Difference between revisions of "Claymore Trap"

From Project Alfheim Wiki
Jump to navigation Jump to search
(Replacing with correct damage formula.)
(Changed to match Skill Changes page)
Line 40: Line 40:
  
 
==Notes==
 
==Notes==
*Damage Formula: <code>(Skill Level) * (DEX + 75) * (INT + 100) / 40</code>
+
*Damage Formula: (Skill Level) * ([[Stats#DEX|DEX]] + 75) * ([[Stats#INT|INT]] + 100) / 35
 
*Damage will ignore [[Flee]] and [[DEF]] making it useful on defensive targets such as {{monster|id=1386 Sleepers}}.
 
*Damage will ignore [[Flee]] and [[DEF]] making it useful on defensive targets such as {{monster|id=1386 Sleepers}}.
  
 
{{Navbox Hunter}}
 
{{Navbox Hunter}}

Revision as of 15:39, 12 February 2024


Claymore Trap.png Claymore Trap
Claymore Trap Info.gif
Type: Offensive Skill
Levels: 5
SP Cost: 25
Cast Time: None
Cast Delay: ASPD Based
Duration: (Skill Level*20) seconds
Target: Ground
Area of Effect: 5x5
Property: Fire
Catalyst: 1 Trap
Prerequisites
(Hunter) Blast Mine Lv.1, Shockwave Trap Lv.1

Description

Set a trap that will explode, causing Fire property damage to enemies within a 25-cell (5x5) area. Each cast consumes 25 SP regardless of skill level.

Skill Level Trap Duration
1 20 sec
2 40 sec
3 60 sec
4 80 sec
5 100 sec

Notes

  • Damage Formula: (Skill Level) * (DEX + 75) * (INT + 100) / 35
  • Damage will ignore Flee and DEF making it useful on defensive targets such as Sleepers.
Hunter & Sniper
2nd Class
Skills
Ankle Snare • Beast Bane • Beast Charge • Blitz Beat • Claymore Trap • Detect • Falconry Mastery • Flasher • Freezing Trap • Land Mine • Phantasmic Arrow • Remove Trap • Sandman • Shockwave Trap • Skid Trap • Spring Trap • Steel Crow • Talkie Box
Transcendent
Skills
Falcon Eyes • Falcon Assault • Focused Arrow Strike • Wind Walker
Quests Hunter Job Change Guide • Hunter Skill Quest • Rebirth Walkthrough
Weapons Bow