Difference between revisions of "Claymore Trap"
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(Replacing with correct damage formula.) |
(Changed to match Skill Changes page) |
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Line 40: | Line 40: | ||
==Notes== | ==Notes== | ||
− | *Damage Formula: | + | *Damage Formula: (Skill Level) * ([[Stats#DEX|DEX]] + 75) * ([[Stats#INT|INT]] + 100) / 35 |
*Damage will ignore [[Flee]] and [[DEF]] making it useful on defensive targets such as {{monster|id=1386 Sleepers}}. | *Damage will ignore [[Flee]] and [[DEF]] making it useful on defensive targets such as {{monster|id=1386 Sleepers}}. | ||
{{Navbox Hunter}} | {{Navbox Hunter}} |
Revision as of 15:39, 12 February 2024
Claymore Trap | |
---|---|
Type: | Offensive Skill |
Levels: | 5 |
SP Cost: | 25 |
Cast Time: | None |
Cast Delay: | ASPD Based |
Duration: | (Skill Level*20) seconds |
Target: | Ground |
Area of Effect: | 5x5 |
Property: | Fire |
Catalyst: | 1 Trap |
Prerequisites | |
(Hunter) Blast Mine Lv.1, Shockwave Trap Lv.1 |
Description
Set a trap that will explode, causing Fire property damage to enemies within a 25-cell (5x5) area. Each cast consumes 25 SP regardless of skill level.
Skill Level | Trap Duration |
---|---|
1 | 20 sec |
2 | 40 sec |
3 | 60 sec |
4 | 80 sec |
5 | 100 sec |
Notes
- Damage Formula: (Skill Level) * (DEX + 75) * (INT + 100) / 35
- Damage will ignore Flee and DEF making it useful on defensive targets such as Sleepers.
Hunter & Sniper | |
---|---|
2nd Class Skills |
Ankle Snare • Beast Bane • Beast Charge • Blitz Beat • Claymore Trap • Detect • Falconry Mastery • Flasher • Freezing Trap • Land Mine • Phantasmic Arrow • Remove Trap • Sandman • Shockwave Trap • Skid Trap • Spring Trap • Steel Crow • Talkie Box |
Transcendent Skills |
Falcon Eyes • Falcon Assault • Focused Arrow Strike • Wind Walker |
Quests | Hunter Job Change Guide • Hunter Skill Quest • Rebirth Walkthrough |
Weapons | Bow |