Difference between revisions of "Patch A.2.3"

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Sakura Season returns for its yearly visit, and with that comes Sakura Costumes in the cash shop for a limited time! Prontera gets a makeover, and with this update comes a few more events that will be part of our staple rotation of those run by community GMs moving forward!
 
Sakura Season returns for its yearly visit, and with that comes Sakura Costumes in the cash shop for a limited time! Prontera gets a makeover, and with this update comes a few more events that will be part of our staple rotation of those run by community GMs moving forward!
  
For the list of exclusive costumes available this spring, check out [[Sakura Season Exclusives]]
+
For the list of exclusive costumes available this spring, check out the [[Sakura Season Exclusives]] page.
  
 
==Costume Boxes==
 
==Costume Boxes==

Revision as of 10:17, 3 April 2024

Under Construction/Not Yet Released


For now refer to : Patch A.2.2 for the current patch information.

Sakura Season

Sakuraseason.png

Sakura Season returns for its yearly visit, and with that comes Sakura Costumes in the cash shop for a limited time! Prontera gets a makeover, and with this update comes a few more events that will be part of our staple rotation of those run by community GMs moving forward!

For the list of exclusive costumes available this spring, check out the Sakura Season Exclusives page.

Costume Boxes

General Adjustments

1.) Individual Loot maps no longer stop rolling individual loot if a party member is dual clienting. (all other previous changes such as no songs out of party still apply)

Skill Adjustments

Map Adjustments

Some EXP adjustments to previously dominant maps here. Keep in mind that A3 and beyond will bring a massive EXP and leveling overhaul to the server/game, so these are more to make sure the game doesn't feel terrible in the interim while we work on those.

Niflheim Dungeon

Goals here are to embrace the playstyle and meta that developed at nif, while buffing it back up from its previous nerfs a bit (it will still be noticeably less than before), but making it overall feel more enjoyable. Cutting down some of the bulk to make it less of a slog to get through, and increasing spawns to up the EXP. Combining both, we expect the parties to be a bit more efficient while also increasing the rate at which you get Shadowdecon/Zelunium. (which we hope is the primary reason to go here, but we also don't want EXP to feel bad like it is currently either)

1.) HP values of Disguiser, Blue Moon Loli Ruri, Grote, and Pierrotzoist all reduced by 20%

2.) All mob spawns increased by 20-25%. (either 1 extra spawn or 2 extra spawns in each of the 4 regions of each type of mob)

Byalan Dungeon F6

Byalan has been tricky to balance since we've tried many iterations of it at this point and none seem to have really hit the mark. Currently we like the design of the floor and feel its pretty standard and basic for the game, which is what server needs, but its been hard to balance EXP and loot so we're nerfing some aspects of loot, and buffing others to give it more of a defined niche and then buffing some exp back a bit to make it desireable to level at again.

Note that we still want Byalan to be a more Job EXP focused map compared to other base EXP locations, but with the upcoming updates this will make more sense as more maps will be given defined purposes for party play.

1.) Raw Zeny drops like Sapphire reduced by 60% of their previous rates. (all mobs)

2.) Elunium and Oridecon drops increased by 30% of their previous values. (all mobs)

3.) Base EXP increased by 25% of previous values. Job EXP untouched. (all mobs)

Bug Fixes