Difference between revisions of "Acid Terror"

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==Effect==
 
==Effect==
Throws a bottle of corrosive acid at a single target that will inflict ranged [[ATK|physical]] damage. It has a chance of leaving the target [[Status Effects#Bleeding|bleeding]] or breaking its equipped armor. Each cast consumes an {{item|id=7136 Acid Bottle}}.
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Throws a bottle of corrosive acid at a single target that will inflict long ranged physical damage. It has a chance of leaving the target Bleeding or breaking its equipped armor. Each cast consumes an Acid Bottle unless under the effects of [[Alchemy_Efficiency|Alchemy Efficiency]].
  
 
{|class=wikitablec
 
{|class=wikitablec
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|-
 
|-
 
!1
 
!1
|200%||3%||3%
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|520%||3%||3%
 
|-
 
|-
 
!2
 
!2
|400%||6%||7%
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|540%||6%||7%
 
|-
 
|-
 
!3
 
!3
|600%||9%||10%
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|560%||9%||10%
 
|-
 
|-
 
!4
 
!4
|800%||12%||12%
+
|580%||12%||12%
 
|-
 
|-
 
!5
 
!5
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*[[Kyrie Eleison]] and [[Auto Guard]] block both the damage and the chance of breaking armor.
 
*[[Kyrie Eleison]] and [[Auto Guard]] block both the damage and the chance of breaking armor.
 
*When the armor break occurs, the affected entity will display the "/omg" [[Emotes|emote]].
 
*When the armor break occurs, the affected entity will display the "/omg" [[Emotes|emote]].
**Depending the server, that doesn't automatically mean they had their armor broken; even when using Chemical Protection, the /omg will display itself so long as the attack was considered a success.
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*The damage can be increased with ATK or Physical Damage % Cards, but status cards have no effect.  
*The damage is increased via [[ATK]] cards, and status cards have no effect.
+
* Carries weapon element and has a chance to miss
*[[Learning Potion]] grants bonus damage depending on its level.
 
* Carries weapon element and has a chance to miss.
 
 
 
==Changelogs==
 
 
 
The below changelogs contain changes to this skill.
 
 
 
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-04-27.md 2020-04-27 Changelog]
 
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-07-01.md 2020-07-01 Changelog]
 
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-08-01.md 2020-08-01 Changelog]
 
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-08-04.md 2020-08-04 Changelog]
 
 
 
{{Navbox Alchemist}}
 

Revision as of 14:23, 23 February 2022


Acid Terror.png Acid Terror
Acid Terror Info.gif
Type: Offensive Skill
Levels: 5, fixed
SP Cost: 15
Cast Time: 1 second
Cooldown: 0.5 seconds
Target: Enemy
Range: 9 cells
Status: Bleeding
Catalyst: 1 Acid Bottle
Prerequisites
(Alchemist) Prepare Potion Lv. 5

Acid Terror is a 2nd class offensive skill available as an Alchemist.

Effect

Throws a bottle of corrosive acid at a single target that will inflict long ranged physical damage. It has a chance of leaving the target Bleeding or breaking its equipped armor. Each cast consumes an Acid Bottle unless under the effects of Alchemy Efficiency.

Level Damage (ATK) Chance of Effect
Bleeding Armor Break
1 520% 3% 3%
2 540% 6% 7%
3 560% 9% 10%
4 580% 12% 12%
5 600% 15% 13%

Notes

  • This skill inflicts half damage against boss monsters.
  • While the damage can be blocked by Pneuma, the chance to break armor remains.
  • Kyrie Eleison and Auto Guard block both the damage and the chance of breaking armor.
  • When the armor break occurs, the affected entity will display the "/omg" emote.
  • The damage can be increased with ATK or Physical Damage % Cards, but status cards have no effect.
  • Carries weapon element and has a chance to miss