Ninja
|
|
Job Base: |
Novice
|
Job Type: |
Extended
|
Changes At: |
Amatsu
|
Number of Skills: |
23
|
Total Skill Points: |
175
|
Total Quest Skills: |
0
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+1 |
+8 |
+1 |
+5 |
+6 |
+4
|
Overview
Ninjas have three types of attacks: magical attacks, throwing attacks, and "stealth" attacks. The main weapons are Daggers and Huuma Shurikens, large shurikens that can be thrown using the skill Throw Huuma Shuriken. Ninjas can also endow themselves with several different abilities: Cicada Skin Shed and Mirror Image prevents almost all non-magical damage from harming them. Flip Tatami gives the same protection from ranged attacks as Pneuma for three seconds so long as he or she does not change position and also knocks surrounding monsters away. Ninja Aura is a self buff that adds +5 STR and +5 INT, as well as allowed Mirror Image and Killing Strike to be used.
Ninjas and Gunslingers are expanded classes and cannot rebirth or be adopted. Because of this, Ninjas and Gunslingers are granted 69 skill points to distribute.
Jobchange Guide
See Ninja Job Change Guide for information.
Ammunition & Catalysts
Ninjas have two types of ammunition: Shuriken and Kunai. In addition, certain Ninja skills require catalysts that can only be purchased in Amatsu.
Shuriken
Used for the skill Throw Shuriken. The bonus damage added by the skills Dagger Throwing Practice and Throw Shuriken act like mastery bonuses and therefore bypass normal defense. It will also hit, even if the Ninja would normally miss it's target.
See Shuriken for a list of available Shurikens.
Kunai
Used for the skill Throw Kunai. The damage done by Kunai also bypasses most the enemies defense and will hit, even if the Ninja would normally miss. Also, Kunai have to be manufactured, unlike Shuriken which can be purchased from the NPC directly. Only Ninjas can make Kunai through an NPC at the Ninja Guild in Amatsu.
See Kunai for a list of available Kunai.
Catalysts
Catalyst Stones are needed to cast various magic-type Ninja skills and to manufacture Kunai.
Skills
Ninjas have three primary branches of skills: Throwing, Deception, and Magic. Ninjas can master one branch or mix elements from two branches. They also have the sub-branch with supportive skills and an "Ultimate" skill. Throwing skills rely on the user's STR for damage, while Magic skills use INT, meaning that these two branches are rarely mixed. Deception is a mix of evasion skills and attack skills, and usually, all Ninja builds will include Cicada Skin Shed due to its usefulness in avoiding attacks.
Skill |
Description |
Levels |
Type
|
|
Gives a Weapon Mastery-type damage bonus to Throw Shuriken. |
10
|
Passive
|
|
Throw a Shuriken to deal small damage with little delay. |
10
|
Offensive
|
|
Throw a Kunai to deal three hits. |
5
|
Offensive
|
|
Use a Huuma Shuriken to strike all targets in a 3x3 area around the target. |
5
|
Offensive
|
|
Throw a random amount of zeny at the target to deal DEF-piercing damage. |
10
|
Offensive
|
|
Deal damage and knockback nearby enemies, and create the Pneuma effect on one cell of the ground. |
5
|
Offensive
|
|
Instantly move to a target cell from Hiding status. (But not through solid obstacles.) |
5
|
Active
|
|
Strike a target and enter the Hiding status. |
10
|
Offensive
|
|
From the Hiding status, instantly move to target and strike them with a chance for a critical hit. |
5
|
Offensive
|
|
Evade up to three physical attacks, each moving the Ninja away from the attacker. |
5
|
Active
|
|
Evade up to five physical attacks without the pushback that Cicada Skin Shed has. |
10
|
Active
|
|
Attack a single target with Fire-element damage. |
10
|
Offensive
|
|
Create a 5x5 field of fire that stalls enemies and rapidly deals Fire-element damage. |
10
|
Offensive
|
|
Summon a flaming dragon to deal Fire-element damage to all enemies in the 5x5 area around the target. |
5
|
Offensive
|
|
Attack a single target with Water-element damage. |
10
|
Offensive
|
|
Create a field of water that slows down all enemies except for other Ninjas. |
10
|
Active
|
|
Summon down a block of ice to deal Water-element damage to nearby enemies, with a chance of freezing them. |
5
|
Offensive
|
|
Attack a single target with up to Wind-element damage. |
10
|
Offensive
|
|
Summon down a lightning bolt to strike all nearby enemies for Wind-element damage. |
10
|
Offensive
|
|
Strike all targets within a 3-cell-wide path to the target with Wind-element damage. |
5
|
Offensive
|
|
Sacrifice a small amount of HP to increase INT and STR, and allow the casting of Mirror Image and Killing Stroke. |
5
|
Active
|
|
Passively increases SP recovery speed when not moving. |
10
|
Passive
|
|
Reduce the Ninja's HP to 1 in order to deal a strong blow to a single target. |
10
|
Offensive
|
Job Bonuses
Job Bonus
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8
|
STR
|
59 |
|
|
|
|
|
|
|
AGI
|
1 |
2 |
12 |
21 |
31 |
41 |
51 |
61
|
VIT
|
60 |
|
|
|
|
|
|
|
INT
|
20 |
29 |
42 |
50 |
62 |
|
|
|
DEX
|
11 |
22 |
32 |
43 |
53 |
63 |
|
|
LUK
|
30 |
40 |
52 |
64 |
|
|
|
|
Ninjas can use Concentration and Awakening Potions, but cannot use Berserk Potions.