Card Reference
This is a reference of cards which can be grouped according to their effects.
Contents
- 1 Autocast Cards
- 2 Status Defensive Cards
- 3 Elemental Damage Reduction Cards
- 4 Racial Damage Reduction Cards
- 5 Shield Size Damage Reduction Cards
- 6 EXP Increase Cards by Race
- 7 Garment Elemental Damage Increase Cards
- 8 Critical Weapon Cards by Race
- 9 Weapons Cards by Race
- 10 Weapon Cards by Element
- 11 Weapon Cards by Size
- 12 Weapon Cards by Status Effect
- 13 Armor Cards by Status Effect
- 14 Weapon Card Combinations
- 15 "High Upgrade Level" Cards
- 16 "Low Upgrade Level" Cards
- 17 Elemental Armor Cards
- 18 Stat Switching Cards
- 19 Food-Dropping Cards
- 20 Box-Dropping Cards
- 21 Added Stats for Upgrade Cards
- 22 Magic Skill Buff Cards
- 23 Magic Resist Cards
- 24 Race Drain SP Cards
Autocast Cards
See Autocast for cards that enable the player to automatically cast a skill under certain circumstances.
Status Defensive Cards
The following cards grant immunity or reduction to Status Effects.
- Unless specified, resistance cards provide 20% resistance.
- Evil Druid Card users are immune to Stone and Frozen because the Undead element cannot be frozen or stoned.
- [1] Gemini-S58 Card provides 50% resistance if the user's VIT is 80 or greater.
- [2] Gemini-S58 Card provides 30% resistance if the user's AGI is 90 or greater.
Elemental Damage Reduction Cards
The following garment cards reduce received damage by 30% based on the attack's element, except for those which reduce neutral element damage, which vary in their reductions.
Element | Card | Prefix or Suffix |
---|---|---|
Neutral | Orc Baby Card (10%)[1] | Extra-High Level |
Noxious Card (10%) | Anti-Sniping | |
Harpy Card (15%) | Vicious | |
Raydric Card (20%) | Immune | |
Deviling Card (50%)[2] | Deviant | |
Fire | Jakk Card | Flameguard |
Water | Marse Card | Genie's |
Wind | Dustiness Card | of Warmth |
Earth | Hode Card | Glorious |
Holy | None | N/A |
Shadow | Isis Card | Divine |
Undead | Orc Zombie Card | Angelic |
Ghost | Marionette Card | of Ghost |
Poison | Myst Card | Innoxious |
- There is no card which reduces damage from the holy element.
- [1] Orc Baby Cards reduce neutral element damage by an additional 5% if compounded to a garment which is refined to +9 or higher.
- [2] Deviling Cards also increase damage from elements other than neutral by 50%.
Racial Damage Reduction Cards
The following shield cards reduce received damage by 30% based on the race of the enemy.
Generally when a player hunts, an appropriate shield with a racial damage reduction card is a very useful tool; unless a different card is a requirement for the shield slot, these cards are the main priority.
Race | Card | Prefix or Suffix |
---|---|---|
Demi Human | Thara Frog Card | Cranial |
Brute | Orc Warrior Card | Brutal |
Insect | Bigfoot Card | of Gargantua |
Formless | Penomena Card | Fire-Proof |
Demon | Khalitzburg Card | from Hell |
Undead | Teddy Bear Card | of Requiem |
Fish | Rafflesia Card | Homer's |
Plant | Soldier Andre Card | of Cadi |
Dragon | Sky Petite Card | of Dragoon |
Angel | Anubis Card | Satanic |
- These cards reduce both physical and magical damage, even for attacks which ignore DEF and MDEF.
- Thara Frog Card (prefix: cranial) carded shield is generally the card brought to PvP or WoE environments.
- Alice Card reduces damage received from boss protocol monsters by 40%, but also increases damage received from other monsters by 40%.
- Mi Gao Card reduces damage received from fort guardians by 50% during War of Emperium sieges.
- Soldier Andre Card is currently unavailable.
Shield Size Damage Reduction Cards
The following shield cards reduce received damage by 25% based on the size of the enemy. They are a useful substitute for racial damage reduction cards in areas where most or all enemies are the same size.
Size | Card | Prefix or Suffix |
---|---|---|
Small | Mysteltainn Card | Anti-small |
Medium | Ogretooth Card | Anti-medium |
Large | Executioner Card | Anti-large |
- These cards reduce both physical and magical damage, even for attacks which ignore DEF and MDEF.
- Each of these cards also add 1 DEF.
- Hodremlin Card reduces all damage by 15% as a size-based reduction.
EXP Increase Cards by Race
The following cards grants 10% more EXP for the user when they do the last blow to kill a monster of a certain race. The tradeoff, however, is that the user will also take more 20% damage from monsters of that race. All of these cards are used in Footgear, and as such are often called EXP Shoes.
Race | Card | Prefix |
---|---|---|
Demi Human | Am Mut Card | Assassinator's |
Brute | Mini Demon Card | Poacher's |
Insect | Skeleton General Card | Insect Collector's |
Formless | Iron Fist Card | Veteran Hunter's |
Demon | Ancient Worm Card | Witch Doctor's |
Undead | Zombie Prisoner Card | Undead Killer's |
Fish | Gullinbursti Card | Fisherman's |
Plant | Gajomart Card | Havoc Bringer's |
Dragon | Explosion Card | Dragon Slayer's |
Angel | Christmas Cookie Card | Fallen Angel's |
- The Iron Fist Card is very scarce as the monster has no normal spawns (however it can be summoned from Dead Branches or Polymorphs via Hylozoist Card or the weapon Azoth). The card is also available from Old Card Albums.
Garment Elemental Damage Increase Cards
These cards will provide +5 ATK, increases Critical rate by 15 to a specific race, provides 10% increased damage to a certain Element and are placed in Garments.
Element | Race | Card | Prefix or Suffix |
---|---|---|---|
Earth | Brute / Plant | Magmaring Card | Scorching |
Water | Fish | Roween Card | Breeze |
Critical Weapon Cards by Race
The following cards will add 10% more damage to your critical attacks, and also add 7 critical rate against a certain race, placed in weapon slots. These cards are useful for characters oriented to critical attacks.
Race | Card | Prefix or Suffix |
---|---|---|
Demi Human | Assaulter Card | Killing |
Brute | Cruiser Card | Poaching |
Insect | Bloody Murderer Card | Man-Eater's |
Formless | Goblin Steamrider Card | of Fatal Flame |
Demon | Panzer Goblin Card | Fatally Evil |
Undead | Goblin Archer Card | Piercing |
Fish | Rotar Zairo Card | of Fatal Pisces |
Plant | Kobold Archer Card | Deadly Plant's |
Dragon | Dullahan Card | Fatal Serpentine |
Angel | None | N/A |
Weapons Cards by Race
The following weapon cards increase inflicted physical damage by 20% based on the race of the enemy.
Race | Card | Prefix |
---|---|---|
Demi Human | Hydra Card | Bloody |
Brute | Goblin Card | Clamorous |
Insect | Caramel Card | Insecticide |
Formless | Pecopeco Egg Card | Beholder |
Demon | Strouf Card | Decussate |
Undead | Scorpion King Card (N/A)[1] | Divine |
Fish | Flora Card | Fisher |
Plant | Scorpion Card | Chemical |
Dragon | Earth Petite Card | Dragoon |
Angel | None | N/A |
- Due to no card being available against the angel race, it is required to use an appropriate card or items against the element; generally, angels are holy. Size cards also work.
- Aditionally, Abysmal Knight Card (prefix: liberation) adds 25% damage with physical attacks towards boss protocol monsters.
- 1Scorpion King Card is currently unobtainable.
Weapon Cards by Element
These cards add 20% damage of physical attacks against the element it targets. Generally the cards that work against the four basic elements (fire, water, wind, earth) are less powerful than simply changing the element of the weapon (using blacksmith-forged weapons, for example), but can be stacked with elemental converters or a sage's endows. Players are generally of neutral element, unless their armor changes it.
Element | Card | Prefix or Suffix |
---|---|---|
Fire | Vadon Card | Flammable |
Water | Drainliar Card | Saharic |
Wind | Mandragora Card | Windy |
Earth | Kaho Card | Underneath |
Holy | Orc Skeleton Card | Damned |
Shadow | Santa Poring Card | Hallowed |
Poison | Anacondaq Card | Envenom |
Ghost | Mao Guai Card [1] | of Exorcism |
- There is no card against the undead element, so it is needed to target the race instead (usually also undead race) or the size.
- [1] There is a card against the ghost element; but usually an elemental weapon is required. In order to use it, the weapon must first be endowed with an element. This can by done by a sage, scholar or taekwon kid's Endow skills or elemental converters, the Cursed Water item, or by a priest's Aspersio.
- For neutral, use racial or size cards as well.
Weapon Cards by Size
The following weapon cards increase inflicted physical damage by 15% based on the enemy's size.
Size | Card | Prefix |
---|---|---|
Small | Desert Wolf Card | Gigantic |
Medium | Skeleton Worker Card | Boned |
Large | Minorous Card | Titan |
- Each of these cards also add 5 ATK.
- Players are all medium unless they have been adopted, in which case they are small.
- Since players are mostly of neutral element, for maximum damage, a mix of Skeleton Worker Cards and Hydra Cards is the best combination.
Weapon Cards by Status Effect
Status | Card | Prefix |
---|---|---|
Poison | Zenorc Card (4%) | Venomer's |
Snake Card | Untouchable | |
Stun | Skeleton Card (2%) | Keen |
Savage Babe Card | Stun | |
Silence | Metaller Card | Silence |
Blind | Familiar Card | Blink |
Sleep | Plankton Card | Drowsy |
Freeze | Marina Card | Ice |
Curse | Magnolia Card | Cursing |
Bleeding | Breeze Card | Bleeding |
Chaos | Requiem Card | Chaos |
- Unless otherwise stated, all of these cards have a 5% base chance of inflicting their respective status effect.
- Several cards also add 5 or 10 ATK.
Armor Cards by Status Effect
Status Effect | Card | Effect Addition |
---|---|---|
Bleeding | Killer Mantis Card | - |
Skogul Card | Autocast on both wearer and attacker when receiving damage | |
Blind | Grizzly Card | Chance increases if Bigfoot Card is also equipped |
Kraben Card | - | |
Chaos | Creamy Fear Card | - |
Karakasa Card | Chance increases if wearer has 77 or higher base STR | |
Red Novus Card | Autocast on both wearer and attacker when receiving damage | |
Curse | Nightmare Terror Card | Chance increases if Nightmare Card is also equipped |
Wraith Dead Card | - | |
Frozen | Hatii Card | Chance increases if Baby Hatii Card is also equipped |
Sasquatch Card | - | |
Poison | Chimera Card | Chance increases if wearer is Assassin class |
Giant Spider Card | - | |
Venomous Card | Autocast on both wearer and attacker when receiving damage | |
Silence | Brilight Card | - |
Disguise Card | Chance increases if wearer has 77 or higher base VIT | |
Sleep | Demon Pungus Card | - |
Skel Prisoner Card | Chance increases if Skeleton Card is also equipped | |
Stone Curse | Dark Frame Card | - |
Pest Card | Chance increases if wearer has 77 or higher base INT | |
Stun | Majorous Card | - |
Rybio Card | Chance increases if wearer has 77 or higher base DEX |
Weapon Card Combinations
The best possible card combinations for a certain weapon is the combination most specifically targeted at the monster it is designed for. Since all monsters have a size, element, and race, a weapon combining aspects targeted for each property of the monster will have the most effect. For example, a Double Fisher Double Saharic Mace. Fisher (Flora Card) does 20% more damage to fish, and saharic (Drainliar Card) does 20% more to water element. In all the weapon does 140% x 140%, or 196%, damage to a monster with both water and fish properties. A quad fisher or quad saharic would only do 180% damage. Adding a third card for size would potentially further strengthen the weapon, at the cost of universal use.
Abysmal Knight Card is an exception to this rule because it adds 25% more damage, higher than Hydra Card and its friends. Therefore one of the best card combination for MVP is 4 Abysmal Knight Card. The total is 100% more damage, which means your attacks will do 200% damage.
Such weapons are best aimed at certain monsters that a player intends to hunt. Stronger card combinations result in reduced global use. Also, since lower level weapons have more slots than higher ones, for card combinations it is generally more useful to have more slots (and thus more cards) than the increased ATK of higher level weapons.
"High Upgrade Level" Cards
These cards will increase a certain stat by a certain amount, then increase it further if the equipment it is placed into has an upgrade level of 9 or above. Each of these cards fit into a different equipment type. Often, these cards are the best to place into a highly upgraded piece of equipment, because they can increase stats beyond what other cards can do.
Card | Stat Increased | Boost at +9/+10 Equipment | Prefix | Equipment Type |
---|---|---|---|---|
Apocalypse | +2 VIT | +800 Max HP | Prime | Armor |
Carat | +2 INT | +150 Max SP | Maestro | Headgears |
Firelock Soldier | +2 STR | +10% Max HP and Max SP | Superior | Footgear |
Freezer | Max HP + 300 | Bash damage + 10% | Sword-Master's | Footgear |
Nine Tail | +2 AGI | +20 Flee | De Luxe | Garments |
Orc Baby | +10 Flee 10% Neutral tolerance |
Additional +5 Flee Additional 5% Neutral tolerance |
Extra High Level | Garments |
Sting | +2 DEF | +5 MDEF | Supreme | Shield |
"Low Upgrade Level" Cards
These cards, similar to the "High Level" cards, give a certain status increase and an additional boost. However, the additional increase is only applicable if the equipment the card is slotted into has an upgrade level of below 5.
Card | Stat Increased | Boost at less than +5 Equipment | Equipment Type |
---|---|---|---|
Blue Acidus | +40 Max SP | Additional +40 Max SP, +5% SP Recovery |
Headgears |
Gold Acidus | +4% Max SP, +4% Max HP |
Additional +4% Max SP, +4% Max HP, +5% SP Recovery |
Footgear |
Kavach Icarus | +10 Flee | Additional +10 Flee, +1 Perfect Dodge |
Garment |
Elemental Armor Cards
The following cards will endow your armor with a certain element; and thus your character as well. These can be useful to benefit from certain resistances of elements, such as using a fire element armor to resist fire element attacks. Note that only the character's property changes; attacks do not gain an element. They all go into Armor.
Note that the elements are all of level 1, for example Angeling card will give the Holy 1 element.
Element (level 1) | Card | Prefix or Suffix |
---|---|---|
Holy | Angeling | Holy |
Ghost | Ghostring | Ghost |
Poison | Argiope | Poisoning |
Undead | Evil Druid | Deadly |
Fire | Pasana | of Ifrit |
Water | Swordfish | Aqua |
Wind | Dokebi | of Zephyrus |
Earth | Sandman | of Gnome |
Shadow | Bathory | Evil |
Stat Switching Cards
The following cards increase a certain stat, dependent on the amount of a different stat. Each card increases a stat by 1 for every 18 points in another. All of these cards go into Armor.
Note that the compared stat only calculates the base points; bonuses from job levels, buffs or other equipment does not apply.
Card | Increased Stat (+1 for each 18 base points in Compared Stat) |
Compared Stat | Suffix |
---|---|---|---|
Venatu Card | LUK | AGI | of Luck Switching |
Egnigem Cenia Card (non-MVP) | STR | INT | of Power Switching |
Ancient Mimic Card | AGI | LUK | of Agility Switching |
Dame of Sentinel Card | DEX | VIT | of Dexterity Switching |
Mistress of Shelter Card | INT | STR | of Intelligence Switching |
Obsidian Card | VIT | DEX | of Vital Switching |
Food-Dropping Cards
The following accessory cards cause level 3 food items to drop at a 0.5% chance when monsters of certain races are killed with physical attacks.
Food | Card | Required Race of Monster | Prefix or Suffix |
---|---|---|---|
Tentacle Cheese Gratin (AGI) | Anopheles Card | Insect | of Value |
Fried Sweet Potato (LUK) | Baroness of Retribution Card | Angel | Snack |
Bomber Steak (STR) | Gremlin Card | Brute | Health |
Honey Herbal Tea (INT) | Dragon Egg Card | Dragon | Drink |
Fruit Mix (DEX) | Grove Card | Formless | Sweet |
Clam Soup (VIT) | Armeyer Dinze Card | Fish | Stamina |
Box-Dropping Cards
The following accessory cards cause various ‘box’ items to drop at a low chance when monsters of certain races are killed.
Box | Card | Box Effect | Required Race of Monster | Prefix or Suffix |
---|---|---|---|---|
Box of Drowsiness | Sleeper Card | Increases MATK by 20 for 60 seconds | Fish | of Siesta |
Box of Resentment | Raydric Archer Card | Increases ATK by 20 for 60 seconds | Demon | of the Spooky Night |
Box of Gloom | Cloud Hermit Card | Uses level 1 Improve Concentration | Plant | Dark Sky |
Box of Storms | Stem Worm Card | Endows the user's weapon with the water property for 3 minutes | Brute | Monsoon |
Box of Sunlight | Jing Guai Card | Enables hidden enemies to be seen for 30 seconds | Angel | of Dawn |
Box of Thunder | Gargoyle Card | Increases the user's movement speed for 20 seconds | Insect | of Serenity |
Box of Panting | Orc Archer Card | Restores 9% of maximum SP, but has a 30% chance to silence the user for 30 seconds | Demi Human | Desirable |
Giggling Box | Wraith Card | Restores 9% of Maximum HP, but has a 30% chance to curse the user for 30 seconds | Undead | of Last Laugh |
Added Stats for Upgrade Cards
The following cards increase a certain stat by 1 for each upgrade level of the equipment it is slotted into. However, it also reduces it for a fixed amount. Thus in order for the card to be useful, the equipment must be highly upgraded.
Note that a similar card for DEX is not available.
Stat (+1 for each upgrade) | Card | Base Reduction | Prefix or Suffix | Equipment Type |
---|---|---|---|---|
STR | Seyren Windsor Card | -6 STR | of Lost Power | Headgear |
VIT | Dimik Card | -5 VIT | Weakening | Armor |
INT | Despero of Thanatos Card | -6 INT | Stupidity | Shield |
LUK | Green Maiden Card | -6 LUK | Cursed | Garment |
AGI | Odium of Thanatos Card | -5 AGI | of Slowness | Footgear |
Magic Skill Buff Cards
The following cards work as buffs for various Magician, Wizard, and High Wizard skills. These cards are all for weapons, and thus can be multiplied in strength by placing several in one weapon. However, when the weapon is unequipped, 50 SP will be consumed.
Card | Skills Buffed | Damage Increase | Prefix or Suffix |
---|---|---|---|
Death Word Card | Napalm Beat, Soul Strike, Napalm Vulcan |
5% | Soul |
Hill Wind Card | Thunderstorm, Jupitel Thunder, Lord of Vermilion |
5% | Sylph |
Laurell Weinder Card | Frost Nova, Storm Gust |
3% | Undine |
Pitman Card | Earth Spike, Heaven's Drive |
5% | Gnome |
Red Ferus Card | Fire Pillar, Meteor Storm |
5% | Salamander |
Magic Resist Cards
The following cards increase MDEF and some also increase DEF. These bonuses, however, only apply if the equipment they are slotted into are upgraded to +5 or less. They each go into a different equipment type, but all have the suffix of magic resist.
Card | Effect | Prefix or Suffix | Equipment Type |
---|---|---|---|
Gibbet Card | +5 MDEF | of Magical Immunity | Headgear |
Goat Card | +5 MDEF, +2 DEF | Spell-Proof | Armor |
Arclouze Card | +3 MDEF, +2 DEF | Magic-Proof | Shield |
Kapha Card | +8 MDEF | Magically Shielded | Garment |
Megalith Card | +7 MDEF | of Mystical Resistance | Footgear |
Race Drain SP Cards
The following weapon cards gives you 5 SP when the monster of the specified race dies with a physical attack. The cards also drain 5 SP from you if the weapon is unequipped.
Race | Card | Prefix or Suffix |
---|---|---|
Demi Human | Phendark Card | Soul Gain |
Brute | Nereid Card | of Beast Soul Eater |
Insect | Gig Card | of Insect Soul Eater |
Formless | Tri Joint Card | Power Draining |
Demon | Diabolic Card | of Demon Soul Eater |
Undead | Zombie Master Card | of Undead Soul Eater |
Fish | Beetle King Card | of Marine Soul Eater |
Plant | Caterpillar Card | of Plant Soul Eater |
Dragon | Driller Card | of Dragon Soul Eater |
Angel | False Angel Card | of Angel Soul Eater |
Items in Ragnarok Online | |
---|---|
Equipment | Armor • Headgear • Weapons (Weapon Materials) • Garments • Footgear • Accessories • Equipment Sets • Skill Equipment |
Cards | Card Reference • Card Sets |
Item Mixing | Juice Ingredients • Potion Ingredients • Dye Ingredients • Tame Ingredients • Headgear Ingredients (Headgear Quests) • Pet Equipment • Counteragent and Mixture Quest |
Quest Items • Healing Items • Autocast |