Quagmire
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Quagmire | |
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Type: | Active Skill |
Levels: | 5 (Fixed) |
Cast Time: | None |
Cast Delay: | 1 second |
Target: | Ground |
Range: | 9 cells |
Area of Effect: | 5x5 |
Prerequisites | |
(Wizard) Heaven's Drive Lv. 1 |
Description
Quagmire is a 2nd class active skill available as Wizard and High Wizard. It changes an area on the ground into marshland that will reduce the Movement Speed, AGI, and DEX of enemies that walk through that area. There are limitations to these stat reductions. Quagmire cannot reduce the stats of monsters by more than 50%, and those of players by more than 25%. Quagmire will cancel certain buff effects from skills such as Increase AGI, Twohand Quicken, and Adrenaline Rush. One Wizard can create a maximum of 3 Quagmires at a time.
Skill Level | AGI/DEX Decrease | Duration | SP cost |
---|---|---|---|
1 | 10 | 5 sec | 5 |
2 | 20 | 10 sec | 10 |
3 | 30 | 15 sec | 15 |
4 | 40 | 20 sec | 20 |
5 | 50 | 25 sec | 25 |
Wizard & High Wizard | |
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2nd Class Skills |
Earth Spike • Fire Pillar • Frost Nova • Heaven's Drive • Ice Wall • Jupitel Thunder • Lord Of Vermillion • Meteor Storm • Quagmire • Sense • Sight Blaster • Sightrasher • Storm Gust • Water Ball |
Transcendent Skills |
Ganbantein • Gravitational Field • Mystical Amplification • Napalm Vulcan • Soul Drain • Stave Crasher |
Quests | Wizard Job Change Guide • Wizard Skill Quest • Rebirth Walkthrough |
Weapons | Rod |