Difference between revisions of "Archer"

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|skillPoints=50
 
|skillPoints=50
 
|questSkills=2
 
|questSkills=2
|str=3|agi=3|vit=1|int=2|dex=7|luk=2}}
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|str=3|agi=3|vit=1|int=2|dex=7|luk=2
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|}}
  
 
== Overview ==
 
== Overview ==
  
Archers are experts at long-range combat with [[Bows]] and [[Arrows]]. Their range gives them several advantages, which includes:  
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Archers are experts at long-range combat with [[Bows]] and [[Arrows]]. Their range gives them several advantages, which include:  
  
*The ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily.  
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* The ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily.  
*Accuracy and damage is increased by the same stat (DEX), allowing all attacks to connect and deal a lot of damage.  
+
* Accuracy and damage are increased by the same stat (DEX), allowing all attacks to connect and deal a lot damage.  
*Range enables archers to defeat stationary or slow-moving opponents that are stronger than they are without being hit.  
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* Range enables archers to defeat stationary or slow-moving opponents that are stronger than they are without being hit.  
  
 
Drawbacks of the Archer class include:  
 
Drawbacks of the Archer class include:  
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=== Stats ===
 
=== Stats ===
  
*[[STR]]: The only normal reason to up STR on an Archer is to extend the [[Weight Limit]], allowing for more Potions and [[Arrows]] to be carried. Archers should leave this at 1, but they may find it useful/other uses for it once they become a second class. The other reason to get STR is for a [[Beast Strafing]] build which requires being [[Soul Linker|Soul Linked}}.
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*[[Stats#STR|STR]]: The only normal reason to up STR on an Archer is to extend the [[Weight Limit]], allowing for more Potions and [[Arrows]] to be carried. Archers should leave this at 1, unless a [[Beast Strafing]] build is planned.
  
*[[AGI]]: Archers aspiring to be PvM Bards or Dancers, or who will become Hunters will find AGI to be near as or more important than DEX. AGI increases [[ASPD]], allowing the Archer to attack more often (and before the enemy can close into melee range) and deal more damage over time. It also enables Archers to [[Flee]] an adversary and more easily evade their attacks.  
+
*[[Stats#AGI|AGI]]: Archers aspiring to be PvM Bards or Dancers, or who will become Hunters will find AGI to be near as or more important than DEX. AGI increases [[ASPD]], allowing the Archer to attack more often (and before the enemy can close into melee range) and deal more damage over time. It also enables Archers to [[Stats#Flee|Flee]] an adversary and more easily evade their attacks.  
  
*[[VIT]] is reasonable for players who wish to PvP or take part in the War of Emperium. Pure PvM builds do not often invest in VIT.  
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*[[Stats#VIT|VIT]] is reasonable for players who wish to PvP or take part in the War of Emperium. Pure PvM builds do not often invest in VIT.  
  
*[[INT]] is also intended for Archers, usually only those who will become Bards or Dancers, rushing for level 99 to rebirth as it allows constant Double Strafe spamming. INT is used for the Bard skill [[Magic Strings]] for reducing skill delay. INT contributes to Falcon damage (for hunters).
+
*[[Stats#INT|INT]] is usually only for those who will become [[Bard|Bards]] or [[Dancer|Dancers]]. [[Stats#INT|INT]] allows constant [[Double Strafe]] spamming and increases the efficacy of a [[Bard|Bard's]] [[Magic Strings|Magic Strings (alt Poem of Bragi)]] and [[Dancer|Dancer's]] [[Gypsy's Kiss| Gypsy's Kiss (alt Service for You)]]. It contributes to a [[Hunter|Hunter's]] [[Falconry Mastery|Falcon]] damage by increasing [[Stats#ATK|ATK]], but Falconer builds should prioritize [[Stats#INT|INT]] after [[Stats#AGI|AGI]] and [[Stats#DEX|DEX]].
  
*[[DEX]]: Begin with these stats on a Novice for most types of Archers. As an Archer, the most important stat will be DEX. It increases ASPD a little, reduces cast time, increases accuracy, and improves bow damage greatly.  
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*[[Stats#DEX|DEX]]: As an Archer, the most important stat will be [[Stats#DEX|DEX]]. It minimally increases [[Stats#ASPD|ASPD]], reduces cast time, increases [[Stats#HIT|HIT]], and greatly improves [[bow]] damage.  
  
*[[LUK]] is useful if the Archer intends to change into a Hunter. LUK increases Falcon attack rate. INT also contributes to Falcon damage by increasing its ATK, but Falconers should prioritize it after AGI and DEX, not substituting any of these stats for INT. These stats should also not be invested for Falconry until the player is a level 75+ Hunter.
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*[[Stats#LUK|LUK]] is useful if the Archer intends to change into a [[Hunter]] or as a [[Stats#Critical|critical]] support [[Dancer]] as it increases the efficacy of [[Lady Luck|Lady Luck (alt Fortune's Kiss)]]. [[Stats#LUK|LUK]] increases [[Falconry Mastery|Falcon]] attack rate. These stats should also not be invested for Falconry until the player is a level 75+ Hunter.
  
 
===Skills===  
 
===Skills===  
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|-  
 
|-  
 
| {{Skill_List |skill=Arrow Shower}}
 
| {{Skill_List |skill=Arrow Shower}}
|| Deal up to 125% damage to targets in a 5*5 area around target. || 10  
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|| Deal up to 125% damage to targets in a 5x5 area around the target. || 10  
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
| {{Skill_List |skill=Double Strafe}}
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| {{Skill_List |skill=Double Strafing}}
 
|| Deal up to 380% damage to a single target. || 10
 
|| Deal up to 380% damage to a single target. || 10
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
 
| {{Skill_List |skill=Improve Concentration}}
 
| {{Skill_List |skill=Improve Concentration}}
|| Increase [[DEX]] and [[AGI]] by up to 12% for a duration. Uncovers hidden enemies in a 3*3 area when activated. || 10
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|| Increase [[Stats#DEX|DEX]] and [[Stats#AGI|AGI]] by up to 12% for a duration. Uncovers hidden enemies in a 3x3 area when activated. || 10
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-
 
|-
 
| {{Skill_List |skill=Owl's Eye}}
 
| {{Skill_List |skill=Owl's Eye}}
|| Increases [[DEX]] by up to 10. || 10
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|| Increases [[Stats#DEX|DEX]] by up to 10. || 10
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-
 
|-
 
| {{Skill_List |skill=Vulture's Eye}}
 
| {{Skill_List |skill=Vulture's Eye}}
|| Increases range and [[HIT]] when using bows. || 10
+
|| Increases range and [[Stats#HIT|HIT]] when using bows. || 10
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|}
 
|}

Latest revision as of 18:31, 18 May 2024

Archer
Archer.png
Job Type: First
Changes At: Payon
Number of Skills: 5
Total Skill Points: 50
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+3 +3 +1 +2 +7 +2


Overview

Archers are experts at long-range combat with Bows and Arrows. Their range gives them several advantages, which include:

  • The ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily.
  • Accuracy and damage are increased by the same stat (DEX), allowing all attacks to connect and deal a lot damage.
  • Range enables archers to defeat stationary or slow-moving opponents that are stronger than they are without being hit.

Drawbacks of the Archer class include:

  • Low VIT limits their ability to survive when they are caught up in melee situations.
  • Require Arrows for every attack with a Bow. Running out of arrows in a firefight can make an Archer useless.

Jobchange Guide

Archer
Requirements
Base Level: None
Job Level: 10
Item(s) (Consumed): Varies
Rewards
Item(s): Bow, Arrows
Quest Reward(s): Jobchange to Archer

1. Head to the Archer Guild pay_arche145164 in the Archer Village north of Payon.

2. Talk to the Archer Guildsman payon_in026471. You will be told to collect different types of Trunks for a minimum of 25 points. There are 4 types of Trunks:

Trunk Type Point Value
Trunk 1 Point
Barren Trunk 2 Points
Solid Trunk 3 Points
Fine-grained Trunk 5 Points
  • Note: Trunks can be obtained by the monster Willow, found near Payon on some maps (a good start is one east of Payon). Beware of Elder Willows, as they look similar but are strong at this point. Time can be saved by leveling off of Willow from 10/8 to 12/10 or so because the Trunks are needed anyway.

3. After enough Trunks are brought back, the player will have their job changed to an Archer.


Builds

See Hunter Builds, Dancer Builds or Bard Builds for build strategies.

Stats

  • STR: The only normal reason to up STR on an Archer is to extend the Weight Limit, allowing for more Potions and Arrows to be carried. Archers should leave this at 1, unless a Beast Strafing build is planned.
  • AGI: Archers aspiring to be PvM Bards or Dancers, or who will become Hunters will find AGI to be near as or more important than DEX. AGI increases ASPD, allowing the Archer to attack more often (and before the enemy can close into melee range) and deal more damage over time. It also enables Archers to Flee an adversary and more easily evade their attacks.
  • VIT is reasonable for players who wish to PvP or take part in the War of Emperium. Pure PvM builds do not often invest in VIT.
  • DEX: As an Archer, the most important stat will be DEX. It minimally increases ASPD, reduces cast time, increases HIT, and greatly improves bow damage.

Skills

For second class skills see Hunter Skills, Dancer Skills, or Bard Skills.

Skill Description Levels Type
Arrow Shower.png Arrow Shower
Deal up to 125% damage to targets in a 5x5 area around the target. 10 Offensive
Double Strafing.png Double Strafing
Deal up to 380% damage to a single target. 10 Offensive
Improve Concentration.png Improve Concentration
Increase DEX and AGI by up to 12% for a duration. Uncovers hidden enemies in a 3x3 area when activated. 10 Supportive
Owl's Eye.png Owl's Eye
Increases DEX by up to 10. 10 Passive
Vulture's Eye.png Vulture's Eye
Increases range and HIT when using bows. 10 Passive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Arrow Crafting.png Arrow Crafting
Create arrows from various items. 1 Active 30 Arrow Crafting Quest
Arrow Repel.png Arrow Repel
Shoot a target to inflict 150% damage and push it back 6 cells. 1 Offensive 35 Arrow Repel Quest

Job Bonuses

Job Bonus
Stat\Amount +1 +2 +3 +4 +5 +6 +7
STR 6 38 40
AGI 26 33 49
VIT 46
INT 10 47
DEX 2 14 18 30 36 42 50
LUK 22 44
Archer
Skills Arrow Crafting • Arrow Repel • Arrow Shower • Double Strafe • Improve Concentration • Owl's Eye • Vulture's Eye
Quests Archer Skill Quest • Archer Training Quest
Weapons Bow (Arrows)
Classes of Ragnarok Online
Novice Class Novice • High Novice • Super Novice
First Class Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief
Second Class Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue
Transcendent Second Class High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker
Expanded Class Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker
Transcendent Expanded Class Night Watch