Dawn Break
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| Type: | Supportive Skill |
| Levels: | 1 |
| SP Cost: | 100 |
| Cast Time: | 3 seconds (Fixed) |
| Cast Delay: | ASPD |
| Duration: | 15 seconds |
| Target: | Self |
| Area of Effect: | 9x9 |
| AP Cost: | 100 |
| Status Icon: | File:I DawnBreak.png |
| Prerequisites | |
| In order to gain this skill, the player has to complete a quest. | |
Description
Dawn Break is Sky Emperor's Limit Break skill. It is a self-targeted support skill that makes the Sky Emperor enter a state where they transcend their normal power levels. It has a 3 second fixed cast time, but the caster is immune to all damage during the cast time. After the cast is finished a 9x9 AoE explosion is released around the caster which deals 2000% ATK physical damage to enemies within the AoE. After the explosion, the caster is healed to Max HP and SP, and the Dawn Break status is started.
Dawn Break status has a duration of 15 seconds and gives the caster the following effects:
- Gain the effects of all Taekwon stances at once, but lose access to the use of Solar Explosion, Full Moon Kick, and Sunset Blast.
- All kicks have their cooldown reduced by 20% of their maximum cooldown, each time a kick is used that's different from the previously used kick.
- Unleashed Heat status is activated, which works like Mild Heat, but is a 3x3 AoE around self, has a 50% ATK ratio, and a tick rate of 0.02 seconds.
- If Mild Heat or Rising Heat is active, they are deactivated while Unleashed Heat is active.
- Resistances from Solar Protection, Lunar Protection, and Stellar Protection are gained based on which ones are learned.
- If the skill isn't learned, the caster will not gain the resistance from that skill.
- If Fusion isn't active, it is started, and its drawbacks are nullified.
- All HP and SP leech effects are doubled, both in proc chance and value.
- AP cannot be gained.
- Other stances cannot be activated.
After Dawn Break ends, the caster enters an exhaustion state where they cannot generate AP for 60 seconds.
