Difference between revisions of "Full Adrenaline Rush"

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| type = Active
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| type = Supportive
| levels = 1
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| levels = 5 (Selectable)
 
| prereqs = ([[Blacksmith]]) [[Adrenaline Rush]] Lv. 5  
 
| prereqs = ([[Blacksmith]]) [[Adrenaline Rush]] Lv. 5  
 
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== Description ==
 
== Description ==
'''Full Adrenaline Rush''' (Alt: ''Advanced Adrenaline Rush'') is a 2nd class supportive skill available as [[Blacksmith]] and [[Whitesmith]], if they are under the effects of [[Blacksmith Spirit]]. The smith must have learned [[Adrenaline Rush]] Level 5 in order for this skill to appear. It increases [[ASPD]] of the caster and all party members except those using long-range weapons. Blacksmiths get a 30% increase reduction, while other classes get 25%.
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'''Full Adrenaline Rush''' (Alt: ''Advanced Adrenaline Rush'') is a 2nd class supportive skill available as [[Blacksmith]] and [[Whitesmith]]. It increases [[ASPD]] of the caster and all party members except those using long-range weapons. Blacksmiths get a 30% increase, while other classes get 25%. If the Blacksmiths are equipped with an [[Axe]], [[ASPD]] is increased by an additional 10%. Party members using a long-range weapon, get 10 [[CRIT]] instead of the [[ASPD]] bonus.
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== Notes ==
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* The skill was previously obtained by being under the effects of [[Blacksmith Spirit]], but as of [[Patch A.3.6]], it has been added directly to [[Blacksmith]]s skill tree.
  
 
{{Navbox Blacksmith}}
 
{{Navbox Blacksmith}}

Revision as of 19:21, 2 August 2024


Full Adrenaline Rush.png Full Adrenaline Rush
Full Adrenaline Rush Info.gif
Type: Supportive Skill
Levels: 5 (Selectable)
SP Cost: 64
Cast Time: None
Cast Delay: ASPD
Duration: 150 seconds
Target: Self & Party Members
Area of Effect: Screen-wide
Status Icon: I AdrenalineRush.png
Prerequisites
(Blacksmith) Adrenaline Rush Lv. 5

Description

Full Adrenaline Rush (Alt: Advanced Adrenaline Rush) is a 2nd class supportive skill available as Blacksmith and Whitesmith. It increases ASPD of the caster and all party members except those using long-range weapons. Blacksmiths get a 30% increase, while other classes get 25%. If the Blacksmiths are equipped with an Axe, ASPD is increased by an additional 10%. Party members using a long-range weapon, get 10 CRIT instead of the ASPD bonus.

Notes

Blacksmith & Whitesmith
2nd Class
Skills
Adrenaline Rush • Full Adrenaline Rush • Enchanted Stone Craft • Greed • Hammer Fall • Hilt Binding • Iron Tempering • Finding Ore • Oridecon Research • Maximize Power • Over Thrust • Skin Tempering • Smith Axe • Smith Dagger • Smith Brass Knuckle • Smith Mace • Smith Spear • Smith Sword • Smith Two-handed Sword • Steel Tempering • Weapon Perfection • Repair Weapon • Weaponry Research
Transcendent
Skills
Cart Boost • Cart Termination • Maximum Over Thrust • Melt Down • Weapon Refine • HD Weapon Refine • Cart Efficiency
Quests Blacksmith Job Change Guide • Blacksmith Skill Quest • Rebirth Walkthrough • Whitesmith Skill Quest
Weapons Axe • Mace