Difference between revisions of "Archer"
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{{Infobox Job | {{Infobox Job | ||
|jobBase=Novice | |jobBase=Novice | ||
|jobName=Archer | |jobName=Archer | ||
|jobType=First | |jobType=First | ||
− | | jobLevel = 50 | + | |jobLevel = 50 |
|Race=[[Human]] | |Race=[[Human]] | ||
+ | |changesAt=[[Payon]] | ||
+ | |skills=5 | ||
+ | |skillPoints=50 | ||
+ | |questSkills=2 | ||
+ | |str=3|agi=3|vit=1|int=2|dex=7|luk=2}} | ||
+ | |||
+ | {{Infobox Job | ||
+ | |jobName=Archer | ||
+ | |jobType=First | ||
|changesAt=[[Payon]] | |changesAt=[[Payon]] | ||
|skills=5 | |skills=5 | ||
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== Overview == | == Overview == | ||
− | [[ | + | Archers are experts at long-range combat with [[Bows]] and [[Arrows]]. Their range gives them several advantages, which includes: |
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− | Archers | + | *The ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily. |
+ | *Accuracy and damage is increased by the same stat (DEX), allowing all attacks to connect and deal a lot of damage. | ||
+ | *Range enables archers to defeat stationary or slow-moving opponents that are stronger than they are without being hit. | ||
− | + | Drawbacks of the Archer class include: | |
− | + | *Low VIT limits their ability to survive when they are caught up in melee situations. | |
− | + | *Require Arrows for every attack with a Bow. Running out of arrows in a firefight can make an Archer useless. | |
− | + | ==Jobchange Guide== | |
+ | {{:Archer Job Change Guide}} | ||
==Builds== | ==Builds== | ||
+ | ''See [[Hunter#Builds|Hunter Builds]], [[Dancer#Builds|Dancer Builds]] or [[Bard#Builds|Bard Builds]] for build strategies.'' | ||
− | + | '''Starting Build''' | |
− | ''' | + | *'''STR:''' 1 |
− | + | *'''AGI:''' 9 | |
+ | *'''VIT:''' 1 | ||
+ | *'''INT:''' 9 | ||
+ | *'''DEX:''' 9 | ||
+ | *'''LUK:''' 1 | ||
− | + | === Stats === | |
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− | + | *[[STR]]: The only normal reason to up STR on an Archer is to extend the [[Weight Limit]], allowing for more Potions and [[Arrows]] to be carried. Archers should leave this at 1, but they may find it useful/other uses for it once they become a second class. The other reason to get STR is for a [[Beast Strafing]] build which requires to be Soul Linked. | |
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− | + | *[[AGI]]: Archers aspiring to be PvM Bards or Dancers, or who will become Hunters will find AGI to nearly as/more important than DEX. AGI increases [[ASPD]], allowing the Archer to attack more often (and before the enemy can close into melee range) and deal more damage over-time. It also enables Archers to [[Flee]] an adversary and more easily evade their attacks. | |
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− | + | *[[VIT]] is reasonable for players who wish to PvP or take part in the War of Emperium. Pure PvM builds do not often invest in VIT. | |
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− | + | *[[INT]] is also intended for Archers, usually only those who will become Bards or Dancers, rushing for level 99 to rebirth as it allows constant Double Strafe spamming. INT is used for the Bard skill [[Magic Strings]] for reducing skill delay. INT contributes to Falcon damage (for hunters). | |
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− | + | *[[DEX]]: Begin with these stats on a Novice for most types of Archers. As an Archer, the most important stat will be DEX. It increases ASPD a little, reduces cast time, increases accuracy, and it improves bow damage greatly. | |
− | + | *[[LUK]] is useful if the Archer intends to change into a Hunter. LUK increases Falcon attack rate. INT also contributes to Falcon damage by increasing its ATK, but Falconers should prioritized it after AGI and LUK, not substituting any of these stats for INT. These stats should also not be invested for Falconry until the player is a level 75+ Hunter. | |
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− | === | + | ===Skill Build=== |
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− | + | Build for High Damage | |
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− | * | + | *'''Double Strafe''' 1 (Lvl 2) |
− | * | + | *'''Owl's Eye''' 10 (Lvl 12) (Max) |
− | + | *'''Vulture's Eye''' 5 (Lvl 17) | |
− | + | *'''Double Strafe''' 10 (Lvl 26) (Max) | |
− | + | *'''Vulture's Eye''' 10 (Lvl 31) (Max) | |
− | + | *'''Improve Concentration''' 10 (Lvl 41) (Max) | |
− | + | Optional | |
+ | *'''Arrow Shower''' 9 (Lvl 50) | ||
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+ | This build is to make alot of damage with not so high range at the begining. | ||
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+ | Build for Sniping | ||
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+ | *'''Double Strafe''' 1 (Lvl 2) | ||
+ | *'''Owl's Eye''' 3 (Lvl 5) | ||
+ | *'''Vulture's Eye''' 10 (Lvl 15) (Max) | ||
+ | *'''Owl's Eye''' 10 (Lvl 22) (Max) | ||
+ | *'''Double Strafe''' 10 (Lvl 31) (Max) | ||
+ | *'''Improve Concentration''' 10 (Lvl 41) (Max) | ||
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+ | Optional | ||
+ | *'''Arrow Shower''' 9 (Lvl 50) | ||
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+ | Build for Sniping. | ||
+ | You can add 1 point to arrow shower in 2nd Job if u want to max it. | ||
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+ | ==Equipment== | ||
+ | ===From Scratch=== | ||
+ | If as a Novice you begun with a lot of DEX, switch to a bow as soon as possible. Initially the startup fee will be high because you will have to buy arrows, but this fee decreases overtime. Any kind of upgrade that increases ATK or DEX is good for an archer. | ||
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+ | ===With Budget=== | ||
+ | Wise Goggles or any Wise headgear. The +80 SP helps with Double Strafe. | ||
+ | At level 18 Archers are able to wield Cross Bows. These should be carded and upgraded. Carded Composite Bows [4] will not deal as much damage at this point as Cross Bows, but they will be more useful later on if the player will eventually have 130+ DEX. | ||
+ | Gakkung Bows are also effective for low DEX Archers or if no cards are being used. | ||
==Class Data== | ==Class Data== | ||
===Skills=== | ===Skills=== | ||
− | ''Skills | + | ''For second class skills see [[Hunter#Skills|Hunter Skills]], [[Dancer#Skills|Dancer Skills]], or [[Bard#Skills|Bard Skills]].'' |
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{| class="wikitablec sortable" | {| class="wikitablec sortable" | ||
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| {{Skill_List |skill=Arrow Shower}} | | {{Skill_List |skill=Arrow Shower}} | ||
− | || Deal up to | + | || Deal up to 125% damage to targets in a 5*5 area around target. || 10 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
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|} | |} | ||
− | === ASPD === | + | ===ASPD=== |
− | { | + | {{expert}} |
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==External Links== | ==External Links== |
Revision as of 10:29, 30 September 2022
Job Base: | Novice | ||||
Job Type: | First | ||||
Changes At: | Payon | ||||
Number of Skills: | 5 | ||||
Total Skill Points: | 50 | ||||
Total Quest Skills: | 2 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+3 | +3 | +1 | +2 | +7 | +2 |
Job Type: | First | ||||
Changes At: | Payon | ||||
Number of Skills: | 5 | ||||
Total Skill Points: | 50 | ||||
Total Quest Skills: | 2 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+3 | +3 | +1 | +2 | +7 | +2 |
Contents
Overview
Archers are experts at long-range combat with Bows and Arrows. Their range gives them several advantages, which includes:
- The ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily.
- Accuracy and damage is increased by the same stat (DEX), allowing all attacks to connect and deal a lot of damage.
- Range enables archers to defeat stationary or slow-moving opponents that are stronger than they are without being hit.
Drawbacks of the Archer class include:
- Low VIT limits their ability to survive when they are caught up in melee situations.
- Require Arrows for every attack with a Bow. Running out of arrows in a firefight can make an Archer useless.
Jobchange Guide
1. Head to the Archer Guild in the Archer Village north of Payon. 2. Talk to the Archer Guildsman . You will be told to collect different types of Trunks for a minimum of 25 points. There are 4 types of Trunks:
3. After enough Trunks are brought back, the player will have their job changed to an Archer.
BuildsSee Hunter Builds, Dancer Builds or Bard Builds for build strategies. Starting Build
Stats
Skill BuildBuild for High Damage
Optional
Optional
EquipmentFrom ScratchIf as a Novice you begun with a lot of DEX, switch to a bow as soon as possible. Initially the startup fee will be high because you will have to buy arrows, but this fee decreases overtime. Any kind of upgrade that increases ATK or DEX is good for an archer. With BudgetWise Goggles or any Wise headgear. The +80 SP helps with Double Strafe. At level 18 Archers are able to wield Cross Bows. These should be carded and upgraded. Carded Composite Bows [4] will not deal as much damage at this point as Cross Bows, but they will be more useful later on if the player will eventually have 130+ DEX. Gakkung Bows are also effective for low DEX Archers or if no cards are being used. Class DataSkillsFor second class skills see Hunter Skills, Dancer Skills, or Bard Skills.
Quest Skills
Job Bonuses
ASPDExternal Links
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