Difference between revisions of "Claymore Trap"

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(Changed to match Skill Changes page)
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| class3 =
 
| class3 =
 
| type = Offensive
 
| type = Offensive
| levels = 5
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| levels = 5 (Selectable)
 
| prereqs = ([[Hunter]]) [[Blast Mine]] Lv.1, [[Shockwave Trap]] Lv.1
 
| prereqs = ([[Hunter]]) [[Blast Mine]] Lv.1, [[Shockwave Trap]] Lv.1
 
| quest =
 
| quest =
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| hpcost =
 
| hpcost =
 
| time = None
 
| time = None
| delay = [[Stats#ASPD|ASPD]] Based
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| delay = ASPD
| duration = (Skill Level*20) seconds
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| duration = (Skill Level x 20) seconds
 
| target = Ground
 
| target = Ground
 
| range =
 
| range =
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| element = Fire
 
| element = Fire
 
| status =
 
| status =
| catalyst = 1 Trap
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| catalyst = 1 {{Item|id=1065 Trap}}
 
| cf_name =
 
| cf_name =
 
| cf_value =
 
| cf_value =
 
}}
 
}}
 
== Description ==
 
== Description ==
Set a trap that will explode, causing [[Fire]] property damage to enemies within a 25-cell (5x5) area. Each cast consumes 25 SP regardless of skill level.
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'''Claymore Trap''' is a 2nd class offensive skill available as [[Hunter]] and [[Sniper]]. It sets a trap that will explode, causing [[Fire]] property damage to enemies within a 5x5 cell area.
  
{| class="wikitable"
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{|class="wikitable"
!Skill Level || Trap Duration
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!Skill Level!!Trap duration
 
|-
 
|-
|1 || 20 sec  
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!1
 +
|20 sec
 
|-
 
|-
|2 || 40 sec  
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!2
 +
|40 sec
 
|-
 
|-
|3 || 60 sec  
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!3
 +
|60 sec
 
|-
 
|-
|4 || 80 sec  
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!4
 +
|80 sec
 
|-
 
|-
|5 || 100 sec  
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!5
 +
|100 sec
 
|}
 
|}
  
==Notes==
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=== Formula ===
*Damage Formula: (Skill Level) * ([[Stats#DEX|DEX]] + 75) * ([[Stats#INT|INT]] + 100) / 35
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<pre style="width: 28%">Damage = (Skill Level) * (DEX + 75) * (INT + 100) ÷ 35</pre>
*Damage will ignore [[Flee]] and [[DEF]] making it useful on defensive targets such as {{monster|id=1386 Sleepers}}.
+
 
 +
== Notes ==
 +
* Damage ignores [[FLEE]] and [[DEF]].
  
 
{{Navbox Hunter}}
 
{{Navbox Hunter}}

Revision as of 19:08, 18 May 2024


Claymore Trap.png Claymore Trap
Claymore Trap Info.gif
Type: Offensive Skill
Levels: 5 (Selectable)
SP Cost: 25
Cast Time: None
Cast Delay: ASPD
Duration: (Skill Level x 20) seconds
Target: Ground
Area of Effect: 5x5
Property: Fire
Catalyst: 1 Trap
Prerequisites
(Hunter) Blast Mine Lv.1, Shockwave Trap Lv.1

Description

Claymore Trap is a 2nd class offensive skill available as Hunter and Sniper. It sets a trap that will explode, causing Fire property damage to enemies within a 5x5 cell area.

Skill Level Trap duration
1 20 sec
2 40 sec
3 60 sec
4 80 sec
5 100 sec

Formula

Damage = (Skill Level) * (DEX + 75) * (INT + 100) ÷ 35

Notes

Hunter & Sniper
2nd Class
Skills
Ankle Snare • Beast Bane • Beast Charge • Blitz Beat • Claymore Trap • Detect • Falconry Mastery • Flasher • Freezing Trap • Land Mine • Phantasmic Arrow • Remove Trap • Sandman • Shockwave Trap • Skid Trap • Spring Trap • Steel Crow • Talkie Box
Transcendent
Skills
Falcon Eyes • Falcon Assault • Focused Arrow Strike • Wind Walker
Quests Hunter Job Change Guide • Hunter Skill Quest • Rebirth Walkthrough
Weapons Bow