Difference between revisions of "Fire Pillar"

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(Created page with "{{Skill Info | class = Wizard | class2 = | class3 = | type = Offensive | levels = 10 (Selectable) | prereqs = (Mage) Fire Wall Lv. 1 | quest = | spcost = 75 | hpcost...")
 
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| spcost = 75
 
| spcost = 75
 
| hpcost =
 
| hpcost =
| time = (3.3 - (Skill level*.3)) seconds
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| time = (3.3 - Skill Level x 0.3) seconds
 
| delay = 1 second
 
| delay = 1 second
| duration =
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| duration = 30 seconds
 
| target = Ground
 
| target = Ground
| range =
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| range = 9
| area =
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| area = (1~5) 3x3; (6~10) 5x5
 
| knock =
 
| knock =
 
| element = Fire
 
| element = Fire
 
| status =
 
| status =
| catalyst = Blue Gemstone (Level 6+ only)  
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| catalyst = 1 {{Item|id=717 Blue Gemstone}} (Level 6+ only)  
 
| cf_name =
 
| cf_name =
 
| cf_value =
 
| cf_value =
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== Description ==
 
== Description ==
Target a spot to summon a Fire Pillar that will immediately flare and inflict multiple blows to enemies that collide with it before disappearing. Fire Pillars only damage the caster's enemies. If nothing collides with the Fire Pillar, it will cancel after the skill's duration. The main use of this skill is that it ignores MDEF. One Wizard can summon a maximum of 5 Fire Pillars at a time.  
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'''Fire Pillar''' is a 2nd class offensive skill available as [[Wizard]] and [[High Wizard]]. It targets a spot to summon a Fire Pillar that will immediately flare and inflict multiple blows to enemies that collide with it before disappearing. If nothing collides with the Fire Pillar, it will cancel after the skill's duration. The main use of this skill is that it ignores [[MDEF]]. One [[Wizard]] can summon a maximum of 5 Fire Pillars at a time. Fire Pillar stun-locks the enemies hit for a duration determined by the skill level.
  
Damage Formula : (SkLV+2) x {50 + (MATK / 5)}
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{|class=wikitable
Each blow of the fire pillar will deal damage of 50 + (MATK / 5).<br>
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!Skill Level !! Number of Hits !! Stun-Lock duration !! Cast Time !! AoE
{| class="wikitable"
 
! Level
 
||  1 ||  2 ||  3 ||  4 ||  5 ||  6 ||  7 || 8 || 9 || 10
 
 
|-
 
|-
! Hits
+
!1
|| 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12
+
|3 || 0.6 sec || 3.0 sec || rowspan=5|3x3
 
|-
 
|-
! SP Cost
+
!2
|colspan=10 align=center| 75
+
|4 || 0.8 sec || 2.7 sec
 
|-
 
|-
! Cast Time
+
!3
|| 3 Sec. || 2.7 Sec. || 2.4 Sec. || 2.1 Sec. || 1.8 Sec. || 1.5 Sec. || 1.2 Sec. || .9 Sec. || .6 Sec. || .3 Sec.
+
|5 || 1.0 sec || 2.4 sec
 +
|-
 +
!4
 +
|6 || 1.2 sec || 2.1 sec
 +
|-
 +
!5
 +
|7 || 1.4 sec || 1.8 sec
 +
|-
 +
!6
 +
|8 || 1.6 sec || 1.5 sec || rowspan=5|5x5
 +
|-
 +
!7
 +
|9 || 1.8 sec || 1.2 sec
 +
|-
 +
!8
 +
|10 || 2.0 sec || 0.9 sec
 +
|-
 +
!9
 +
|11 || 2.2 sec || 0.6 sec
 +
|-
 +
!10
 +
|12 || 2.4 sec || 0.3 sec
 
|}
 
|}
== Notes on Fire Pillar ==
 
Cannot be cast on the ground where something is on it (any occupied cell).
 
i.e. Cannot cast Fire Pillar on top of people, obstacles (Ice Wall/Magnetic Earth), or monsters.
 
=== Knockback ===
 
There exists a bug where if someone is knocked back into multiple Fire Pillars, the opponent will not get hit by all the pillars.
 
 
Example: W - Wizard, O - Opponent, FP - Fire Pillar X - Tiles
 
 
Say you [[Jupitel Thunder]] 2 (JT4) or higher someone in this situation: W-O-FP-FP-FP-FP-X-X-X
 
 
They won't get hit by all Fire Pillars, and will only take damage from the 1st one
 
 
Say you JT1 someone in the same situation as above: they will take damage from all 4 Fire Pillars
 
  
Say you [[Magnum Break]] someone in the same situation as above: they will take damage from 3 Fire Pillars
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=== Formula ===
 +
<pre style="width: 28%">Damage per hit = FLOOR(MATK / 5) + 50</pre>
  
This test implies that if you do a Knockback of more than the Fire Pillar amount, they will only take damage from the 1st Fire Pillar and ignore the rest even though the Fire Pillars themselves will vanish as if it was used.
+
== Notes ==
 +
* Cannot be cast on the ground where something is on it (any occupied cell).
 +
**i.e Cannot cast Fire Pillar on top of people, obstacles (Ice Wall/Magnetic Earth), or monsters.
 +
* If an opponent is knocked back into multiple Fire Pillars, they will only get hit by the pillar that they land on.  
  
 
{{Navbox Wizard}}
 
{{Navbox Wizard}}

Latest revision as of 14:57, 19 May 2024


Fire Pillar.png Fire Pillar
Fire Pillar Info.gif
Type: Offensive Skill
Levels: 10 (Selectable)
SP Cost: 75
Cast Time: (3.3 - Skill Level x 0.3) seconds
Cast Delay: 1 second
Duration: 30 seconds
Target: Ground
Range: 9 cells
Area of Effect: (1~5) 3x3; (6~10) 5x5
Property: Fire
Catalyst: 1 Blue Gemstone (Level 6+ only)
Prerequisites
(Mage) Fire Wall Lv. 1

Description

Fire Pillar is a 2nd class offensive skill available as Wizard and High Wizard. It targets a spot to summon a Fire Pillar that will immediately flare and inflict multiple blows to enemies that collide with it before disappearing. If nothing collides with the Fire Pillar, it will cancel after the skill's duration. The main use of this skill is that it ignores MDEF. One Wizard can summon a maximum of 5 Fire Pillars at a time. Fire Pillar stun-locks the enemies hit for a duration determined by the skill level.

Skill Level Number of Hits Stun-Lock duration Cast Time AoE
1 3 0.6 sec 3.0 sec 3x3
2 4 0.8 sec 2.7 sec
3 5 1.0 sec 2.4 sec
4 6 1.2 sec 2.1 sec
5 7 1.4 sec 1.8 sec
6 8 1.6 sec 1.5 sec 5x5
7 9 1.8 sec 1.2 sec
8 10 2.0 sec 0.9 sec
9 11 2.2 sec 0.6 sec
10 12 2.4 sec 0.3 sec

Formula

Damage per hit = FLOOR(MATK / 5) + 50

Notes

  • Cannot be cast on the ground where something is on it (any occupied cell).
    • i.e Cannot cast Fire Pillar on top of people, obstacles (Ice Wall/Magnetic Earth), or monsters.
  • If an opponent is knocked back into multiple Fire Pillars, they will only get hit by the pillar that they land on.
Wizard & High Wizard
2nd Class
Skills
Earth Spike • Fire Pillar • Frost Nova • Heaven's Drive • Ice Wall • Jupitel Thunder • Lord Of Vermillion • Meteor Storm • Quagmire • Sense • Sight Blaster • Sightrasher • Storm Gust • Water Ball
Transcendent
Skills
Ganbantein • Gravitational Field • Mystical Amplification • Napalm Vulcan • Soul Drain • Stave Crasher
Quests Wizard Job Change Guide • Wizard Skill Quest • Rebirth Walkthrough
Weapons Rod