Difference between revisions of "Archer"
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==Builds== | ==Builds== | ||
''See [[Hunter#Builds|Hunter Builds]], [[Dancer#Builds|Dancer Builds]] or [[Bard#Builds|Bard Builds]] for build strategies.'' | ''See [[Hunter#Builds|Hunter Builds]], [[Dancer#Builds|Dancer Builds]] or [[Bard#Builds|Bard Builds]] for build strategies.'' | ||
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=== Stats === | === Stats === | ||
− | *[[STR]]: The only normal reason to up STR on an Archer is to extend the [[Weight Limit]], allowing for more Potions and [[Arrows]] to be carried. Archers should leave this at 1, but they may find it useful/other uses for it once they become a second class. The other reason to get STR is for a [[Beast Strafing]] build which requires | + | *[[STR]]: The only normal reason to up STR on an Archer is to extend the [[Weight Limit]], allowing for more Potions and [[Arrows]] to be carried. Archers should leave this at 1, but they may find it useful/other uses for it once they become a second class. The other reason to get STR is for a [[Beast Strafing]] build which requires being [[Soul Linker|Soul Linked}}. |
− | *[[AGI]]: Archers aspiring to be PvM Bards or Dancers, or who will become Hunters will find AGI to | + | *[[AGI]]: Archers aspiring to be PvM Bards or Dancers, or who will become Hunters will find AGI to be near as or more important than DEX. AGI increases [[ASPD]], allowing the Archer to attack more often (and before the enemy can close into melee range) and deal more damage over time. It also enables Archers to [[Flee]] an adversary and more easily evade their attacks. |
*[[VIT]] is reasonable for players who wish to PvP or take part in the War of Emperium. Pure PvM builds do not often invest in VIT. | *[[VIT]] is reasonable for players who wish to PvP or take part in the War of Emperium. Pure PvM builds do not often invest in VIT. | ||
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*[[INT]] is also intended for Archers, usually only those who will become Bards or Dancers, rushing for level 99 to rebirth as it allows constant Double Strafe spamming. INT is used for the Bard skill [[Magic Strings]] for reducing skill delay. INT contributes to Falcon damage (for hunters). | *[[INT]] is also intended for Archers, usually only those who will become Bards or Dancers, rushing for level 99 to rebirth as it allows constant Double Strafe spamming. INT is used for the Bard skill [[Magic Strings]] for reducing skill delay. INT contributes to Falcon damage (for hunters). | ||
− | *[[DEX]]: Begin with these stats on a Novice for most types of Archers. As an Archer, the most important stat will be DEX. It increases ASPD a little, reduces cast time, increases accuracy, and | + | *[[DEX]]: Begin with these stats on a Novice for most types of Archers. As an Archer, the most important stat will be DEX. It increases ASPD a little, reduces cast time, increases accuracy, and improves bow damage greatly. |
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− | + | *[[LUK]] is useful if the Archer intends to change into a Hunter. LUK increases Falcon attack rate. INT also contributes to Falcon damage by increasing its ATK, but Falconers should prioritize it after AGI and DEX, not substituting any of these stats for INT. These stats should also not be invested for Falconry until the player is a level 75+ Hunter. | |
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===Skills=== | ===Skills=== | ||
''For second class skills see [[Hunter#Skills|Hunter Skills]], [[Dancer#Skills|Dancer Skills]], or [[Bard#Skills|Bard Skills]].'' | ''For second class skills see [[Hunter#Skills|Hunter Skills]], [[Dancer#Skills|Dancer Skills]], or [[Bard#Skills|Bard Skills]].'' | ||
− | {| class=" | + | {| class="wikitable sortable" |
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! Skill !! Description !! Levels !! Type | ! Skill !! Description !! Levels !! Type | ||
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====Quest Skills==== | ====Quest Skills==== | ||
− | {| class=" | + | {| class="wikitable" |
|- | |- | ||
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest | ! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest | ||
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|} | |} | ||
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{{Navbox Archer}} | {{Navbox Archer}} | ||
{{Navbox Classes}} | {{Navbox Classes}} |
Revision as of 20:11, 11 October 2022
Job Type: | First | ||||
Changes At: | Payon | ||||
Number of Skills: | 5 | ||||
Total Skill Points: | 50 | ||||
Total Quest Skills: | 2 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+3 | +3 | +1 | +2 | +7 | +2 |
Contents
Overview
Archers are experts at long-range combat with Bows and Arrows. Their range gives them several advantages, which includes:
- The ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily.
- Accuracy and damage is increased by the same stat (DEX), allowing all attacks to connect and deal a lot of damage.
- Range enables archers to defeat stationary or slow-moving opponents that are stronger than they are without being hit.
Drawbacks of the Archer class include:
- Low VIT limits their ability to survive when they are caught up in melee situations.
- Require Arrows for every attack with a Bow. Running out of arrows in a firefight can make an Archer useless.
Jobchange Guide
1. Head to the Archer Guild in the Archer Village north of Payon. 2. Talk to the Archer Guildsman . You will be told to collect different types of Trunks for a minimum of 25 points. There are 4 types of Trunks:
3. After enough Trunks are brought back, the player will have their job changed to an Archer.
BuildsSee Hunter Builds, Dancer Builds or Bard Builds for build strategies. Stats
SkillsFor second class skills see Hunter Skills, Dancer Skills, or Bard Skills.
Quest Skills
Job Bonuses
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