Difference between revisions of "Combo Finish"

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==Effect==
 
==Effect==
 
Performs a brutal, finishing strike at the current target. This skill can only be used immediately after [[Chain Combo]] and can be followed up with [[Chain Crush Combo]], [[Glacier Fist]] or [[Guillotine Fist]] if the user is in [[Fury]] status and has 4 [[Spirit Sphere]]s after this skill.
 
Performs a brutal, finishing strike at the current target. This skill can only be used immediately after [[Chain Combo]] and can be followed up with [[Chain Crush Combo]], [[Glacier Fist]] or [[Guillotine Fist]] if the user is in [[Fury]] status and has 4 [[Spirit Sphere]]s after this skill.
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This Skill requires one Spirit Sphere to cast, but does not cost Spirit Spheres.
  
 
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Revision as of 13:35, 23 February 2022


Combo Finish.png Combo Finish
Combo Finish Info.gif
Type: Offensive Skill
Levels: 5, selectable
SP Cost: (Skill Level + 2)
Cast Delay: 1.3 – [(AGI × 0.004) − (DEX × 0.002)] seconds
Target: Enemy (via Combo)
Range: Melee
Prerequisites
(Monk) Chain Combo Lv. 3

Combo Finish (Alt: Raging Thrust) is a 2nd class offensive skill available as Monk and Champion. This is the third skill of the "combo skills" group.

Effect

Performs a brutal, finishing strike at the current target. This skill can only be used immediately after Chain Combo and can be followed up with Chain Crush Combo, Glacier Fist or Guillotine Fist if the user is in Fury status and has 4 Spirit Spheres after this skill.

This Skill requires one Spirit Sphere to cast, but does not cost Spirit Spheres.

Level Damage (ATK) SP Cost
1 300% 3
2 360% 4
3 420% 5
4 480% 6
5 540% 7

Notes

  • The user can target a different monster with this skill if he/she is quick enough to be able to target another monster as if to do a normal attack, and hit the hotkey during the delay time of Chain Combo.