Amplify Magic Power
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Amplify Magic Power | |
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Type: | Supportive Skill |
Levels: | 10 (Fixed) |
SP Cost: | (10 + 4*Skill Level) |
Cast Time: | 0.75 seconds |
Cast Delay: | Animation |
Duration: | 30 seconds or next cast skill |
Target: | Self |
Status Icon: | |
Prerequisites | |
None |
Description
Amplifies the magic attack strength of another skill for 30 seconds. (5% * level of Amp)
Notes
- The first skill cast after using uses the Amplification. This includes non-attack skills such as Heal and Energy Coat.
- The Amplified magic attack strength applies to ALL active spells from the beginning of the cast of the Amplified skill.
- The effect ends immediately upon casting another skill.
- When this happens, all active spells lose their Amplification.
- While under the effects of Magic Strings, if casting a spell with a duration like Storm Gust, Lord of Vermillion, or Meteor Storm, using a pattern of SG-Amp-SG, rather than Amp-SG-Amp-SG, will result in similar damage while using less SP.
Wizard & High Wizard | |
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2nd Class Skills |
Earth Spike • Fire Pillar • Frost Nova • Heaven's Drive • Ice Wall • Jupitel Thunder • Lord Of Vermillion • Meteor Storm • Quagmire • Sense • Sight Blaster • Sightrasher • Storm Gust • Water Ball |
Transcendent Skills |
Ganbantein • Gravitational Field • Mystical Amplification • Napalm Vulcan • Soul Drain • Stave Crasher |
Quests | Wizard Job Change Guide • Wizard Skill Quest • Rebirth Walkthrough |
Weapons | Rod |