Gunslinger
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|
Job Base: |
Novice
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Job Type: |
Expanded
|
Changes At: |
Einbroch
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Number of Skills: |
22
|
Total Skill Points: |
133
|
Total Quest Skills: |
0
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+4 |
+1 |
+1 |
+2 |
+9 |
+7
|
Overview
Gunslingers are flashy and confident New Age warriors that rely on a wide array of guns and powerful skills to deal as much damage as possible to their enemies in a short amount of time. Gunslingers are always looking for a chance to show off their talent. Bored with only target practice in smoggy Einbroch, gunslingers have decided to take up adventuring, like so many from the Rune-Midgarts Kingdom, to live a life of excitement and fame. Unlike traditional classes, Gunslingers do not have a second class to change to (As of yet) but instead are allowed 70 job levels. This can allow for a range of unique (hybrid and specialized) skill sets in the Gunslinger tree.
Jobchange Guide
1. After reaching Job Level 10 as a Novice and allocating all your skill points, go to the Gunslinger's guild at the left side of the Einbroch Tower einbroch130197.
2. Talk to the Guild Master, and he will have you complete an application.
3. On Alfheim, this is literally the only step you have to do, and there is no vetting process. Master Miller explains how irresponsible it is to just make you a gunslinger without testing you, but he does. You will receive:
Alfheim Mechanics Changes
1.) Grenade Launchers consume bullets instead of "Spheres".
2.) Gunslinger can rebirth into Night Watch upon hitting 99/70 like other pre-trans classes.
Skills
Skill |
Description |
Levels |
Type
|
|
The most basic Gunslinger skill. Increases HIT and ASPD when equipped with a gun. |
10
|
Passive
|
|
Increases HIT and attack range when using guns. |
10
|
Passive
|
|
Flips a coin, and upon success, the user will gain a coin. Upon failure, the user loses a coin. |
5
|
Supportive
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|
Consumes 4 coins to boost the caster's HIT by 20, as well as DEX and AGI by 4 for one minute. |
1
|
Supportive
|
|
Consumes 4 coins to increase the caster's ATK by 100, and ASPD by 15% for one minute. |
1
|
Supportive
|
|
A buff skill that consumes 2 coins. Reduces HIT by 30, damage dealt by long-range attacks by 20% and increases FLEE by 30. Lasts 20 seconds. |
1
|
Supportive
|
|
Uses 1 Coin to deal 500% damage to Demi Human and Brute enemies. Has a 0.1% chance to inflict Coma status. |
1
|
Offensive
|
|
Uses 1 coin to shoot an enemy three times, dealing 450% total damage. |
1
|
Offensive
|
|
Uses 1 coin to launch a Ghost-property attack that does not consume any bullets. |
1
|
Offensive
|
|
Uses a single coin to Stun an enemy. |
1
|
Supportive
|
|
Use up to 5 coins to deal damage to an enemy while reducing the target's DEF stat. |
1
|
Supportive
|
|
When normally attacking, adds the chance of dealing double damage. |
10
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Passive
|
|
Rapidly fires 5 bullets at an enemy. |
10
|
Offensive
|
|
Sprays a surrounding area full of lead, hitting enemies anywhere from 0 to 10 times. |
10
|
Offensive
|
|
Greatly boosts ASPD when casted, at the cost of movement speed and Flee. Must be used with a Gatling-type weapon. |
1
|
Supportive
|
|
Take aim with a Pistol or Rifle on a target to deal significant target. |
10
|
Offensive
|
|
Strips player of their weapon and forces monsters basic attacks to miss at a 35% rate. |
5
|
Supportive
|
|
Fires a bullet that is capable of piercing defenses while causing the Bleeding status. |
5
|
Offensive
|
|
Fires a blast strong enough to knock back a target 5 cells. |
10
|
Offensive
|
|
Sprays a round of 10 bullets at a single target. |
10
|
Offensive
|
|
Cover an area with intense fire. Uses 5 bullets. |
10
|
Offensive
|
|
Launches a grenade onto the ground that acts like a mine. |
10
|
Offensive
|
Job Bonuses
Job Bonus
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9
|
STR
|
32 |
41 |
50 |
64 |
|
|
|
|
|
AGI
|
59 |
|
|
|
|
|
|
|
|
VIT
|
60 |
|
|
|
|
|
|
|
|
INT
|
52 |
61 |
|
|
|
|
|
|
|
DEX
|
1 |
6 |
11 |
17 |
25 |
36 |
45 |
55 |
62
|
LUK
|
2 |
4 |
12 |
21 |
31 |
51 |
63 |
|
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