Gunslinger
|
|
Job Base: |
Novice
|
Job Type: |
Extended
|
Changes At: |
Einbroch
|
Number of Skills: |
22
|
Total Skill Points: |
133
|
Total Quest Skills: |
0
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+4 |
+1 |
+1 |
+2 |
+9 |
+7
|
Overview
Gunslingers are flashy and confident New Age warriors that rely on a wide array of guns and powerful skills to deal as much damage as possible to their enemies in a short amount of time. Gunslingers are always looking for a chance to show off their talent. Bored with only target practice in smoggy Einbroch, gunslingers have decided to take up adventuring, like so many from the Rune-Midgarts Kingdom, to live a life of excitement and fame. Unlike traditional classes, Gunslingers do not have a second class to change to (As of yet) but instead are allowed 70 job levels. This can allow for a range of unique (hybrid and specialized) skill sets in the Gunslinger tree.
Jobchange Guide
{{::Gunslinger Job Change Guide}}
Skills
Skill |
Description |
Levels |
Type
|
|
The most basic Gunslinger skill. Increases HIT and ASPD when equipped with a gun. |
10
|
Passive
|
|
Increases HIT and attack range when using guns. |
10
|
Passive
|
|
Flips a coin, and upon success, the user will gain a coin. Upon failure, the user loses a coin. |
5
|
Supportive
|
|
Consumes 4 coins to boost the caster's HIT by 20, as well as DEX and AGI by 4 for one minute. |
1
|
Supportive
|
|
Consumes 4 coins to increase the caster's ATK by 100, and ASPD by 15% for one minute. |
1
|
Supportive
|
|
A buff skill that consumes 2 coins. Reduces HIT by 30, damage dealt by long-range attacks by 20% and increases FLEE by 30. Lasts 20 seconds. |
1
|
Supportive
|
|
Uses 1 Coin to deal 500% damage to Demi Human and Brute enemies. Has a 0.1% chance to inflict Coma status. |
1
|
Offensive
|
|
Uses 1 coin to shoot an enemy three times, dealing 450% total damage. |
1
|
Offensive
|
|
Uses 1 coin to launch a Ghost-property attack that does not consume any bullets. |
1
|
Offensive
|
|
Uses a single coin to Stun an enemy. The closer the enemy, the higher the success rate. |
1
|
Supportive
|
|
Use up to 5 coins to deal damage to an enemy while reducing the target's DEF stat. |
1
|
Supportive
|
|
When normally attacking, adds the chance of dealing double damage. |
10
|
Passive
|
|
Rapidly fires 5 bullets at an enemy. |
10
|
Offensive
|
|
Sprays a surrounding area full of lead, hitting enemies anywhere from 0 to 10 times. |
10
|
Offensive
|
|
Greatly boosts ASPD when casted, at the cost of movement speed and Flee. Must be used with a Gatling-type weapon. |
1
|
Supportive
|
|
Take aim with a Pistol or Rifle on a target to deal significant target. |
10
|
Offensive
|
|
Aim at an enemy's appendages to reduce their offensive capabilities. |
5
|
Supportive
|
|
Fires a bullet that is capable of piercing defenses while causing the Bleeding status. |
5
|
Offensive
|
|
Fires a blast strong enough to knock back a target 5 cells. |
10
|
Offensive
|
|
Sprays a round of 10 bullets at a single target. |
10
|
Offensive
|
|
Cover an area with intense fire. Uses 5 bullets. |
10
|
Offensive
|
|
Launches a grenade onto the ground that acts like a mine. |
10
|
Offensive
|
Job Bonuses
Job Bonus
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9
|
STR
|
32 |
41 |
50 |
64 |
|
|
|
|
|
AGI
|
59 |
|
|
|
|
|
|
|
|
VIT
|
60 |
|
|
|
|
|
|
|
|
INT
|
52 |
61 |
|
|
|
|
|
|
|
DEX
|
1 |
6 |
11 |
17 |
25 |
36 |
45 |
55 |
62
|
LUK
|
2 |
4 |
12 |
21 |
31 |
51 |
63 |
|
|