Difference between revisions of "Sandman"

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(Created page with "{{Skill Info | class = Hunter | class2 = | class3 = | type = Active | levels = 5 | prereqs = (Hunter) Flasher Lv. 1 | quest = | spcost = 12 | hpcost = | time = None |...")
 
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| hpcost =
 
| hpcost =
 
| time = None
 
| time = None
| delay = [[Stats#ASPD|ASPD]] Based
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| delay = ASPD
| duration = (180-Skill Level*30) seconds
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| duration = (180 - Skill Level x 30) seconds
 
| target = Ground
 
| target = Ground
| range = Melee
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| range = 3
 
| area = 5x5
 
| area = 5x5
 
| knock =
 
| knock =
 
| element =
 
| element =
 
| status = [[Status Effects#Sleep|Sleep]]
 
| status = [[Status Effects#Sleep|Sleep]]
| catalyst = 1 Trap
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| catalyst = 1 {{Item|id=1065 Trap}}
 
| cf_name =
 
| cf_name =
 
| cf_value =
 
| cf_value =
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}}
 
}}
 
== Description ==
 
== Description ==
Set a trap that may inflict the [[Status Effects#Sleep|Sleep]] status on enemies within a 5*5 area once triggered. Sleeping enemies will not awaken unless they are hit by an attack. Sandman has no effect on [[Boss Protocol|Boss]] monsters.  
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'''Sandman''' is a 2nd class active skill available as [[Hunter]] and [[Sniper]]. It sets a trap that may inflict the [[Status Effects#Sleep|Sleep]] status on enemies within a 5x5 area for 30 seconds once triggered. Sleeping enemies will not awaken unless they are hit by an attack. Sandman has no effect on [[Boss Protocol|Boss]] monsters.  
  
 
{| class="wikitable"
 
{| class="wikitable"
!Skill Level || Trap Duration || Sleep Chance (%)
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!Skill Level || Trap Duration || Sleep Chance
 
|-  
 
|-  
|1 || 150 sec || 50
+
!1
 +
|150 sec || 50%
 
|-  
 
|-  
|2 || 120 sec || 60  
+
!2
 +
|120 sec || 60%
 
|-
 
|-
|3 || 90 sec || 70  
+
!3
 +
|90 sec || 70%
 
|-
 
|-
|4 || 60 sec || 80  
+
!4
 +
|60 sec || 80%
 
|-
 
|-
|5 || 30 sec || 90  
+
!5
 +
|30 sec || 90%
 
|}
 
|}
  
 
{{Navbox Hunter}}
 
{{Navbox Hunter}}

Latest revision as of 19:42, 18 May 2024


Sandman.png Sandman
Sandman Info.gif
Type: Active Skill
Levels: 5
SP Cost: 12
Cast Time: None
Cast Delay: ASPD
Duration: (180 - Skill Level x 30) seconds
Target: Ground
Range: 3 cells
Area of Effect: 5x5
Status: Sleep
Catalyst: 1 Trap
Status Icon: I Sleep.png
Prerequisites
(Hunter) Flasher Lv. 1

Description

Sandman is a 2nd class active skill available as Hunter and Sniper. It sets a trap that may inflict the Sleep status on enemies within a 5x5 area for 30 seconds once triggered. Sleeping enemies will not awaken unless they are hit by an attack. Sandman has no effect on Boss monsters.

Skill Level Trap Duration Sleep Chance
1 150 sec 50%
2 120 sec 60%
3 90 sec 70%
4 60 sec 80%
5 30 sec 90%
Hunter & Sniper
2nd Class
Skills
Ankle Snare • Beast Bane • Beast Charge • Blitz Beat • Claymore Trap • Detect • Falconry Mastery • Flasher • Freezing Trap • Land Mine • Phantasmic Arrow • Remove Trap • Sandman • Shockwave Trap • Skid Trap • Spring Trap • Steel Crow • Talkie Box
Transcendent
Skills
Falcon Eyes • Falcon Assault • Focused Arrow Strike • Wind Walker
Quests Hunter Job Change Guide • Hunter Skill Quest • Rebirth Walkthrough
Weapons Bow