • Super Novice
First Class Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief
Second Class Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue
Transcendent Second Class High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker
Expanded Class Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker
Transcendent Expanded Class Night Watch