Difference between revisions of "Parry"
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(Created page with "{{Skill Info | class = Lord Knight | class2 = Mercenary | class3 = | type = Active | levels = 10 (Selectable) | prereqs = (Swordman) Provoke Lv. 5, Two-Handed Sword...") |
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| class2 = Mercenary | | class2 = Mercenary | ||
| class3 = | | class3 = | ||
− | | type = | + | | type = Supportive |
| levels = 10 (Selectable) | | levels = 10 (Selectable) | ||
| prereqs = ([[Swordman]]) [[Provoke]] Lv. 5, [[Two-Handed Sword Mastery]] Lv. 10, ([[Knight]]) [[Twohand Quicken]] Lv. 3 | | prereqs = ([[Swordman]]) [[Provoke]] Lv. 5, [[Two-Handed Sword Mastery]] Lv. 10, ([[Knight]]) [[Twohand Quicken]] Lv. 3 | ||
Line 10: | Line 10: | ||
| hpcost = | | hpcost = | ||
| time = None | | time = None | ||
− | | delay = | + | | delay = ASPD |
− | | duration = (10 + | + | | duration = (10 + Skill Level x 5) seconds |
| target = Self | | target = Self | ||
| range = | | range = | ||
Line 23: | Line 23: | ||
}} | }} | ||
== Description == | == Description == | ||
− | + | '''Parry''' (Alt: ''Parrying'') is a 2nd class supportive skill available as [[Lord Knight]]. It adds a chance to block physical attacks entirely when activated. The player will be forced to pause momentarily whenever Parry blocks damage. For example, if the user is attacking a monster while Parry is activated and they guard an attack, they will stop attacking the monster for a brief period of time. If the user was standing still or running when Parry blocked an attack, they will still be penalized with a short moment of time until they can attack or use skills. | |
{| class="wikitable" | {| class="wikitable" | ||
− | !Level || Block Rate || Duration | + | !Skill Level || Block Rate || Duration |
|- | |- | ||
− | + | !1 | |
+ | |23% || 15 sec | ||
|- | |- | ||
− | + | !2 | |
+ | |26% || 20 sec | ||
|- | |- | ||
− | + | !3 | |
+ | |29% || 25 sec | ||
|- | |- | ||
− | + | !4 | |
+ | |32% || 30 sec | ||
|- | |- | ||
− | + | !5 | |
+ | |35% || 35 sec | ||
|- | |- | ||
− | + | !6 | |
+ | |38% || 40 sec | ||
|- | |- | ||
− | + | !7 | |
+ | |41% || 45 sec | ||
|- | |- | ||
− | + | !8 | |
+ | |44% || 50 sec | ||
|- | |- | ||
− | + | !9 | |
+ | |47% || 55 sec | ||
|- | |- | ||
− | + | !10 | |
+ | |50% || 60 sec | ||
|} | |} | ||
− | == | + | |
+ | == Notes == | ||
* Must be wielding a Two-Handed Sword. | * Must be wielding a Two-Handed Sword. | ||
* Has the same properties as [[Auto Guard]] for blocking damage, such as how an attack following Lex Aeterna will remove the [[Lex Aeterna]] if blocked. | * Has the same properties as [[Auto Guard]] for blocking damage, such as how an attack following Lex Aeterna will remove the [[Lex Aeterna]] if blocked. | ||
− | * If | + | * If Parry blocks an attack while its user casts an interruptible skill, the skill will be interrupted. |
− | * If | + | * If Parry blocks an attack while the user is running, they will appear to stop quickly while the Parry animation plays, causing awful position lag. |
− | * | + | * Parry will not block [[Cart Termination]], [[Soul Breaker]], or [[Acid Demonstration]]. |
− | * | + | * Parry works even if a player is under a status effect such as [[Status Effects#Freeze|freeze]] or [[Status Effects#Stone|stone curse]]. |
− | |||
{{Navbox Knight}} | {{Navbox Knight}} |
Latest revision as of 10:19, 13 July 2024
Parry | |
---|---|
Type: | Supportive Skill |
Levels: | 10 (Selectable) |
SP Cost: | 50 |
Cast Time: | None |
Cast Delay: | ASPD |
Duration: | (10 + Skill Level x 5) seconds |
Target: | Self |
Weapon: | Two-Handed Sword |
Status Icon: | |
Prerequisites | |
(Swordman) Provoke Lv. 5, Two-Handed Sword Mastery Lv. 10, (Knight) Twohand Quicken Lv. 3 |
Description
Parry (Alt: Parrying) is a 2nd class supportive skill available as Lord Knight. It adds a chance to block physical attacks entirely when activated. The player will be forced to pause momentarily whenever Parry blocks damage. For example, if the user is attacking a monster while Parry is activated and they guard an attack, they will stop attacking the monster for a brief period of time. If the user was standing still or running when Parry blocked an attack, they will still be penalized with a short moment of time until they can attack or use skills.
Skill Level | Block Rate | Duration |
---|---|---|
1 | 23% | 15 sec |
2 | 26% | 20 sec |
3 | 29% | 25 sec |
4 | 32% | 30 sec |
5 | 35% | 35 sec |
6 | 38% | 40 sec |
7 | 41% | 45 sec |
8 | 44% | 50 sec |
9 | 47% | 55 sec |
10 | 50% | 60 sec |
Notes
- Must be wielding a Two-Handed Sword.
- Has the same properties as Auto Guard for blocking damage, such as how an attack following Lex Aeterna will remove the Lex Aeterna if blocked.
- If Parry blocks an attack while its user casts an interruptible skill, the skill will be interrupted.
- If Parry blocks an attack while the user is running, they will appear to stop quickly while the Parry animation plays, causing awful position lag.
- Parry will not block Cart Termination, Soul Breaker, or Acid Demonstration.
- Parry works even if a player is under a status effect such as freeze or stone curse.
Knight & Lord Knight | |
---|---|
2nd Class Skills |
Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Attack • Counter Attack • One-Hand Quicken • Peco Peco Ride • Pierce • Spear Boomerang • Spear Mastery • Spear Stab • Twohand Quicken |
Transcendent Skills |
Aura Blade • Spiral Pierce • Berserk • Parrying • Tension Relax • Concentration • Head Crush • Joint Beat |
Quests | Knight Job Change Guide • Knight Skill Quest • Rebirth Walkthrough |
Weapons | One Handed Swords • Spears • Two-Handed Swords |