Difference between revisions of "Shield Chain"

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| prereqs = ([[Crusader]]) [[Shield Boomerang]] Lv. 5  
 
| prereqs = ([[Crusader]]) [[Shield Boomerang]] Lv. 5  
 
| quest =
 
| quest =
| spcost = (25 + (Skill level*3))  
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| spcost = (25 + Skill Level x 3)
 
| hpcost =
 
| hpcost =
 
| time = 1 second
 
| time = 1 second
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| duration =
 
| duration =
 
| target = Enemy
 
| target = Enemy
| range = 4 cells
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| range = 4
 
| area =
 
| area =
 
| knock =
 
| knock =
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}}
 
}}
 
== Description ==
 
== Description ==
Using a Shield the caster will deal 5 attacks in a strike against a single foe. There is a constant +20 [[Hit]] bonus at all levels when using this skill. Final damage will include subtraction from enemy [[DEF]] as well. SP taken increases with higher level use of this skill.  
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'''Shield Chain''' (Alt: ''Rapid Smiting'') is a 2nd class offensive skill available as [[Paladin]]. Using a Shield the caster will deal 5 attacks in a strike against a single foe. There is a constant +20 [[HIT]] bonus at all levels when using this skill.
  
{| class="wikitable"
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{|class="wikitable"
!Level || 1 || 2 || 3 || 4 || 5 
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!Skill Level !! [[ATK]] ratio per hit !! SP cost
 
|-
 
|-
|Damage (%) || 130 || 160 || 190 || 220 || 250 
+
!1
 +
|130% || 28
 
|-
 
|-
|SP Cost || 28 || 31 || 34 || 37 || 40
+
!2
 +
|160% || 31
 +
|-
 +
!3
 +
|190% || 34
 +
|-
 +
!4
 +
|220% || 37
 +
|-
 +
!5
 +
|250% || 40
 
|}
 
|}
== Notes ==
 
Compiled by Wind!crap on the RagnaInfo forums.
 
  
*Requires a Shield to be used.
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== Damage ==
*If you miss, you will dealing the shield refine rate damage to the enemy(similar to Lord Knight [[Clashing Spiral]]).
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Shield Chain's base damage is based on the caster's base ATK from stats, shield refine, and shield weight, and follows this formula:
*At level 5 the damage is 5 * 250%.
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<pre style="width: 30%">Base damage = Base ATK + 4 * Shield Refine + Shield Weight</pre>
*The attack is a ranged, ALWAYS neutral attack. GR and Deviling reduces the damage considerably.
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* The [[ATK]] ratio is then applied to the base damage, as well as any %-based damage modifier cards.  
*It can miss depending on the caster's [[Hit]].
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* Note that Shield Chain calculates reduction from DEF before the skill ratio is applied.  
*Ignores [[Size]] Penalty.
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* Shield Chain receives an additional random amount of damage between 100 and the result of the following formula:
*Does not ignore [[DEF]]. Using [[Provoke]] against enemies with strong defense can significantly boost damage.
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<pre style="width: 30%">Random damage = 0.7 * Shield Weight + (Skill Level + Shield Refine)^2</pre>
*Cast Time is interruptable.
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* Lastly, the damage is multiplied by 5, as the skill does 5 hits.  
*Shield's weight and refine rate affect the damage, so {{item|id=2130 Cross Shield}} and {{item|id=2125 Strong Shield}} is the best choice for attack.
 
*ONLY stat-derived ATK contributes to damage. [[STR]] greatly affects damage; [[DEX]] and [[LUK]] have a minor effect.
 
*Any other ATK - weapon [[ATK]], weapon refinement, ATK-increasing cards or items - have NO effect on the damage.
 
*The attack bonus gained from [[Provoke]] or [[Berserk]] does not affect the damage.
 
*Weapon % cards affect the damage. For the maximum effectiveness, it is advised to use 4 slotted one hand weapons.
 
*Ice Pick does not work in conjunction with this skill.
 
*The damage is blocked by [[Pneuma]], [[Basilica]], [[Flip Tatami]] entirely.
 
*The damage is reduced by [[Assumptio]], [[Energy Coat]], [[Kyrie Eleison]] and [[Defending Aura]].
 
*Reduction gears like Cranial, Poo and Immune are not ignored, but Immune can be bypassed by elemental endows.
 
*Being Cursed does not lower the caster's damage with this skill.
 
*Status weapons work in conjunction with this skill. But despite it hitting five times, the effects proc only once.
 
*[[Lex Aeterna]] doubles the damage of all five hits.
 
  
== Strategies ==
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== Notes ==
In [[PvP]] situations you can use [[Shield Boomerang]] with Marina or Stormy Knight carded weapons to freeze your enemies and then use [[Shield Chain]]. It can be used on [[GR]] users, but does not work with Deviling card users. [[Shrink]] can also be very useful when using Rapid Smiting.
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* The attack is considered ranged and forced-[[Neutral]] attack.
 +
* It can miss depending on the caster's [[HIT]].
 +
* Ignores [[Size]] penalty.
 +
* Does not ignore [[DEF]]. Using [[Provoke]] against enemies with strong defense can significantly boost damage.
 +
* Anything that adds or effects weapon-type ATK does not add damage; base weapon ATK, weapon upgrades, [[Weapon Mastery|Mastery Skills]], [[Spirit Sphere|Spirit Spheres]], [[Provoke]], [[Magnum Break]] bonus, [[Impositio Manus]], etc.
 +
* The damage is blocked by [[Pneuma]], [[Basilica]], [[Flip Tatami]].  
 +
* The damage is reduced by [[Assumptio]], [[Energy Coat]], [[Kyrie Eleison]] and [[Defender]]. 
 +
* Status weapons work in conjunction with this skill.
 +
* [[Lex Aeterna]] doubles the damage of all five hits.
  
 
{{Navbox Crusader}}
 
{{Navbox Crusader}}

Latest revision as of 19:51, 13 July 2024


Shield Chain.png Shield Chain
Shield Chain Info.gif
Type: Offensive Skill
Levels: 5 (Selectable)
SP Cost: (25 + Skill Level x 3)
Cast Time: 1 second
Cast Delay: 1 second
Target: Enemy
Range: 4 cells
Property: Neutral
Equipment: Shield
Prerequisites
(Crusader) Shield Boomerang Lv. 5

Description

Shield Chain (Alt: Rapid Smiting) is a 2nd class offensive skill available as Paladin. Using a Shield the caster will deal 5 attacks in a strike against a single foe. There is a constant +20 HIT bonus at all levels when using this skill.

Skill Level ATK ratio per hit SP cost
1 130% 28
2 160% 31
3 190% 34
4 220% 37
5 250% 40

Damage

Shield Chain's base damage is based on the caster's base ATK from stats, shield refine, and shield weight, and follows this formula:

Base damage = Base ATK + 4 * Shield Refine + Shield Weight
  • The ATK ratio is then applied to the base damage, as well as any %-based damage modifier cards.
  • Note that Shield Chain calculates reduction from DEF before the skill ratio is applied.
  • Shield Chain receives an additional random amount of damage between 100 and the result of the following formula:
Random damage = 0.7 * Shield Weight + (Skill Level + Shield Refine)^2
  • Lastly, the damage is multiplied by 5, as the skill does 5 hits.

Notes

Crusader & Paladin
2nd Class
Skills
Cavalier Mastery • Cure • Defender • Demon Bane • Devotion • Divine Protection • Faith • Grand Cross • Auto Guard • Heal • Holy Cross • Peco Peco Ride • Providence • Reflect Shield • Shield Boomerang • Shrink • Shield Charge • Spear Mastery • Spear Quicken
Transcendent
Skills
Gospel • Pressure • Sacrifice • Shield Chain
Quests Crusader Job Change Guide • Crusader Skill Quest • Rebirth Walkthrough
Weapons One Handed Sword • Spear • Two Handed Sword