Difference between revisions of "Acid Terror"

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(Update damage calculations and SP cost to consolidate 2022 changes so far.)
 
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| knock =  
 
| knock =  
 
| element =
 
| element =
| status = [[Bleeding]]
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| status = [[Status Effects#Bleeding|Bleeding]]
 
| catalyst = 1 {{item |id=7136 Acid Bottle}}
 
| catalyst = 1 {{item |id=7136 Acid Bottle}}
 
| cf_name =
 
| cf_name =
 
| cf_value =
 
| cf_value =
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| s_icon = BreakArmor
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| msk = https://ratemyserver.net/mob_skill_search.php?mskid=230
 
}}
 
}}
 
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== Description ==
 
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'''Acid Terror''' is a 2<sup>nd</sup> class offensive skill available as an [[Alchemist]]. Throw a bottle of corrosive acid at a single target that will inflict long ranged physical damage. It can leave the target [[Status Effects#Bleeding|Bleeding]] or break its equipped armor. Each cast consumes 1 {{item |id=7136 Acid Bottle}} unless under the effects of [[Alchemy_Efficiency|Alchemy Efficiency]].  
'''Acid Terror''' is a 2<sup>nd</sup> class offensive skill available as an [[Alchemist]].
 
 
 
==Effect==
 
Throws a bottle of corrosive acid at a single target that will inflict long ranged physical damage. It has a chance of leaving the target Bleeding or breaking its equipped armor. Each cast consumes an Acid Bottle unless under the effects of [[Alchemy_Efficiency|Alchemy Efficiency]].  
 
  
 
This attack hits by the attack ratio divided into a bundle of 5 hits. For the purposes of skills like Lex Aeterna, this skill is treated as one hit.  
 
This attack hits by the attack ratio divided into a bundle of 5 hits. For the purposes of skills like Lex Aeterna, this skill is treated as one hit.  
  
{|class=wikitable
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{|class=wikitable style="text-align: center;
 
!rowspan=2|Level
 
!rowspan=2|Level
 
!rowspan=2|Damage (ATK)
 
!rowspan=2|Damage (ATK)
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===Notes===
 
===Notes===
*This skill inflicts half damage against [[Boss Protocol|boss]] monsters.
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* This skill inflicts full damage against [[Boss Protocol|boss]] monsters.
*While the damage can be blocked by [[Pneuma]], the chance to break armor remains.
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* Damage can be blocked by [[Pneuma]], the chance to break armor remains.
*[[Kyrie Eleison]] and [[Auto Guard]] block both the damage and the chance of breaking armor.
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* [[Kyrie Eleison]] and [[Auto Guard]] block both the damage and the chance of breaking armor.
*When the armor break occurs, the affected entity will display the "/omg" [[Emotes|emote]].
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* When the armor break occurs, the affected entity will display the "/omg" [[Emotes|emote]].
*The damage can be increased with ATK or Physical Damage % Cards, but status cards have no effect.  
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* The damage can be increased with ATK or Physical Damage % Cards, but status cards have no effect.  
 
* Carries weapon element and has a chance to miss
 
* Carries weapon element and has a chance to miss

Latest revision as of 01:36, 18 February 2023


Acid Terror.png Acid Terror
Acid Terror Info.gif
Type: Offensive Skill
Levels: 5
SP Cost: 10
Cast Time: 1 second
Target: Foe
Range: 9 cells
Status: Bleeding
Catalyst: 1 Acid Bottle
Status Icon: I BreakArmor.png
Mskicon.gif
Prerequisites
(Alchemist) Prepare Potion Lv. 5

Description

Acid Terror is a 2nd class offensive skill available as an Alchemist. Throw a bottle of corrosive acid at a single target that will inflict long ranged physical damage. It can leave the target Bleeding or break its equipped armor. Each cast consumes 1 Acid Bottle unless under the effects of Alchemy Efficiency.

This attack hits by the attack ratio divided into a bundle of 5 hits. For the purposes of skills like Lex Aeterna, this skill is treated as one hit.

Level Damage (ATK) Damage (MATK) Chance of Effect
Bleeding Armor Break
1 230% 140% 3% 3%
2 360% 180% 6% 7%
3 490% 220% 9% 10%
4 620% 260% 12% 12%
5 750% 300% 15% 13%

Notes

  • This skill inflicts full damage against boss monsters.
  • Damage can be blocked by Pneuma, the chance to break armor remains.
  • Kyrie Eleison and Auto Guard block both the damage and the chance of breaking armor.
  • When the armor break occurs, the affected entity will display the "/omg" emote.
  • The damage can be increased with ATK or Physical Damage % Cards, but status cards have no effect.
  • Carries weapon element and has a chance to miss