Difference between revisions of "Claymore Trap"
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(Replacing with correct damage formula.) |
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| class3 = | | class3 = | ||
| type = Offensive | | type = Offensive | ||
− | | levels = 5 | + | | levels = 5 (Selectable) |
| prereqs = ([[Hunter]]) [[Blast Mine]] Lv.1, [[Shockwave Trap]] Lv.1 | | prereqs = ([[Hunter]]) [[Blast Mine]] Lv.1, [[Shockwave Trap]] Lv.1 | ||
| quest = | | quest = | ||
Line 10: | Line 10: | ||
| hpcost = | | hpcost = | ||
| time = None | | time = None | ||
− | | delay = | + | | delay = ASPD |
− | | duration = (Skill Level | + | | duration = (Skill Level x 20) seconds |
| target = Ground | | target = Ground | ||
− | | range = | + | | range = 3 |
| area = 5x5 | | area = 5x5 | ||
| knock = | | knock = | ||
| element = Fire | | element = Fire | ||
| status = | | status = | ||
− | | catalyst = 1 Trap | + | | catalyst = 1 {{Item|id=1065 Trap}} |
| cf_name = | | cf_name = | ||
| cf_value = | | cf_value = | ||
}} | }} | ||
== Description == | == Description == | ||
− | + | '''Claymore Trap''' is a 2nd class offensive skill available as [[Hunter]] and [[Sniper]]. It sets a trap that will explode, causing [[Fire]] property damage to enemies within a 5x5 cell area. | |
− | {| class="wikitable" | + | {|class="wikitable" |
− | !Skill Level | + | !Skill Level!!Trap duration |
|- | |- | ||
− | + | !1 | |
+ | |20 sec | ||
|- | |- | ||
− | + | !2 | |
+ | |40 sec | ||
|- | |- | ||
− | + | !3 | |
+ | |60 sec | ||
|- | |- | ||
− | + | !4 | |
+ | |80 sec | ||
|- | |- | ||
− | + | !5 | |
+ | |100 sec | ||
|} | |} | ||
− | == | + | === Formula === |
− | + | <pre style="width: 28%">Damage = (Skill Level) * (DEX + 75) * (INT + 100) ÷ 35</pre> | |
− | *Damage | + | |
+ | == Notes == | ||
+ | * Damage ignores [[FLEE]] and [[DEF]]. | ||
{{Navbox Hunter}} | {{Navbox Hunter}} |
Latest revision as of 19:22, 18 May 2024
Claymore Trap | |
---|---|
Type: | Offensive Skill |
Levels: | 5 (Selectable) |
SP Cost: | 25 |
Cast Time: | None |
Cast Delay: | ASPD |
Duration: | (Skill Level x 20) seconds |
Target: | Ground |
Range: | 3 cells |
Area of Effect: | 5x5 |
Property: | Fire |
Catalyst: | 1 Trap |
Prerequisites | |
(Hunter) Blast Mine Lv.1, Shockwave Trap Lv.1 |
Description
Claymore Trap is a 2nd class offensive skill available as Hunter and Sniper. It sets a trap that will explode, causing Fire property damage to enemies within a 5x5 cell area.
Skill Level | Trap duration |
---|---|
1 | 20 sec |
2 | 40 sec |
3 | 60 sec |
4 | 80 sec |
5 | 100 sec |
Formula
Damage = (Skill Level) * (DEX + 75) * (INT + 100) ÷ 35
Notes
Hunter & Sniper | |
---|---|
2nd Class Skills |
Ankle Snare • Beast Bane • Beast Charge • Blitz Beat • Claymore Trap • Detect • Falconry Mastery • Flasher • Freezing Trap • Land Mine • Phantasmic Arrow • Remove Trap • Sandman • Shockwave Trap • Skid Trap • Spring Trap • Steel Crow • Talkie Box |
Transcendent Skills |
Falcon Eyes • Falcon Assault • Focused Arrow Strike • Wind Walker |
Quests | Hunter Job Change Guide • Hunter Skill Quest • Rebirth Walkthrough |
Weapons | Bow |