Forging

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General

Blacksmith's can forge weapons from different materials. Different weapons require different materials. Additional properties, such as elements, may be added as well. Forged weapons do not have card slots and Rods, Bows, Instruments, Books, Katars and level 4 weapons cannot be forged.

For material lists, see Weapon Materials or they can also be found on the corresponding Smith skill: Smith Dagger, Smith Sword, Smith Two-handed Sword, Smith Axe, Smith Brass Knuckle, Smith Mace or Smith Spear.

When forging a weapon there are 3 available slots for modifying items. Items such as Flame Heart, Mystic Frozen, Rough Wind and Great Nature can be used to imbue the weapon with the Fire, Water, Wind and Earth elements respectively. A weapon may only have one element at a time and using more than one elemental stone will cause the forge to fail. Slots may also be fitted with Star Crumbs. One, two, and three Star Crumbs will (respectively) add +5, +10, and +40 seeking damage to all attacks from the weapon. The extra damage cannot miss and ignores defense.

Process

1. Make sure that all of the necessary items are in your inventory (not your cart). Then use the necessary hammer for the weapon level you wish to create. Once you click OK (or press enter) the hammer will disappear even if you quit.

2. A list of weapons you can forge will appear. Select the weapon you wish to create and continue.

3. A second window will appear detailing which items will be used up by the forging attempt. There are also 3 spaces to place Elemental Stones and/or Star Crumbs.

4. Drag and drop the extra materials from your inventory to the slots to add them to the weapon. Even if the forging attempt fails the items on the list as well as those in the slots will be lost.

5. If the forge is successful the newly created weapon will appear in your inventory.

Success Rate

Weapon Level 1 2 3
Base Success Rate -0% -20% -30%
Smith <weapon> Skill Level 1 2 3
Success rate bonus +10% +20% +30%
Anvil Anvil Oridecon Anvil Golden Anvil Emperium Anvil
Bonus +0% +3% +5% +10%
  • Forging success rate is decided by Forging Equipment, Skills, DEX, LUK and Job Level.
  • Forging equipment includes Anvil, Oridecon Anvil, Golden Anvil, Emperium Anvil, Iron Hammer, Golden Hammer and Oridecon Hammer.
    • Hammers are needed to start the forging process. Iron Hammers are used to forge level 1 Weapons, Golden Hammers are used to forge level 2 Weapons and Oridecon Hammers are used to forge level 3 Weapons.
    • Anvils are kept in the main inventory and increase the success rate. You cannot forge weapons with a weapon level higher than your smith <weapon> skill level.
  • In addition to the success rate bonus from the Blacksmith skill, Weaponry Research and Oridecon Research also affect (or should affect) the success rates of forging different weapons as well as which weapons are available to forge.
  • Each point of DEX and each point of LUK is believed to add 0.1% chance of successfully forging a weapon. For example, with 19 DEX and 1 LUK a Blacksmith would gain an additional 2% chance to forge a weapon after taking other factors into account.
  • Each Job Level is believed to add 0.2% to the overall success rate.
  • Using forging slots decreases the success rate of the forge attempt. An elemental stone takes off 20% and each Star Crumb takes off 15%.

Forge Calculator

A Forging Calculator can be found here.

Ranking System

For Forgers, there is a system in which you are ranked among all your peers who can make the most weapons.

  • Rank Point +1: For upgrading a level 1 weapon that you have forged to +10.
  • Rank Point +10: For successfully creating a level 3 weapon that contains 3 stones (either 2 Star Crumbs and an elemental stone, or 3 Star Crumbs).
  • Rank Point +25: For upgrading a level 2 weapon that you have forged to +10.
  • Rank Point +1000: For upgrading a level 3 weapon that you have forged to +10.

You can check Blacksmith ranks by using the /Blacksmith command. A weapon created by a ranked Blacksmith will deal an extra +10 seeking damage (pierces defense and never misses).

There is no requirement to remain on the top ten Blacksmith list to get this forging bonus. Once a Blacksmith reaches 1,000 points they permanently get the ranking bonus. See Ranking System Update.


Item Look & Feel

  • When a weapon is forged successfully its name will have the forger's name attached.
    Service Agreement's Sword
  • Normally the forger's name will appear in blue, however, if the character that forged the weapon has been deleted the forger's name is lost, and the weapon becomes nameless.
    Nameless's Sword
  • When imbued with an element the name of the element will appear before the Weapon's name and after the forger's name.
    Service Agreement's Fire Sword
  • When imbued with one or more Star Crumb the term 'Very' will appear before the forger's name for each Star Crumb used followed by 'Strong'.
    Very Very Very Strong Service Agreement's Sword
  • When imbued with both an element and Star Crumbs the weapon's name will follow the naming conventions in the order Star Crumbs, Forger, Element, and Weapon Name.
    Very Very Strong Service Agreement's Fire Sword
Crafting Articles
NPC Refinement and Socketing Refinement System • Socket Enchant • Card Desocketing
Blacksmith / Mastersmith Related Forging • Research Oridecon • Smith Axe • Smith Dagger • Smith Brass Knuckle • Smith Mace • Smith Spear • Smith Sword • Smith Two-handed Sword • Weaponry Research • Refining • Enchanted Stone Craft • Iron Tempering • Steel Tempering • Weapon Materials • Weapon Refine • HD Weapon Refine
Alchemist / Biochemist Related Cooking • Potion Creation • Learning Potion • Pharmacy