Difference between revisions of "Meteor Storm"
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| prereqs = ([[Wizard]]) [[Sightrasher]] Lv. 2, ([[Mage]]) [[Thunderstorm]] Lv. 1 | | prereqs = ([[Wizard]]) [[Sightrasher]] Lv. 2, ([[Mage]]) [[Thunderstorm]] Lv. 1 | ||
| quest = | | quest = | ||
− | | spcost = | + | | spcost = 20 ~ 64 |
| hpcost = | | hpcost = | ||
− | | time = | + | | time = 15 seconds |
− | | delay = 2 | + | | delay = (2 + Skill Level x 0.5) seconds |
− | | duration = 2 seconds + 0.5 | + | | duration = (2 seconds + Skill Level x 0.5) seconds |
| target = Ground | | target = Ground | ||
| range = Magic | | range = Magic | ||
Line 23: | Line 23: | ||
}} | }} | ||
== Description == | == Description == | ||
− | + | '''Meteor Storm''' is a 2nd class offensive skill available as [[Wizard]] and [[High Wizard]]. It summons meteors from the sky that will inflict [[Fire]] damage to nearby enemies. The meteors will fall on random spots within a 7x7 targeted cell area and each will damage enemies within a 7x7 cell range. Meteors that fall on the border of the targeted area cause damage 6 cells beyond the target area border, giving Meteor Storm the potential to damage enemies in a 13x13 cell range. Each meteor has a 100% [[MATK]] ratio per hit, and each hit has a chance to inflict the [[Stun]] status on the enemy. | |
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{| class="wikitable" | {| class="wikitable" | ||
− | !Skill Level || Meteors || Hits/Meteor || SP Cost | + | !Skill Level || Meteors || Hits/Meteor || Cast Delay || SP Cost |
|- | |- | ||
− | + | !1 | |
+ | |2 || 1 || 2 sec || 20 | ||
|- | |- | ||
− | + | !2 | |
+ | |3 || 1 || 3 sec || 24 | ||
|- | |- | ||
− | |3 || | + | !3 |
+ | |3 || 2 || 3 sec || 30 | ||
|- | |- | ||
− | |4 || | + | !4 |
+ | |4 || 2 || 4 sec || 34 | ||
|- | |- | ||
− | + | !5 | |
+ | |4 || 3 || 4 sec || 40 | ||
|- | |- | ||
− | + | !6 | |
+ | |5 || 3 || 5 sec || 44 | ||
|- | |- | ||
− | + | !7 | |
+ | |5 || 4 || 5 sec || 50 | ||
|- | |- | ||
− | + | !8 | |
+ | |6 || 4 || 6 sec || 54 | ||
|- | |- | ||
− | + | !9 | |
+ | |6 || 5 || 6 sec || 60 | ||
|- | |- | ||
− | + | !10 | |
+ | |7 || 5 || 7 sec || 64 | ||
|} | |} | ||
− | |||
− | Meteor Storm is one of a [[Wizard]]'s three major | + | === Applications === |
+ | Meteor Storm is one of a [[Wizard]]'s three major area of effect skills. As [[Fire]] element, it does heavy damage on [[Undead]] and [[Earth]] element targets. The additional chance to [[Stun]] gives it extra use in [[PvP]] scenarios, and so does its ability to be stacked; multiple Meteor Storms can be cast and constantly impact the same area, unlike [[Storm Gust]] and [[Lord of Vermilion]]. Unlike [[Storm Gust]], meteors do not hit a target unless the target is in the caster's line of sight when the meteor lands. | ||
− | Although powerful, Meteor Storm delivers less consistent damage. Which targets are actually hit by the meteors depends on where the meteors themselves hit. It is possible to cast Meteor Storm and fail to do any damage at all. Higher levels deliver more meteors, providing a more reliable damage source if one intends to use it often | + | Although powerful, Meteor Storm delivers less consistent damage. Which targets are actually hit by the meteors depends on where the meteors themselves hit. It is possible to cast Meteor Storm and fail to do any damage at all. Higher levels deliver more meteors, providing a more reliable damage source if one intends to use it often. |
− | == | + | == Notes == |
*Enemies toward the center of the casting circle will tend to get hit by the most meteors. When mobbing, try to place the mob in the center of the casting circle. | *Enemies toward the center of the casting circle will tend to get hit by the most meteors. When mobbing, try to place the mob in the center of the casting circle. | ||
− | *Meteors that fall on "null" cells of the map will still count against the total number of meteors that are to fall, while not actually hitting any enemies. | + | *Meteors that fall on "null" cells of the map will still count against the total number of meteors that are to fall, while not actually hitting any enemies. Avoid using this skill near map edges, or where the path is narrow. |
*Unlike [[Storm Gust]] and [[Lord of Vermillion]], Meteor Storm stacks; multiple casted skills will still continue to drop meteors, meaning that multiple Wizards can cast Meteor Storm on the same location without loss of efficiency. | *Unlike [[Storm Gust]] and [[Lord of Vermillion]], Meteor Storm stacks; multiple casted skills will still continue to drop meteors, meaning that multiple Wizards can cast Meteor Storm on the same location without loss of efficiency. | ||
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{{Navbox Wizard}} | {{Navbox Wizard}} |
Latest revision as of 15:56, 19 May 2024
Meteor Storm | |
---|---|
Type: | Offensive Skill |
Levels: | 10 (Selectable) |
SP Cost: | 20 ~ 64 |
Cast Time: | 15 seconds |
Cast Delay: | (2 + Skill Level x 0.5) seconds |
Duration: | (2 seconds + Skill Level x 0.5) seconds |
Target: | Ground |
Range: | Magic |
Area of Effect: | 7x7 |
Property: | Fire |
Status: | Stun |
Prerequisites | |
(Wizard) Sightrasher Lv. 2, (Mage) Thunderstorm Lv. 1 |
Description
Meteor Storm is a 2nd class offensive skill available as Wizard and High Wizard. It summons meteors from the sky that will inflict Fire damage to nearby enemies. The meteors will fall on random spots within a 7x7 targeted cell area and each will damage enemies within a 7x7 cell range. Meteors that fall on the border of the targeted area cause damage 6 cells beyond the target area border, giving Meteor Storm the potential to damage enemies in a 13x13 cell range. Each meteor has a 100% MATK ratio per hit, and each hit has a chance to inflict the Stun status on the enemy.
Skill Level | Meteors | Hits/Meteor | Cast Delay | SP Cost |
---|---|---|---|---|
1 | 2 | 1 | 2 sec | 20 |
2 | 3 | 1 | 3 sec | 24 |
3 | 3 | 2 | 3 sec | 30 |
4 | 4 | 2 | 4 sec | 34 |
5 | 4 | 3 | 4 sec | 40 |
6 | 5 | 3 | 5 sec | 44 |
7 | 5 | 4 | 5 sec | 50 |
8 | 6 | 4 | 6 sec | 54 |
9 | 6 | 5 | 6 sec | 60 |
10 | 7 | 5 | 7 sec | 64 |
Applications
Meteor Storm is one of a Wizard's three major area of effect skills. As Fire element, it does heavy damage on Undead and Earth element targets. The additional chance to Stun gives it extra use in PvP scenarios, and so does its ability to be stacked; multiple Meteor Storms can be cast and constantly impact the same area, unlike Storm Gust and Lord of Vermilion. Unlike Storm Gust, meteors do not hit a target unless the target is in the caster's line of sight when the meteor lands.
Although powerful, Meteor Storm delivers less consistent damage. Which targets are actually hit by the meteors depends on where the meteors themselves hit. It is possible to cast Meteor Storm and fail to do any damage at all. Higher levels deliver more meteors, providing a more reliable damage source if one intends to use it often.
Notes
- Enemies toward the center of the casting circle will tend to get hit by the most meteors. When mobbing, try to place the mob in the center of the casting circle.
- Meteors that fall on "null" cells of the map will still count against the total number of meteors that are to fall, while not actually hitting any enemies. Avoid using this skill near map edges, or where the path is narrow.
- Unlike Storm Gust and Lord of Vermillion, Meteor Storm stacks; multiple casted skills will still continue to drop meteors, meaning that multiple Wizards can cast Meteor Storm on the same location without loss of efficiency.
Wizard & High Wizard | |
---|---|
2nd Class Skills |
Earth Spike • Fire Pillar • Frost Nova • Heaven's Drive • Ice Wall • Jupitel Thunder • Lord Of Vermillion • Meteor Storm • Quagmire • Sense • Sight Blaster • Sightrasher • Storm Gust • Water Ball |
Transcendent Skills |
Ganbantein • Gravitational Field • Mystical Amplification • Napalm Vulcan • Soul Drain • Stave Crasher |
Quests | Wizard Job Change Guide • Wizard Skill Quest • Rebirth Walkthrough |
Weapons | Rod |