Homunculus

From Project Alfheim Wiki
Jump to navigation Jump to search

Homunculus Changes

Autoloot Disabled

Homunculus do not autoloot if they deal more than 50% of the damage to a mob. Alchemist's have been Greed as compensation.

Experience Gain

Homunculus may get 10% of the master's experience if the master kills the monster, or is in an exp share party and a party member kills the monster. The portion of experience the homunculus gets for its own contribution is still in relation to the percentage of damage it did to the monster.

Job Experience

The homunculus no longer reduces the master's job experience in relation to the percentage of damage dealt by the homunculus.

Restrictions

Homunculus kills will stop granting experience after 3 minutes of inactivity. Any kill where the homunculus deals the majority of damage will have autoloot disabled.

Obtaining a Homunculus

The player must be an Alchemist or Biochemist and must go through the Bioethics.png Bioethics Quest to unlock the appropriate skill required to create a homunculus. After learning this quest skill, the player will gain access to the rest of the homunculus related skills.

To call out a Homunculus, an 7142.png Embryo is required. These can be purchased from other Alchemists or self-made. In order to make an 7142.png Embryo, an Alchemist must use the Skill Pharmacy.png Prepare Potion with the following materials purchasable from the Al De Baran Alchemist guild:

  • 7141.png Dew of Yggdrasil
  • 7140.png Seed of Life
  • 7143.png Glass Tube
  • 7134.png Medicine Bowl
  • 7144.png Potion Creation Guide (Not Consumed)

Success rates of creating 7142.png Embryo are affected mainly by the Alchemist's DEX and LUK.

Once an 7142.png Embryo is obtained, use the skill Call Homunculus.png Call Homunculus to summon the Homunculus. Even though it is not completely proven, it is a popular superstition that the creator of the 7142.png Embryo stats plays in a role in the probability of summoning each Homunculus.

Name Unevolved Form Evolved Form Type Food Skills
Amistr Amistr.gif Amistr2.gif Amistr e.gif Amistr e2.gif HP/DEF
Brute
Neutral
912.png Zargon Castling.png Castling
Amistr Bulwark.png Amistr Bulwark
Adamantium Skin.png Adamantium Skin
Blood Lust.png Blood Lust
Vanilmirth Vanilmirth.gif Vanilmirth2.gif Vanilmirth e.gif Vanilmirth e2.gif MATK
Formless
Neutral
911.png Scell Caprice.png Caprice
Chaotic Blessings.png Chaotic Blessings
Instruction Change.png Instruction Change
Self-Destruction.png Self Destruction
Filir Filir.gif Filir2.gif Filir e.gif Filir e2.gif Flee/ASPD
Brute
Neutral
910.png Garlet Moonlight.png Moonlight
Flitting.png Flitting
Accelerated Flight.png Accelerated Flight
S.B.R.44.png S.B.R.44
Lif Lif.gif Lif2.gif Lif e.gif Lif e2.gif Support
Plant
Neutral
537.png Pet Food Healing Hands.png Healing Hands
Urgent Escape.png Urgent Escape
Brain Surgery.png Brain Surgery
Mental Charge.png Mental Charge

Homunculus Status and Skill Points

Homunculus have their own set of stats. They begin with a set amount upon calling it for the first time and raise each level randomly. The chance for each stat to increase is listed on their specific homunculus page. These stats are visible on the homunculus stat window (ALT+R).

Calculations

  • ATK
    • Min ATK = STR + [STR(Rounded down to the nearest multiple of 10) / 10]2 + DEX
    • Max ATK = STR + [STR(Rounded down to the nearest multiple of 10) / 10]2 + Max(STR + Level, DEX)
  • MATK = INT + [INT(Rounded down to the nearest multiple of 5) / 5]2
  • HIT = Level + DEX
  • DEF
    • Armor DEF = [Level / 10] + [VIT / 5]
    • VIT DEF = VIT - 1
  • MDEF = [Level / 10] + [INT / 5]
  • FLEE = Level + AGI
  • ASPD = 200 - (Delay / 10) + ([4 * Delay * AGI / 1000] + [Delay * DEX / 1000]) / 10

Evolution

New homunculus begin with 20 intimacy (Awkward).

Homunculi can evolve by using a 12040.png Stone of Sage (double click it) when the homunculus' intimacy is Loyal. The homunculus will gain a random bonus of 1-10 for each of their stats, increased HP and SP, and change sprite to their evolved form.

After evolving, the homunculus' intimacy resets to 10 (Hate). Once its intimacy reaches 910 again, its fourth skill will be unlocked.

Intimacy

Homunculus intimacy levels will not show on the homunculus window. Type @hominfo to see homunculus intimacy.

Every 60 seconds, the homunculus' hunger will go down by 1.

Feeding a homunculus affects its intimacy. Below is a table that displays the amount of intimacy gained or lost from feeding based on its hunger.

Hunger Intimacy
Starving at 1%~10% -1 every 60 secs
1%~10% 1.5
11%~25% 3
26%~75% 2.25
76%~90% -0.05
91%~100% -0.5
Intimacy Status
1-3 Hate with Passion
4-10 Hate
11-100 Awkward
101-250 Shy
251-750 Neutral
751-910 Cordial
911-1000 Loyal

FAQ

Q: My Filir doesn't cast Moonlight while approaching a monster

A: The AzzyAI Config Utility setup for the Default monster in Homunculus Tactics tab sometimes resets the setting for Debuff to Never. Change the Debuff dropdown menu to Any and it will work again. This issue only happens to the Default monster, and happens occasionally when you change anything in the Homunculus Tactics tab and then apply settings. If you are experiencing this, if you change anything in the Homunculus Tactics tab reselect Any for the Default monster's Debuff dropdown menu and then click apply settings.

Q: My Homunculus doesn't automatically cast offensive skills against MVP monsters

A: The AzzyAI that comes with AlfheimRO has default Homunculus Tactics for MVPs that prevent it from accidentally rude attacking, you may change these in the Homunculus Tactics on a per MVP basis, or manually cast offensive skills.

Q: How do I use AzzyAI?

A: Type /hoai and ensure the message reads "Homunculus has been customized". If your homunculus is already called, rest and call it again to take effect of the customization.