Mild Wind
		
		
		
		
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| Type: | Active Skill | 
| Levels: | 7 (Selectable) | 
| SP Cost: | 20/50 | 
| Duration: | 10 min | 
| Target: | Self | 
| Prerequisites | |
| Kihop Lv. 5, Peaceful Rest Lv. 5, Enjoyable Rest Lv. 5 | |
Skill Description
Endows players weapon (or fists) with an element based on the level of Mild Wind used. Also effects the element of Soul Linker's Estun, Estin, and Esma.
| Level | SP Cost | Element | Icon | 
|---|---|---|---|
| 1 | 20 | Earth | |
| 2 | 20 | Wind | |
| 3 | 20 | Water | |
| 4 | 20 | Fire | |
| 5 | 50 | Ghost | |
| 6 | 50 | Shadow | |
| 7 | 50 | Holy | 
Notes
- This skill activates like Endure, where using the skill automatically endows the level you used (instead of enchant poison, which forces you to choose a target). Thus, to endow different elements, you must hotkey the different levels of Warm Wind.
 - Overrides Enchant Poison element change but keeps its chance of inflicting poison status. However, if enchant poison expires before Warm Wind does, your element returns to neutral.
 
