Individual Loot Roll

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Revision as of 23:01, 12 January 2025 by Alfeditor (talk | contribs) (→‎Active maps)
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Some zones (mostly endgame) have had their loot buffed to be rolled for each party member individually, meaning whenever a monster dies each player will be awarded loot as if they killed that monster solo.

Limitations

For individual loot to be in effect party loot settings must be set to each take.

You can only receive loot from monsters that die within 15x15 range of your character. The last attack/hit by the mob must be on someone in the party, which means that the tank must be in the party to roll individual loot.

Active maps

There are two map types that roll individual loot for each member in the party, and maps that roll individual loot for up to 6 unique members (or more if specified) in the party. The following rules for the maps that roll individual loot for up to 6 members in the party:

  • include characters within 15x15 range from monsters.
  • exclude or skip characters that is dual-client.
  • count the characters from top to bottom party list.
  • only the killer and first or top 5 (unless specified) characters in a party receive loot.

Full party maps

Up to 6 (or more if specified) member maps

Or more if specified.