Difference between revisions of "Turn Undead"

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(Created page with "{{Skill Info | class = Priest | class2 = | class3 = | type = Offensive | levels = 10 (fixed) | prereqs = (Priest) Lex Divina Lv. 3, Resurrection Lv. 1 | quest = |...")
 
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== Description ==
 
== Description ==
This skill can only be used on [[Undead#Element|Undead]] property monsters. It can be used on [[Boss Protocol|boss]] monsters, but it will only deal damage through the "fail" calculation. Has a chance to deal [[Holy]] damage equal to the target's current HP.
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This skill can only be used on [[Undead#Element|Undead]] element monsters. It can be used on [[Boss Protocol|boss]] monsters, but it will only deal damage through the "fail" calculation. Has a chance to deal [[Holy]] damage equal to the target's current HP.
  
{| class="wikitable" style="text-align:center"
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{|class="wikitable"
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!Skill Level !! Base Success Chance
 
|-
 
|-
!Level || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
+
!1
|-  
+
|2%
|Base Success Chance % || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20
+
|-
|-
+
!2
 +
|4%
 +
|-
 +
!3
 +
|6%
 +
|-
 +
!4
 +
|8%
 +
|-
 +
!5
 +
|10%
 +
|-
 +
!6
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|12%
 +
|-
 +
!7
 +
|14%
 +
|-
 +
!8
 +
|16%
 +
|-
 +
!9
 +
|18%
 +
|-
 +
!10
 +
|20%
 
|}
 
|}
  
 
The following increase success chance:
 
The following increase success chance:
*Each base level: +0.1%
+
*Each [[Base Level]]: +0.1%
*Each point of INT: +0.1%
+
*Each point of [[INT]]: +0.1%
*Each point of LUK: +0.1%
+
*Each point of [[LUK]]: +0.1%
 
*+0-20% depending on the percentage of the monster's HP remaining
 
*+0-20% depending on the percentage of the monster's HP remaining
  
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=== Formula ===
 
=== Formula ===
{|
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<pre style="width: 53%">Chance to kill (%) = [(20 x Skill Level) + LUK + INT + Base Level + 200 - (200 x TargetHP ÷ TargetMaxHP)] ÷ 10</pre>
| Chance to Kill || [(Skill Level*20) + LUK + INT + BaseLevel + (1 - TargetHP/TargetMaxHP)*200]/10 % ''(max 70%)''
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<pre style="width: 53%">Damage done on fail = Base Level + INT + (Skill Level x 10)</pre>
 +
 
 +
== Obtainable via ==
 +
{| class="wikitable"
 +
!Granted by || Skill Level
 
|-
 
|-
| Damage Done if Failed || [Base Level + INT + Skill Level*10]
+
|{{Item List|id=1528|item=Grand Cross}}
 +
|3
 
|}
 
|}
 
== Examples ==
 
A 98 [[Priest]] with 99 + 15 = 114 INT (from level 10 [[Blessing]] and [[Priest#Job_Bonus|Job Bonus]]), 1 + 37 = 38 LUK (from [[Gloria]] and [[Priest#Job_Bonus|Job Bonus]]) and Turn Undead Level 3, casting Turn Undead on a {{monster |id=1291 Wraith Dead}} with a remaining 32265 out of 43021 HP (75% HP left) will have a success chance of:
 
 
<tt>[(3 * 20) + 38 + 114 + 98 + (1 - 32265 / 43021) * 200] / 10 % =</tt>
 
 
<tt>[  60    + 38 + 114 + 98 + (1 -    0.75    ) * 200] / 10 % =</tt>
 
 
<tt>[  60    + 38 + 114 + 98 +            50          ] / 10 % =</tt>
 
 
<tt>36% chance for Turn Undead to be successful</tt>
 
 
If the skill fails, it will do damage according to this formula:
 
 
<tt>[98 + 114 + 3 * 10] * ([[Undead]] element level modifier)  =</tt>
 
 
<tt>[98 + 114 + 30] * 2 =</tt>
 
 
<tt>484 damage done to the enemy</tt>
 
 
== Obtainable via ==
 
{{item |id=1528 Grand Cross}} - Lv.3, manually or while attacking
 
  
 
{{Navbox Priest}}
 
{{Navbox Priest}}

Revision as of 10:24, 14 May 2024


Turn Undead.png Turn Undead
Turn Undead Info.gif
Type: Offensive Skill
Levels: 10 (fixed)
SP Cost: 20
Cast Time: 1 second
Cast Delay: 3 seconds
Target: Enemy
Property: Holy
Prerequisites
(Priest) Lex Divina Lv. 3, Resurrection Lv. 1

Description

This skill can only be used on Undead element monsters. It can be used on boss monsters, but it will only deal damage through the "fail" calculation. Has a chance to deal Holy damage equal to the target's current HP.

Skill Level Base Success Chance
1 2%
2 4%
3 6%
4 8%
5 10%
6 12%
7 14%
8 16%
9 18%
10 20%

The following increase success chance:

  • Each Base Level: +0.1%
  • Each point of INT: +0.1%
  • Each point of LUK: +0.1%
  • +0-20% depending on the percentage of the monster's HP remaining

The success rate is capped at 70%.

Formula

Chance to kill (%) = [(20 x Skill Level) + LUK + INT + Base Level + 200 - (200 x TargetHP ÷ TargetMaxHP)] ÷ 10
Damage done on fail = Base Level + INT + (Skill Level x 10)

Obtainable via

Granted by Skill Level
1528.png Grand Cross
3
Priest & High Priest
2nd Class
Skills
Aspersio • B.S Sacramenti • Gloria • Impositio Manus • Increase SP Recovery • Kyrie Eleison • Lex Aeterna • Lex Divina • Mace Mastery • Magnificat • Magnus Exorcismus • Redemptio • Resurrection • Safety Wall • Sanctuary • Slow Poison • Status Recovery • Suffragium • Turn Undead
Transcendent
Skills
Assumptio • Basilica • Canto Candidus • Clementia • Mana Recharge • Meditatio
Quests Priest Job Change Guide • Priest Skill Quest • Rebirth Walkthrough
Weapons Book • Knuckle • Mace • Rod