Amplify Magic Power
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Amplify Magic Power | |
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Type: | Supportive Skill |
Levels: | 10 (Selectable) |
SP Cost: | (10 + Skill Level x 4) |
Cast Time: | 0.7 seconds (Non-reducible) |
Cast Delay: | Animation |
Duration: | 30 seconds or next cast skill |
Target: | Self |
Status Icon: | |
Prerequisites | |
None |
Description
Amplify Magic Power (Alt: Mystical Amplification) is a 2nd class supportive skill available as High Wizard. It amplifies the magic attack of the next offensive skill.
Skill Level | MATK increase | SP cost |
---|---|---|
1 | 5% | 14 |
2 | 10% | 18 |
3 | 15% | 22 |
4 | 20% | 26 |
5 | 25% | 30 |
6 | 30% | 34 |
7 | 35% | 38 |
8 | 40% | 42 |
9 | 45% | 46 |
10 | 50% | 50 |
Notes
- The effect ends immediately upon casting another offensive skill.
- When this happens, all active spells lose their Amplification.
- The Amplified magic attack strength applies to ALL active spells from the beginning of the cast of the Amplified skill.
- While under the effects of Magic Strings, if casting a spell with a duration like Storm Gust or Meteor Storm, using a pattern of SG-Amp-SG, rather than Amp-SG-Amp-SG, will result in similar damage while having less downtime.
Wizard & High Wizard | |
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2nd Class Skills |
Earth Spike • Fire Pillar • Frost Nova • Heaven's Drive • Ice Wall • Jupitel Thunder • Lord Of Vermillion • Meteor Storm • Quagmire • Sense • Sight Blaster • Sightrasher • Storm Gust • Water Ball |
Transcendent Skills |
Ganbantein • Gravitational Field • Mystical Amplification • Napalm Vulcan • Soul Drain • Stave Crasher |
Quests | Wizard Job Change Guide • Wizard Skill Quest • Rebirth Walkthrough |
Weapons | Rod |