Difference between revisions of "Acid Terror"

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==Effect==
 
==Effect==
Throws a bottle of corrosive acid at a single target that will inflict long ranged physical damage. It has a chance of leaving the target Bleeding or breaking its equipped armor. Each cast consumes an Acid Bottle unless under the effects of [[Alchemy_Efficiency|Alchemy Efficiency]].
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Throws a bottle of corrosive acid at a single target that will inflict long ranged physical damage. It has a chance of leaving the target Bleeding or breaking its equipped armor. Each cast consumes an Acid Bottle unless under the effects of [[Alchemy_Efficiency|Alchemy Efficiency]].
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This attack hits by the attack ratio divided into a bundle of 5 hits. For the purposes of skills like Lex Aeterna, this skill is treated as one hit.  
  
 
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Revision as of 14:25, 23 February 2022


Acid Terror.png Acid Terror
Acid Terror Info.gif
Type: Offensive Skill
Levels: 5, fixed
SP Cost: 15
Cast Time: 1 second
Cooldown: 0.5 seconds
Target: Enemy
Range: 9 cells
Status: Bleeding
Catalyst: 1 Acid Bottle
Prerequisites
(Alchemist) Prepare Potion Lv. 5

Acid Terror is a 2nd class offensive skill available as an Alchemist.

Effect

Throws a bottle of corrosive acid at a single target that will inflict long ranged physical damage. It has a chance of leaving the target Bleeding or breaking its equipped armor. Each cast consumes an Acid Bottle unless under the effects of Alchemy Efficiency.

This attack hits by the attack ratio divided into a bundle of 5 hits. For the purposes of skills like Lex Aeterna, this skill is treated as one hit.

Level Damage (ATK) Chance of Effect
Bleeding Armor Break
1 520% 3% 3%
2 540% 6% 7%
3 560% 9% 10%
4 580% 12% 12%
5 600% 15% 13%

Notes

  • This skill inflicts half damage against boss monsters.
  • While the damage can be blocked by Pneuma, the chance to break armor remains.
  • Kyrie Eleison and Auto Guard block both the damage and the chance of breaking armor.
  • When the armor break occurs, the affected entity will display the "/omg" emote.
  • The damage can be increased with ATK or Physical Damage % Cards, but status cards have no effect.
  • Carries weapon element and has a chance to miss