Difference between revisions of "Sign Quest"

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* This guide may be missing some important information. If you feel something is missing in this guide, [https://forums.warpportal.com/index.php?/topic/249265-request-from-players-sign-quest-updated-guide/ click here].
 
{{Quest Info
 
{{Quest Info
 
| levelreq = 50
 
| levelreq = 50
 
| joblevelreq =
 
| joblevelreq =
 
| classreq =  
 
| classreq =  
| itemreq = 100 {{item |id=914 Fluff}}, 50 {{item |id=7033 Poison Spore}}, 30 {{item |id=904 Scorpion Tail}}, 20 {{item |id=930 Rotten Bandage}}, 15 {{item |id=1038 Little Evil Horn}}, 10 {{item |id=1092 Empty Test Tube}}, 2 {{item |id=610 Yggdrasil Leaf}}, 10 {{item |id=511 Green Herb}}, Various Art Items, 10 {{item |id=526 Royal Jelly}}, 20 {{item |id=518 Honey}}, 30 {{item |id=948 Bear's Footskin}}, 1 {{item |id=520 Hinalle Leaflet}}, 1 {{item |id=708 Ment}}, 1 {{item |id=713 Empty Bottle}}, 5 {{item |id=612 Mini Furnace}}, 2 {{item |id=615 Oridecon Hammer}}, 1 {{item |id=988 Golden}} or {{item |id=989 Emperium Anvil}}, 1 {{item |id=2278 Mr. Smile}}, 10 {{item |id=1097 Worn Out Page}}, 1 {{item |id=2203 Glasses}}, 4 {{item |id=907 Resin}}, 12 {{item |id=953 Stone Heart}}, 375 {{item |id=7013 Coral Reef}}
+
| itemreq = {{Item List |id=914 |item=Fluff |simple=yes |num=100 }}<br>
 +
{{Item List |id=7033 |item=Poison Spore |simple=yes |num=50 }}<br />
 +
{{Item List |id=904 |item=Scorpion Tail |simple=yes |num=30 }}<br />
 +
{{Item List |id=930 |item=Rotten Bandage |simple=yes |num=20 }}<br />
 +
{{Item List |id=1038 |item=Little Evil Horn |simple=yes |num=15 }}<br />
 +
{{Item List |id=1092 |item=Empty Test Tube |simple=yes |num=10 }}<br />
 +
{{Item List |id=610 |item=Yggdrasil Leaf |simple=yes |num=2 }}<br />
 +
{{Item List |id=511 |item=Green Herb |simple=yes |num=10 }}<br />
 +
Various Art Items<br />
 +
{{Item List |id=526 |item=Royal Jelly |simple=yes |num=10 }}<br />
 +
{{Item List |id=518 |item=Honey |simple=yes |num=20 }}<br />
 +
{{Item List |id=948 |item=Bear's Footskin |simple=yes |num=30 }}<br />
 +
{{Item List |id=520 |item=Hinalle Leaflet |simple=yes |num=1 }}<br />
 +
{{Item List |id=708 |item=Ment |simple=yes |num=1 }}<br />
 +
{{Item List |id=713 |item=Empty Bottle |simple=yes |num=1 }}<br />
 +
{{Item List |id=612 |item=Mini Furnace |simple=yes |num=5 }}<br />
 +
{{Item List |id=615 |item=Oridecon Hammer |simple=yes |num=2 }}<br />
 +
{{Item List |id=988 |item=Golden |simple=yes |num=1 }} or {{Item List |id=989 |item=Emperium Anvil |simple=yes |num=1 }}<br />
 +
{{Item List |id=2278 |item=Mr. Smile |simple=yes |num=1 }}<br />
 +
{{Item List |id=1097 |item=Worn Out Page |simple=yes |num=10 }}<br />
 +
{{Item List |id=2203 |item=Glasses |simple=yes |num=1 }}<br />
 +
{{Item List |id=907 |item=Resin |simple=yes |num=4 }}<br />
 +
{{Item List |id=953 |item=Stone Heart |simple=yes |num=12 }}<br />
 +
{{Item List |id=7013 |item=Coral Reef |simple=yes |num=375 }}
 
| nitemreq = 1 Level 4 Weapon
 
| nitemreq = 1 Level 4 Weapon
 
| zenyreq = 100,000  
 
| zenyreq = 100,000  
 
| questreq =
 
| questreq =
| questscoreq =[[Language Quest|Umbala Language Quest]], [[Piano Keys Quest]], Mr. Smile Assistance
+
| questscoreq =[[Language Quest|Umbala Language Quest]]<br>[[Piano Keys Quest]]<br>Mr. Smile Assistance
| baseexpreward = 2,000,000 '''-OR-''' 500,000
+
| baseexpreward = At least 3,000,000. More depending on options selected.
 
| jobexpreward =
 
| jobexpreward =
| itemreward = {{item |id=7025 Lucifer's Lament}} and {{item |id=2644 The Sign}} '''-OR-''' 1 Old Purple Box
+
| itemreward = {{Item List |id=7025 |item=Lucifer's Lament|num=1 |simple=yes}} and<br>{{Item List |id=2644 |item=The Sign|num=1 |simple=yes}}
| qreward = Cursed Water Fountain
+
| qreward = Cursed Water Fountain (turns {{Item|id=713 Empty Bottle}} into {{Item|id=12020 Cursed Water}})
 +
| window = yes
 
}}
 
}}
 
==Part 1: Crumbs of Sobbing Starlight==
 
==Part 1: Crumbs of Sobbing Starlight==
 +
*Tip: Since there are plenty of locations to visit, take advantage of the new Navigation Feature. Click on the location links to copy the coordinates and command. Press Ctrl+V with your chat box open, then press enter. The arrows will lead you to the destination.
  
 
1. Read the Announcement on a notice board in one of the cities. All the announcements are the same, so it is only necessary to read one.
 
1. Read the Announcement on a notice board in one of the cities. All the announcements are the same, so it is only necessary to read one.
Line 24: Line 50:
 
* [[Al De Baran]]: (54 223)  
 
* [[Al De Baran]]: (54 223)  
  
2. Enter a Prontera building (prontera 263 275) and talk to the Archeologist, Metz (prt_in 227 45) about the announcement. Speak to him again, and agree to help him. Once he mentions Arian, travel to Morroc to find said man for the first test.
+
2. Enter a Prontera building {{Navi|prontera |263|275}} and talk to the Archeologist Metz {{Navi|prt_in |227|45}} about the announcement. Speak to him again and agree to help him. He mentions Arian, who first tests you for your competency.
  
3. Go inside a Morroc building (morocc 283 173) and talk to the rogue, Arian (morocc_in 115 154) for the first test. He desires the following sets of items (bring only the set he asks for each time and NO other sets, i.e. not 100 {{item |id=914 Fluff}} and 50 {{item |id=7033 Poison Spore}} at the same time. Otherwise, he will take all the quest items and you'll need to recollect):
+
:[[File:Thesign-Metz.png]]
  
* {{item |id=914 Fluff}} x 100
+
3. Go inside a [[Morroc]] building {{Navi|morocc |283|173}} and talk to the rogue Arian {{Navi|morocc_in |115|154}} for the first test. He desires the following sets of items ('''bring only the set he asks for each time and NO other sets''', i.e. not 100 {{item |id=914 Fluff}} and 50 {{item |id=7033 Poison Spore}} at the same time. Otherwise, he will take all the quest items and you'll need to recollect):
* {{item |id=7033 Poison Spore}} x 50
 
* {{item |id=904 Scorpion Tail}} x 30
 
* {{item |id=930  Rotten Bandage}} x 20
 
* {{item |id=1038  Little Evil Horn}} x 15
 
* {{item |id=7013  Coral Reef}} x 10
 
  
4. After Arian has all the items he wanted, speak to the Young Man, Gaanan (morocc_in 114 162) above him. Gaanan will asks 5 questions, to which the answers are:
+
:[[File:Thesign-Arian.png]]
 +
 
 +
* {{Item List|id=914 |item=Fluff |num=100 |simple=yes}}
 +
* {{Item List|id=7033 |item=Poison Spore |num=50 |simple=yes}}
 +
* {{Item List|id=904 |item=Scorpion Tail |num=30 |simple=yes}}
 +
* {{Item List|id=930 |item=Rotten Bandage |num=20 |simple=yes}}
 +
* {{Item List|id=1038 |item=Little Evil Horn |num=15 |simple=yes}}
 +
* {{Item List|id=7013 |item=Coral Reef |num=10 |simple=yes}}
 +
 
 +
*'''Tip''': Have a friend mail the items to you one set at a time.
 +
 
 +
4. After Arian has all the items he wanted, speak to the Young Man, Gaanan {{Navi|morocc_in |114|162}} above him. Gaanan will asks 5 questions, to which the answers are:
 +
 
 +
:[[File:Thesign-Gaanan.png]]
  
 
* 1. Stranded on an island: Fourth option
 
* 1. Stranded on an island: Fourth option
Line 43: Line 77:
 
* 5. The world is going to end: Fourth option (save the world)  
 
* 5. The world is going to end: Fourth option (save the world)  
  
After answering correctly, talk to Arian to be rewarded with a {{item |id=7177 Crumb of Sobbing Starlight}} and 10,000 [[EXP]]. Now journey to Payon to find Daewoon for the second test.
+
After answering correctly, talk to Arian to be rewarded with a {{Item List |id=7177 |item=Crumb of Sobbing Starlight |num=1 |simple=yes}} and 18,000 Base EXP. Now journey to [[Payon]] to find Daewoon for the second test.
 +
 
 +
* 111 GX received 40,500 Base EXP (VIP)
 +
 
 +
5. Go inside a Payon building {{Navi|payon |130|204}} and talk to Daewoon, three rooms SOUTH WEST of the entrance {{Navi|payon_in03 |11|31}}. Select any option to "Do you have any idea what that jewel you're holding actually is?" and begin his test. You will receive different EXP based on your response here. Whether you suceed will depend on how much your answers appeal to him. The best choices see below.
  
5. Go inside a Payon building (payon 130 204) and talk to Daewoon, three rooms SOUTH WEST of the entrance (payon_in03 11 31). Select any option to "Do you have any idea what that jewel you're holding actually is?" and begin his test. Whether you suceed will depend on how much your answers appeal to him. The best choices are:
+
:[[File:Thesign-Daewoon.png]]
  
 
* 1. Option #1, '''Yes'''
 
* 1. Option #1, '''Yes'''
Line 53: Line 91:
 
* 5. Option #1, '''Yes '''
 
* 5. Option #1, '''Yes '''
  
You can take the test again if you failed. If you succeeded, Daewoon then hands over a {{item |id=7177 Crumb of Sobbing Starlight}} and 10,000 [[EXP]], bringing the total to two.
+
You can take the test again if you failed. If you succeeded, Daewoon then gives you a {{Item List |id=7177 |item=Crumb of Sobbing Starlight |num=1 |simple=yes}} and 18,000 Base EXP, bringing the total to two.
 +
 
 +
* 111 GX received 40,500 Base EXP (VIP)
 +
 
 +
*'''Note:''' ''For question 3, the option "Close my eyes and attack/smash it" is also accepted.''
 +
 
 +
6. Enter the lower right Aldebaran building {{Navi|aldebaran |223|56}} and find Sir Jore {{Navi|aldeba_in |155|101}}. He asks for the following items after he fails his experiment.
 +
 
 +
*'''Note:''' ''While Sir Jore can only be spoken to start his portion at any time you need to return to him prior to 10pm (Pacific Time) that day. If this time is missed, continue again tomorrow.''
  
Note: For question 3, the option "Close my eyes and attack/smash it" is also accepted.
+
:[[File:Thesign-Sir-Jore.png]]
  
* Note: Sir Jore can only be spoken to during 5pm-10pm (Pacific Time) daily. If this time is missed, continue again tomorrow.
+
* {{Item List|id=1092|item=Empty Test Tube|num=10 |simple=yes}} (purchasable at tool dealer in Geffen Mage academy)
 +
* {{Item List|id=610|item=Yggdrasil Leaf|num=2 |simple=yes}}
 +
* {{Item List|id=511|item=Green Herb|num=10 |simple=yes}}
  
6. Enter the lower right Aldebaran building (aldebaran 223 56) and find Sir Jore (aldeba_in 155 101). He asks for the following items after he fails his experiment:
+
7. After collecting the items, Sir Jore requires information about the Stone of Sage from two famous alchemists. Talk to Piru Piru {{Navi|aldeba_in |156|118}}, just north west from Sir Jore) and she'll reveal the location of the two alchemists: the south forest.
  
* {{item |id=1092  Empty Test Tube}} x 10
+
:[[File:Thesign-Piru Piru.png]]
* {{item |id=610  Yggdrasil Leaf}} x 2
 
* {{item |id=511 Green Herb}} x 10
 
  
7. After collecting the items, Sir Jore requires information about the Stone of Sage from two famous alchemists. Talk to Piru Piru (aldeba_in 156 118, just north west from Sir Jore) and she'll reveal the location of the two alchemists: the south forest.
+
*'''Note:''' ''This step is OPTIONAL, and only exists to give the player some more guidance. You can go straight to step 8.''
  
8. First, find the daughter Pleur on the second floor of the Hidden Temple (prt_maze02 57 151).
+
8. First, find the daughter Pleur on the second floor of the Hidden Temple {{Navi|prt_maze02 |57|151}}.
 +
 
 +
:[[File:Thesign-Pleur.png]]
  
 
* If entered the maze from prt_fild01: go up, down, left, right, down, up, left, up, up, left to reach the second floor.
 
* If entered the maze from prt_fild01: go up, down, left, right, down, up, left, up, up, left to reach the second floor.
Line 80: Line 128:
 
: it is faster to just return to a save point and come back to the maze again from either (prt_fild01) or (mjolnir_12).  
 
: it is faster to just return to a save point and come back to the maze again from either (prt_fild01) or (mjolnir_12).  
  
* Note: It is possible to use Teleport level 1 or Fly Wings to get to the spot where the father and daughter alchemists are. It may take a while, but can potentially be less stressful than getting "lost".  
+
*'''Note:''' ''It is possible to use Teleport level 1 or Fly Wings to get to the spot where the father and daughter alchemists are. It may take a while, but can potentially be less stressful than getting "lost".''
  
9. Once caught up with them (prt_maze02 14 183 & 16 183), talk to Gordon and select "Roar~!" Harmless monsters will spawn; speak to him again about the Stone. After that expect to be teleported to one south of Aldebaran (mjolnir_12).
+
9. Once caught up with them {{Navi|prt_maze02 |14|183}} & {{Navi|prt_maze02 |16|183}}, talk to Gordon and select the second option about the Stone. After that expect to be teleported to one south of [[Aldebaran]] (mjolnir_12).
  
10. Tell Sir Jore what was discovered about the Stone of Sage from Gordon. When he asks what the Stone of Sage is, enter the response [Red Gemstone]. He'll hand over the third {{item |id=7177  Crumb of Sobbing Starlight}} as well as 10,000 [[EXP]] and mentions Jesqurienne in Geffen.
+
:[[File:Thesign-Gordon.png]]
  
11. Inside the top right Geffen building (geffen 168 170) is a female drinker, Jesqurienne (geffen_in 59 74). Tell her you've heard of her, and then call her a '''stuck-up chick''' to accept her challenge. Talk to her boyfriend Aaron at the same table to begin the challenge. In order to win, more questions must be answered correctly than Jesqurienne. The ten multiple choice questions presented will also be chosen at random. Examples of some questions are:
+
10. Tell Sir Jore what was discovered about the Stone of Sage from Gordon. When he asks what the Stone of Sage is, enter the response [Red Gemstone]. He'll hand over the third {{Item List |id=7177 |item=Crumb of Sobbing Starlight |num=1 |simple=yes}} and mentions Jesqurienne in [[Geffen]].
  
* Choose the property that is unrelated to the Mage's Bolt type skills: Earth
+
11. Inside the top right Geffen building {{Navi|geffen |168|170}} is a female drinker, Jesqurienne {{Navi|geffen_in |59|74}}. Tell her you've heard of her, and then call her a '''stuck-up chick''' to accept her challenge.
* Choose a monster that is a different type than the others: Penomena
 
* Choose the job class that cannot equip Silk Robe: Hunter
 
* Choose the weight of an Empty Bottle: 2
 
* Choose the monster that doesn't drop a Yggdrasil Leaf: Marduk
 
* Choose the defense of an Indian Fillet: 3
 
* Choose the defense and stat bonus of a Bunny Band: 2 def, 2 luk
 
* Choose the monster that takes extra damage from fire property weapons: Mace Goblin
 
* Choose the armor that a novice cannot equip: Wooden Mail
 
* Choose the monster that stone curse won't work on: Evil Druid
 
* Choose the monster that is of a different size: Marine
 
* Choose the item needed to make a gladius: Sapphire
 
* Choose the location closest to Juno's weapon upgrade shop: Weapon Shop
 
* Choose the NPC not needed for the Blacksmith change quest: Barcardi
 
* Fifty-one times fifteen divided by three plus 5: 260
 
* Choose the NPC that looks different from the others: Prontera Hollghrenen
 
* Choose the item not needed to make condensed whites: Empty Bottle
 
* Choose the correct name of the ruler of the Rune-Midgarts Kingdom: Tristram III
 
* The city closest to Turtle Island: Alberta
 
* Three thousand one hundred two added to five hundred, plus four, divided by six: 601
 
  
There will not be much time to look up the answers on other websites. If taking too long to answer, the quiz will be restarted. After beating her, key in '''your''' character's name to receive a fourth {{item |id=7177  Crumb of Sobbing Starlight}}.
+
:[[File:Thesign-Jesqurienne.png]]
  
12. Go inside the Comodo casino (comodo 153 97), and proceed to the second floor (cmd_in02 190 78). Talk to a Strange Guy, Dearles (cmd_in02 88 51). First, he needs: 30,000 zeny. After, he will tell you to come back to him tomorrow.
+
12. Talk to her boyfriend Aaron at the same table to begin the challenge. In order to win, more or equal questions must be answered correctly than Jesqurienne. The ten multiple choice questions presented will also be chosen at random.
  
*Note: Step 13 can only be done between 8 and 10 PM Pacific Standard Time.
+
:[[File:Thesign-Aaron.png]]
  
13. Return 24 hours later any time between 8 and 10 PM and he'll ask for artsy items. You must collect 11 or more points worth of ''different'' artsy items in order to continue.
+
Examples of some questions are:
 +
<blockquote style="background: white; border: 1px solid rgb(153, 153, 153); padding: 1em; width: 60%;">
 +
<ul>
 +
<li>Which NPC is not relevant to the Blacksmith Job Quest?: '''Barcardi'''</li>
 +
<li>Which item is not relevant to the creation of a Counteragent?: '''Karvodailnirol'''</li>
 +
<li>Choose the monster that is a different size than the others.: '''Marine'''</li>
 +
<br>
 +
<li>Choose the skill related to the Priest's B.S. Sacramenti from the ones displayed in the list.: '''Gloria'''</li>
 +
<li>Choose the material that is not related to the creation of a Condensed White Potion.: '''Empty Bottle'''</li>
 +
<li>Choose the item that is"necessary for a Blacksmith"to create a Gladius.: '''Sapphire'''</li>
 +
<br>
 +
<li>Choose the property that is unrelated to the Mage's Bolt type skills.: '''Earth'''</li>
 +
<li>What is the Bunny Band's DEF and its added ability?: '''LUK +2:2'''</li>
 +
<li>Choose the prefix or suffix that is incorrectly matched with its Monster Card name.: '''Golem - Immortal'''</li>
 +
<br>
 +
<li>Choose the correct name of the ruler of the Rune-Midgarts Kingdom.: '''Tristram III'''</li>
 +
<li>Choose the monster that is a different type than the others.: '''Penomena'''</li>
 +
<br>
 +
<li>Choose the monster which does not drop the 'Yggdrasil Leaf' item.: '''Marduk'''</li>
 +
<li>Choose the job class that cannot equip Silk Robe.: '''Hunter'''</li>
 +
<li>Choose the level requirement for entering the PvP Room.: '''31'''</li>
 +
<br>
 +
<li>What is the correct weight for 1 Empty Bottle?: '''2'''</li>
 +
<li>Choose the correct DEF for the Indian Filet item.: '''3'''</li>
 +
<li>What is the city closest to Turtle Island?: '''Alberta'''</li>
 +
<br>
 +
<li>Fifty-one multiplied by fifteen, divided by three, plus five is equal to...?: '''260'''</li>
 +
<li>Four thousand five hundred sixty divided by four, divided by two, plus three is equal to...?: '''573'''</li>
 +
<li>Three thousand one hundred two added to five hundred, plus four, divided by six equals...: '''601'''</li>
 +
<br>
 +
<li>Choose the building that is the closest to the Item Upgrade Place in Juno.: '''Weapon Shop'''</li>
 +
<li>Choose the Hunter's Trap skill which does not inflict Property Damage.: '''Shockwave Trap'''</li>
 +
<br>
 +
<li>Which monster would receive the most damage from a Fire Property Dagger?: '''Hammer Goblin'''</li>
 +
<li>Choose the monster on which the Mage skill, 'Stone Curse,' is ineffective: '''Evil Druid'''</li>
 +
<br>
 +
<li>Choose the NPC that looks different than all the others.: '''Izlude Meat Merchant'''</li>
 +
<li>Choose the item that cannot be equipped by Novice class characters.: '''Wooden Mail'''</li>
 +
</ul>
 +
</blockquote>
  
Here are all of the known examples: (w/ point values and npc location listed next to them)
+
*'''Note:''' ''If taking too long to answer, the quiz will be restarted.''
 +
 
 +
After beating her, input your character's name and to receive a fourth {{Item List |id=7177 |item=Crumb of Sobbing Starlight |num=1 |simple=yes}}.
  
* {{item |id=740 Puppet}} - Doll Merchant (Prontera) - 1pt
+
13. Go inside the [[Comodo]] casino {{Navi|comodo |153|97}}, and proceed to the second floor. Talk to a Strange Guy, Dearles {{Navi|cmd_in02 |88|51}}. First, he needs: 30,000 zeny.
* {{item |id=741 Poring Doll}} - Doll Merchant (Prontera) - 1pt
 
* {{item |id=742 Chonchon Doll}} - Doll Merchant (Prontera) - 1pt
 
* {{item |id=734 Red Frame}} - Gift Merchant (Prontera) - 1pt
 
* {{item |id=735 Chung Jah}} - Gift Merchant (Prontera) - 1pt
 
* {{item |id=736 China}} - Gift Merchant (Prontera) - 1pt
 
* {{item |id=747 Crystal Mirror}} - Trader (Morrc) - 2pt
 
* {{item |id=743 Spore Doll}} - 3pt
 
* {{item |id=752 Rocker Doll}} - 3pt
 
* {{item |id=749 Frozen Rose}} - 4pt
 
* {{item |id=753 Yoyo Doll}} - 4pt
 
* {{item |id=754 Raccoon Doll}} - 4pt
 
* {{item |id=751 Osiris Doll}} - 7pt
 
* {{item |id=750 Baphomet Doll}} - 7pt
 
  
[[Image:Ddr.jpg|right]]
+
:[[File:Thesign-Dearles.png]]
14. Finally, Dearles proposes a dancing test.
 
  
* Steps:
+
*'''Note:''' ''This step you must wait 23 hours before you can continue. You can check the time in your quest tracker.''
    up left
 
    down right
 
    down left & up right
 
    down right
 
    down left & up right & up left & stay center
 
    down left & down right & down left
 
    down right & center & down right
 
    down left & up left & up right & down right & center
 
    down left & up right & up left & down right
 
    up right & down right & up right & down right
 
    up left & up right & center & up right & down left & down right
 
  
* Any movement speed enhancing items/buffs are recommended, but not necessary.
+
14. Now he'll ask for artsy items. You must collect 11 or more points worth of '''different''' artsy items in order to continue.
* You don't have to reach the end of the spot, just touch one of the first lines of the step to make it count. This strategy helps out to successfully finish the test.
 
* When a "Hide" spot is seen at the dancing test room, move to it to "Unhide" the spot, indicating a dance move was performed correctly.
 
* The last part is tricky: sometimes it's the center sometimes it's down, even if it says center. Be sure to check the "Hide" for the last part.  
 
  
15. After the dance examiner states the test was passed, talk to Dearles for the fifth {{item |id=7177  Crumb of Sobbing Starlight}} and 10,000 [[EXP]].
+
Here are all of the known examples: (w/ point values and npc location listed next to them)
  
16. Leave to Alberta to find Bakerlan, the Wealthy looking Merchant. He is located inside a top left Alberta building (alberta 93 203) in the first room upstairs (alberta_in 125 101). He's busy and needs to know where his butler, Refined Steward, Mahatra (alberta_in 114 178) is. Find Mahatra on the first floor. He requires a Stone to be sent to a Crusader in Juno.
+
{| class="wikitable"
 +
|-
 +
! Points !! Artsy items
 +
|-
 +
| 1pt
 +
||
 +
* {{Item List|id=734 |item=Red Frame |num=1 |simple=yes}} - Gift Merchant (Prontera)
 +
* {{Item List|id=735 |item=Chung Jah |num=1 |simple=yes}} - Gift Merchant (Prontera)
 +
* {{Item List|id=736 |item=China |num=1 |simple=yes}} - Gift Merchant (Prontera)
 +
* {{Item List|id=7149 |item=Yellow Plate |num=1 |simple=yes}}
 +
* {{Item List|id=740 |item=Puppet |num=1 |simple=yes}} - Doll Merchant (Prontera)
 +
* {{Item List|id=741 |item=Poring Doll |num=1 |simple=yes}} - Doll Merchant (Prontera)
 +
|-
 +
| 2pt ||
 +
* {{Item List|id=747 |item=Crystal Mirror |num=1 |simple=yes}} - Trader (Morroc Ruins 113,126)
 +
* {{Item List|id=742 |item=Chonchon Doll |num=1 |simple=yes}} - Doll Merchant (Prontera)
 +
|-
 +
| 3pt ||
 +
* {{Item List|id=743 |item=Spore Doll |num=1 |simple=yes}}
 +
* {{Item List|id=752 |item=Rocker Doll |num=1 |simple=yes}}
 +
|-
 +
| 4pt ||
 +
* {{Item List|id=749 |item=Frozen Rose |num=1 |simple=yes}}
 +
* {{Item List|id=753 |item=Yoyo Doll |num=1 |simple=yes}}
 +
* {{Item List|id=754 |item=Raccoon Doll |num=1 |simple=yes}}
 +
|-
 +
| 7pt ||
 +
* {{Item List|id=751 |item=Osiris Doll |num=1 |simple=yes}}
 +
* {{Item List|id=750 |item=Baphomet Doll |num=1 |simple=yes}}
 +
|}
  
17. Go to Juno and find a crusader, Leibech (yuno 330 100). He gives a Receipt in turn for the Stone. Then head back for Mahatra.
+
After you hand them to him, you will receive 13,000 EXP.
 +
* 112 GX received 29,250 Base EXP (VIP)
  
18. Mahatra needs you to find his boss, Bakerlan. Bakerlan will say you still need experience and asks you go back to Mahatra and ask for another test! Mahatra gives you a quest to help the Maid, Seylin (alberta_in 154 171) in the second floor corridor. Seylin will ask your help to get {{item |id=7044 Vigorgra}} as a gift for her brother.
+
[[Image:Ddr.jpg|right]]
 +
15. Finally, Dearles proposes a dancing test.
 +
:[[File:Thesign-Examener.png]]
 +
<blockquote>
 +
Steps:
 +
* up left
 +
* down right
 +
* down left & up right
 +
* down right
 +
* down left & up right & up left & stay center
 +
* down left & down right & down left
 +
* down right & center & down right
 +
* down left & up left & up right & down right & center
 +
* down left & up right & up left & down right
 +
* up right & down right & up right & down right
 +
* up left & up right & center & up right & down left & down right
 +
</blockquote>
 +
*'''Note:''' ''Any movement speed enhancing items/buffs are recommended, but not necessary.''
 +
*'''Note:''' ''You don't have to reach the end of the spot, just touch one of the first lines of the step to make it count. This strategy helps out to successfully finish the test.''
 +
*'''Note:''' ''When a "Hide" spot is seen at the dancing test room, move to it to "Unhide" the spot, indicating a dance move was performed correctly.''
 +
*'''Note:''' ''The last part is tricky: sometimes it's the center sometimes it's down, even if it says center. Be sure to check the "Hide" spot for the last part.''
  
19. Proceed to the Alchemist Guild in Aldebaran (aldebaran 68 56) and find an Alchemist, Melkaba (alde_alche 169 162). He'll create {{item |id=7044 Vigorgra}} with the following ingredients:
+
16. After the dance examiner states the test was passed, talk to Dearles for the fifth {{Item List |id=7177 |item=Crumb of Sobbing Starlight |num=1 |simple=yes}} and 16,830 EXP.
 +
* 112 GX received 38,250 Base EXP (VIP)
  
* {{item |id=526 Royal Jelly}} x 10
+
17. Leave to [[Alberta]] to find Bakerlan, the Wealthy looking Merchant. He is located inside a top left Alberta building {{Navi|alberta |93|203}} in the first room upstairs {{Navi|alberta_in |125|101}}.
* {{item |id=518 Honey}} x 20
+
:[[File:Thesign-Bakerlan.png]]
* {{item |id=948 Bear's Footskin}} x 30
+
18. He's busy and send you to his butler, Refined Steward, Mahatra {{Navi|alberta_in |114|178}}. Find Mahatra on the first floor. He requires a Stone to be sent to a Crusader in Juno.
* {{item |id=520 Hinalle Leaflet}} x 1
+
:[[File:Thesign-Mahatra.png]]
* {{item |id=708 Ment}} x 1
+
19. Go to [[Juno]] and find a crusader, Leibech {{Navi|yuno |330|100}}. He gives you a Receipt in turn for the Stone. Then went back for Mahatra.
* {{item |id=713 Empty Bottle}} x 1
+
:[[File:Thesign-Leibech.png]]
 +
20. Mahatra needs you to speak to his boss, Bakerlan. Bakerlan will say you still need experience and asks you go back to Mahatra and ask for another test! Mahatra gives you a quest to help the Maid, Seylin {{Navi|alberta_in |154|171}} in the second floor corridor. Seylin will ask your help to get {{item |id=7044 Vigorgra}} as a gift for her brother.
 +
:[[File:Thesign-Seylin.png]]
 +
21. Proceed to the Alchemist Guild in [[Aldebaran]] {{Navi|aldebaran |68|56}} and find an Alchemist, Melkaba {{Navi|alde_alche |169|162}}, downstairs and to the right.
 +
:[[File:Thesign-Melkaba.png]]
 +
He'll create {{item |id=7044 Vigorgra}} with the following ingredients:
 +
* {{Item List|id=526 |item=Royal Jelly|num=10 |simple=yes}}
 +
* {{Item List|id=518 |item=Honey|num=20 |simple=yes}}
 +
* {{Item List|id=948 |item=Bear's Footskin|num=30 |simple=yes}}
 +
* {{Item List|id=520 |item=Hinalle Leaflet|num=1 |simple=yes}}
 +
* {{Item List|id=708 |item=Ment|num=1 |simple=yes}}
 +
* {{Item List|id=713 |item=Empty Bottle|num=1 |simple=yes}}
 
* 10,000 Zeny  
 
* 10,000 Zeny  
  
Note: He does have a chance to fail so you might have to look for these items again.
+
*'''Note:''' ''He does have a small chance to fail so you might have to look for these items again.''
 +
*'''Note:''' ''In Poring server (RO:T), he is located outside of the building in {{Navi|aldebaran |71|52}}.''
 +
 
 +
22. After receiving the {{item |id=7044 Vigorgra}}, go back to Seylin. She'll need the Vigorgra and a letter send to her brother at [[Prontera]] Castle.
 +
 
 +
23. Go to Prontera Castle and find her brother, Maruin {{Navi|prt_castle |107|58}}, at the entrance of the banquet hall.
  
20. After receiving the {{item |id=7044 Vigorgra}}, go back to Seylin. She'll need the Vigorgra and a letter send to her brother at Prontera Castle.
+
:[[File:Maruin_new.jpg]]
  
21. Go to Prontera Castle and find her brother, Maruin (prt_castle 107 58).
+
24. After he gets the items, return to Seylin. She rewards you with 3 {{item |id=525 Panacea}}.
  
22. After he gets the items, return to Seylin. Then go downstairs and talk to Mahatra. Mahatra will send you up to Bakerlan. Finally Bakerlan say you've passed the test and gives you the sixth {{item |id=7177 Crumb of Sobbing Starlight}} as well as 10,000 [[EXP]].
+
25. Then go downstairs and talk to Mahatra. Mahatra will send you up to Bakerlan. Finally Bakerlan say you've passed the test and gives you the sixth {{Item List |id=7177 |item=Crumb of Sobbing Starlight |num=1 |simple=yes}}.
  
* Receive 3 {{item |id=525 Panacea}}.  
+
* Receive 45,000 Base EXP (VIP, 112 GX).  
  
23. Return to Metz in Prontera. He will give you the 7th & last {{item |id=7177 Crumb of Sobbing Starlight}} and 10,000 [[EXP]]. He'll tell you more information about the Crumb of Sobbing Starlights.
+
25. Return to Metz in [[Prontera]]. He will give you the 7th and last {{Item List |id=7177 |item=Crumb of Sobbing Starlight |num=1 |simple=yes}}. He'll tell you more information about the Crumb of Sobbing Starlights.
  
 
==Part 2: The Complete Sobbing Starlight==
 
==Part 2: The Complete Sobbing Starlight==
  
1. Continue talking to Metz. He tells you that if you can merge all the {{item |id=7177 Crumb of Sobbing Starlight}}s into the {{item |id=7178 Sobbing Starlight}}, he'll reveal more secrets. But there's only one Blacksmith who has the skill to forge it and no one knows his whereabouts. Metz tells you his family lives in Geffen.
+
1. Continue talking to Metz. He tells you that if you can merge all the {{item |id=7177 Crumb of Sobbing Starlight}}s into the {{Item List|id=7178|item=Sobbing Starlight|simple=yes}}, he'll reveal more secrets. But there's only one Blacksmith who has the skill to forge it and no one knows his whereabouts. Metz tells you his family lives in Geffen.
 +
 
 +
*'''Note:''' ''You'll need to talk to him few times to activate the second quest.''
 +
 
 +
2. Go to a Geffen building {{Navi|geffen |138|101}} and find a Lonely Looking Woman, Brenda {{Navi|geffen_in |159|48}}. You'll need to key in her husband's name '''Engel Howard'''. She'll tell you they moved to Geffen because it's near her husband's work place.
 +
 
 +
:[[File:Thesign-Brenda-Howard.png]]
  
* Note: You'll need to talk to him few times to activate the second quest.  
+
3. She asks you go talk to Cute Girl, Liana {{Navi|geffen_in |171|42}}. The cute little girl will ask you to send a Picture Letter to her father.
  
2. Go to a Geffen building (geffen 138 101) and find a Lonely Looking Woman, Brenda (geffen_in 159 48). You'll need to key in her husband's name [Engel Howard]. She'll tell you they moved to Geffen because it's near her husband's work place. After that, go talk to Cute Girl, Liana (geffen_in 171 42). The cute little girl will ask you to send a Picture Letter to her father.
+
:[[File:Thesign-Liana.png]]
  
* To get the drawing you must select the "..." answer after telling Leiana her dad misses her.  
+
*'''Note:''' ''To get the drawing you must select the "..." answer after telling Liana her dad misses her.''
  
3. Head to the Coal Mines to find her father. Go to second floor of the dungeon and find Engel (mjo_dun02 88 295) by using the hidden path from mjo_dun02 64, 295.  
+
4. Head to the Coal Mines to find her father. Go to second floor of the dungeon and find Engel {{Navi|mjo_dun02 |88|295}} by using the hidden path from {{Navi|mjo_dun02 |64|295}}.  
  
 
[[Image:Engelmap.jpg]]
 
[[Image:Engelmap.jpg]]
Line 201: Line 316:
 
Give the Picture Letter to him and tell him your intentions. He'll ask you to find the required ingredients to forge the Sobbing Starlight.
 
Give the Picture Letter to him and tell him your intentions. He'll ask you to find the required ingredients to forge the Sobbing Starlight.
  
* {{item |id=612 Mini Furnace}} x 5
+
* {{Item List |id=612 |item=Mini Furnace|num=5 |simple=yes}}
* {{item |id=615 Oridecon Hammer}} x 2
+
* {{Item List |id=615 |item=Oridecon Hammer|num=2 |simple=yes}}
* {{item |id=988 Golden}} or {{item |id=989 Emperium Anvil}} x 1
+
* {{Item List |id=988 |item=Golden|num=1 |simple=yes}} or {{Item List |id=989 |item=Emperium Anvil|num=1 |simple=yes}}  
  
* Note: The higher quality the anvil, the higher chance it'll succeed. {{item |id=989 Emperium Anvil}} is the best, but your anvil will not be returned once you give it to him. You get one chance with any anvil of your choice, but if that attempt fails, you will need to return with a {{item |id=988 Golden}} or {{item |id=989 Emperium Anvil}} instead.
+
*'''Note:''' ''The higher quality the anvil, the higher chance it'll succeed. {{item |id=989 Emperium Anvil}} is the best, but your anvil will not be returned once you give it to him. You get one chance with any anvil of your choice, but if that attempt fails, you will need to return with a {{item |id=988 Golden}} or {{item |id=989 Emperium Anvil}} instead.''
  
 
After you pass over the items he needs, he'll ask you send the a letter to his Wife while waiting for him to complete the forging.
 
After you pass over the items he needs, he'll ask you send the a letter to his Wife while waiting for him to complete the forging.
  
4. Go back to Geffen and pass the letter to his Wife, Brenda. Before you leave make sure to talk to the Cute Girl, Liana for a reward.
+
5. Go back to Geffen and pass the letter to his Wife, Brenda. Before you leave make sure to talk to the Cute Girl, Liana for a reward.
  
 
* Receive 10 {{item|id=529 Candy}}.  
 
* Receive 10 {{item|id=529 Candy}}.  
  
5. Go back to the Coal Mines and talk to Engel. If he failed to forge it, recollect the ingredients and a higher quality anvil instead ({{item |id=988 Golden}} or {{item |id=989 Emperium Anvil}} only). If it succeeded, you'll get the {{item |id=7178 Sobbing Starlight}}. Go back Prontera and talk to Metz.
+
6. Go back to the Coal Mines and talk to Engel. If he failed to forge it, recollect the ingredients and a higher quality anvil instead ({{item |id=988 Golden}} or {{item |id=989 Emperium Anvil}} only). If it succeeded, you'll get the {{Item List |id=7178 |item=Sobbing Starlight|simple=yes}}. Go back [[Prontera]] and talk to Metz.
 +
 
 +
:[[File:Thesign-Engel.png]]
  
6. When you tell Metz the good news, he's very happy you repaired the {{item |id=7178  Sobbing Starlight}}. Unfortunately, he can't read the ancient words inside of it, so he sends you to the Magician, Dhota in Geffen.
+
7. When you tell Metz the good news, he's very happy you repaired the {{item |id=7178  Sobbing Starlight}}. Unfortunately, he can't read the ancient words inside of it, so he sends you to the Magician, Dhota in [[Geffen]].
  
7. Go to the Geffen Tower (geffen 120 110) and find Angry Man, Dhota (gef_tower 118 36) and the highest floor. Key in the [{{item |id=7178  Sobbing Starlight}}] and he'll ask you to go to Umbala to get the solution instead.
+
8. Go to the [[Geffen]] Tower {{navi|geffen|120|110}} and find Annoyed Man, Dhota {{Navi|gef_tower |118|36}} and the highest floor. Key in the [{{item |id=7178  Sobbing Starlight}}] and he'll ask you to go to Umbala to get the solution instead.
 +
 
 +
:[[File:Thesign-Dhota.png]]
  
 
* The [[Language Quest|Umbala Language Quest]] must be completed in order to continue.  
 
* The [[Language Quest|Umbala Language Quest]] must be completed in order to continue.  
  
8. Go to Umbala and talk to a Native named Laotan (umbala 163, 256) for clue. But he will only exchange the clue for a {{item |id=2278 Mr. Smile}}.
+
9. Go to Umbala and talk to a Native named Laotan {{Navi|umbala |163|256}} for clue. But he will only exchange the clue for a {{item |id=2278 Mr. Smile}}.
 +
 
 +
:[[File:Thesign-Laotan.png]]
  
 
* Talk to Miss Smile to make {{item |id=2278 Mr. Smile}} at Geffen/Prontera/Morroc/Alberta/Etc. Bring it to him.  
 
* Talk to Miss Smile to make {{item |id=2278 Mr. Smile}} at Geffen/Prontera/Morroc/Alberta/Etc. Bring it to him.  
  
9. According to the Native, you must go to the Umbala Dungeon and find a building (um_dun01 129 90). When you enter, you find a Strange Looking Man, Shaine (um_in 27 23). After you tell him your intentions he'll ask you to collect 10 {{item |id=1097 Worn Out Page}}s.
+
10. According to the Native, you must go to the building in Umbala {{Navi|umbala |108|118}} on the ground level, south of the spawn point. When you enter, you find a Fastidious-Looking Guy, Cyon {{Navi|um_in |27|23}}. After you tell him your intentions he'll ask you to collect 10 {{item |id=1097 Worn Out Page}}s.
 +
 
 +
:[[File:Thesign-Cyon.png]]
  
* {{item |id=1097 Worn Out Page}} x 10
+
'''Note: On servers that still have [[Umbala]] Dungeon (iRO Classic) Cyon is located inside a house at {{Navi|um_dun01 |129|90}}.
  
After bringing him the required items, he hands over an Ancient Document. Return to Prontera for Metz.
+
* {{Item List |id=1097 |item=Worn Out Page|num=10 |simple=yes}}
 +
 
 +
After bringing him the required items, he hands over an {{Item List|id=7275 |item=Record of Ancient Language|num=1 |simple=yes}}. Return to [[Prontera]] for Metz.
  
 
==Part 3: The Ancient Document==
 
==Part 3: The Ancient Document==
Line 235: Line 360:
 
1. Metz states Frank needs to translate the Ancient Document.
 
1. Metz states Frank needs to translate the Ancient Document.
  
2. Go to Alberta and to find a Fastidious Old Man, Frank (alberta 165, 83). But he seems to talking to himself and mumbles about his eyesight.
+
2. Go to [[Alberta]] and to find a Fastidious Old Man, Frank {{Navi|alberta |165|83}}. But he seems to talking to himself and mumbles about his eyesight.
  
* Go to Alberta's Armor Dealer and buy him a pair of {{item |id=2203 Glasses}}.  
+
:[[File:Thesign-Frank.png]]
  
3. Once he receives the {{item |id=2203 Glasses}}, he'll help translate the Ancient Document. Once he finishes, keep talking to him until he gives you the Translated Ancient Language (2% chance).
+
* Go to Alberta's Armor Dealer and buy him a pair of {{Item List|id=2203 |item=Glasses|simple=yes}}.  
  
4. Now go collect these items and bring them to the Giant Telescope in the West Geffen Field (gef_fild07 178,244).
+
3. Once he receives the {{item |id=2203 Glasses}}, he'll help translate the Ancient Document. Once he finishes, keep talking to him until he gives you {{Item List|id=7274 |item=Translated Ancient Language|num=1 |simple=yes}} (2% chance).
  
* {{item |id=907 Resin}} x 4
+
4. Now go collect these items and bring them to the Giant Telescope in the West Geffen Field {{Navi|gef_fild07 |178|244}}.
* {{item |id=953 Stone Heart}} x 12
 
* {{item |id=7013  Coral Reef}} x 365
 
  
Move onto one of the chairs (gef_fild07 182 241) there to find an entrance to the Valkyrie Temple.
+
:[[File:Thesign-Telescope.png]]
  
5. Keep going up to find Valkyrie, Sandra (himinn 48 85). After speaking to her, you receive 350,000 [[EXP]] and she kicks you out to Geffen.
+
* {{Item List|id=907 |item=Resin|num=4 |simple=yes}}
 +
* {{Item List|id=953 |item=Stone Heart|num=12 |simple=yes}}
 +
* {{Item List|id=7013 |item=Coral Reef|num=365 |simple=yes}}
  
6. Talk to the Metz again and he'll refer you to Niffleheim.
+
Move onto one of the chairs {{Navi|gef_fild07 |182|241}} there to find an entrance to the Valkyrie Temple.<br />
 +
 
 +
5. Keep going up to find Valkyrie, Sandra {{Navi|himinn |48|85}}. After speaking to her, she kicks you out to [[Geffen]].
 +
* Received 787,500 Base EXP (112 GX; VIP)
 +
 
 +
6. Talk to the Metz again and he'll refer you to [[Niflheim]].
  
 
* Note: The Witch's [[Piano Keys Quest]] must be completed to continue.  
 
* Note: The Witch's [[Piano Keys Quest]] must be completed to continue.  
  
7. When arriving at Nifflheim find a Pleasant-Featured Lady, Serin (niflheim 313 70). She requires help: answer "Sure, go ahead" followed by "Sure, let's do it". The next answer determines how '''you''' wish to continue the quest.
+
7. When arriving at [[Nifflheim]] find a Pleasant-Featured Lady, Serin {{Navi|niflheim |313|70}}. She requires help: answer "Sure, go ahead" followed by "Sure, let's do it". The next answer determines how '''you''' wish to continue the quest.
  
A. Sure, why not? (Longer quest but receive {{item |id=2642 Serin's Gold Ring}} as a reward along with some experience)
+
:[[File:Thesign-Serin.png]]
 +
 
 +
A. Sure, why not? (Longer quest but receive {{Item List|id=2642 |item=Serin's Gold Ring|simple=yes}} as a reward along with some experience)
  
 
B. Why should I help them. (Shorter quest)
 
B. Why should I help them. (Shorter quest)
  
* Most NPCs here are DEAD NPCs. So in order to talk to them, walk near them to let them initiate a conversation. To talk back, click on the NPC's head.
+
Most NPCs here are DEAD NPCs. So in order to talk to them, walk near them to let them initiate a conversation. To talk back, click on the NPC's head.
  
 
== Part 4a: "Sure, why not?" ==
 
== Part 4a: "Sure, why not?" ==
 
'''
 
'''
  
1. Once "I understand." is selected, track down a Kid, Alakina Anne (niflheim 169 162). She'll cry about wanting to go back home. After talking to her again "About the curse", she'll spew hints.
+
1. Once "I understand." is selected, track down a kid, Alakina Anne {{Navi|niflheim |169|162}}. She'll cry about wanting to go back home. After talking to her again "About the curse", she'll spew hints.
 +
 
 +
:[[File:Thesign-Anne.png]]
  
 
* Walk near her and let her speak to you first then start clicking her head.  
 
* Walk near her and let her speak to you first then start clicking her head.  
  
2. Go next to (don't click on it) the Cursed Spirit, Ashe Bruce (niflheim 350 258). He senses your strength, select the pull and read the 3rd book. You would be prompt to enter a spell, select the following options: Klaatu, Verata and Nictu (hidden 4th option). It takes a few tries of inputting this spell until his curse is finally broken.
+
2. Go next to (don't click on it) the Cursed Spirit, Ashe Bruce {{Navi|niflheim |350|258}}. He senses your strength, select the pull and read the 3rd book. You would be prompt to enter a spell, select the following options: Klaatu, Verata and Nictu (hidden 4th option). It takes a few tries of inputting this spell until his curse is finally broken.
 +
 
 +
:[[File:Thesign-Cursed-Spirit.png]]
  
 
* 4th option is tricky, as it's in white.  
 
* 4th option is tricky, as it's in white.  
  
3. When the curse is successfully broken, the Witch's Spell Book will be received.
+
3. When the curse is successfully broken, the {{Item List|id=7304|item=Witch's Spell Scroll|simple=yes}} will be received.
  
4. Go near Anne and she'll ask for help to go back. Choose "How are you going to get home?" and then go find the Witch at the Witch Tower.
+
4. Go near Anne and she'll ask for help to go back. Choose "What can I do?" and then go find the Witch at the Witch Tower.
  
5. The Witch is in the highest building (niflheim 254 191) in Nifflheim. Follow the carpet in the Piano room and to enter the Witch's Room. DO NOT CLICK ON, but go stand next to the Witch, Kirkena (nif_in 188 168) (if you click on her you will be teleported back to Umbala) so she begins talking. Give her the Witch's Spell Book and ask "Send a child back".
+
5. The Witch is in the highest building {{Navi|niflheim |254|191}} in Nifflheim. Follow the carpet in the Piano room and to enter the Witch's Room. DO NOT CLICK ON, but go stand next to the Witch, Kirkena {{Navi|nif_in |188|168}} (if you click on her you will be teleported back to Umbala) so she begins talking. (If she is clicked on, you can wait until the dialogue time-outs, about 60 seconds. The Next button will change to Close and you may try again.) Give her the Witch's Spell Book and choose "There's a lost child here I want to help."
  
She'll hand over a Wing Of Crow. The only way to escape from her room is to use a Butterfly Wing, Warp Portal, or click her head and be sent to the Umbala Jump Point.
+
:[[File:Thesign-Kirkenna.png]]
 +
 
 +
She'll hand over a {{Item List|id=7309 |item=Crow Wing|simple=yes}}. The only way to escape from her room is to use a Butterfly Wing, Warp Portal, or click her head and be sent to the Umbala Jump Point.
  
 
6. Go near Anne and she'll thank you. Then go near the Anne again and she'll say you lied to her, and she still can't go back.
 
6. Go near Anne and she'll thank you. Then go near the Anne again and she'll say you lied to her, and she still can't go back.
Line 286: Line 424:
 
7. Go back to Kirkena for an explanation. She'll say the Wing Of Crow only can be used by living people, which means Anne is dead.
 
7. Go back to Kirkena for an explanation. She'll say the Wing Of Crow only can be used by living people, which means Anne is dead.
  
8. You did your best, so you head back and talk to Serin. Even though you can't help Alakina, she still thanks you. And as she promised, she'll give you her important item, {{item |id=2642 Serin's Gold Ring}} as reward. Talk to Serin again and she'll ask you to find Greyryu the Poet.
+
8. You did your best, so you head back and talk to Serin. Even though you can't help Alakina, she still thanks you. And as she promised, she'll give you her important item, {{Item List|id=2642 |item=Serin's Gold Ring|simple=yes}} as reward. Talk to Serin again and she'll ask you to find Greyryu the Poet.
  
* Don't equip {{item |id=2642 Serin's Gold Ring}} during the quest, or it'll be confiscated by certain NPCs!  
+
* Don't equip {{Item List|id=2642 |item=Serin's Gold Ring|simple=yes}} during the quest, or it'll be confiscated by certain NPCs!  
  
9. Go inside a Nifflheim building (niflheim 187 241) and you'll find Crayu (nif_in 105 81). Go near Crayu. After answering a few questions he asks you to find Gen.
+
9. Go inside a [[Nifflheim]] building {{Navi|niflheim |187|241}} and you'll find Crayu {{Navi|nif_in |105|81}}. Go near Crayu. After answering a few questions he asks you to find Gen.
  
10. You find a Depressing Man, Gen (niflheim 146 241) just West of the building you enter. Talk to him and you find out he was the chosen one once, but failed, and he cautions you. He advises you to find the Witch for help.
+
: [[File:Crayu.png]]
 +
 
 +
10. You find a Depressing Man, Gen {{Navi|niflheim |146|241}} just West of the building you enter. Talk to him and you find out he was the chosen one once, but failed, and he cautions you. He advises you to find the Witch for help.
 +
 
 +
: [[File:Thesign-Depressing-Man.png]]
  
 
== Part 4b: "Why Should I Help Them?" ==
 
== Part 4b: "Why Should I Help Them?" ==
  
1. Once you choose "Why should I help them?," find a Depressing Man, Gen (niflheim 146 241) just West of the building you entered. Talk to him and you find out he was the chosen one once, but failed, and he cautions you. He advises you to find the Witch for help.
+
1. Once you choose "Why should I help them?," find a Depressing Man, Gen {{Navi|niflheim |146|241}} just West of the building you entered. Talk to him and you find out he was the chosen one once, but failed, and he cautions you. He advises you to find the Witch for help.<br />
  
2. The Witch is at the highest building (niflheim 254 191) in Nifflheim. Follow the carpet in the Piano room and you'll enter the Witch's Room. Go near the Witch, Kirkena (nif_in 188 168) and she'll auto talk to you first. She'll ask you to find her Witch's Spell Book.
+
2. The Witch is at the highest building {{Navi|niflheim |254|191}} in Nifflheim. Follow the carpet in the Piano room and you'll enter the Witch's Room. Go near the Witch, Kirkena {{Navi|nif_in |188|168}} and she'll auto talk to you first. She'll ask you to find her Witch's Spell Book.<br />
  
3. Go near the Cursed Spirit, Ash Bruce (niflheim 350 258). He senses your strength, select the pull and read the 3rd book. You would be prompt to enter a spell, select the following options: Klaatu, Verata and Nictu (hidden 4th option).
+
3. Go near the Cursed Spirit, Ash Bruce {{Navi|niflheim |350|258}}. He senses your strength, select the pull and read the 3rd book. You would be prompt to enter a spell, select the following options: Klaatu, Verata and Nictu (hidden 4th option).
  
 
* 4 is tricky, as it's in white.  
 
* 4 is tricky, as it's in white.  
  
4. Go back to the witches castle. Enter the witches room by clicking on the speech bubble next to the portait in the 2nd floor (nif_in 139, 176), return the Witch's Spell Book to Kirkena.
+
4. Go back to the witches castle. Enter the witches room by clicking on the speech bubble next to the portait in the 2nd floor {{Navi|nif_in |139|176}}, return the Witch's Spell Book to Kirkena.
  
 
== Part 5: Proving Yourself ==
 
== Part 5: Proving Yourself ==
  
1. Go near the Witch, Kirkena and she'll tell you about the dangers of the quest. She also tell you to prove yourself is by bringing her the {{item |id=7305 Symbol of the Nine Realms}} and asks you to keep it as a secret. Go near her again and she'll ask you to come from the headstone near the stairs on the second floor the next time you visit.
+
1. Go near the Witch, Kirkena and she'll tell you about the dangers of the quest. She also tell you to prove yourself is by bringing her the {{Item List|id=7305 |item=Symbol of the Nine Realms|simple=yes}} and asks you to keep it as a secret. Go near her again and she'll ask you to come from the headstone near the stairs on the second floor the next time you visit.
  
 
2. Go to Serin. You need to click on her 3 times. She'll tell you thing that the Witch didn't tell you. She also wants you to inform her first-hand once you get the Authority Of Nine World from the Ruler of the Dead and listen to the reasons why she needs these powers.
 
2. Go to Serin. You need to click on her 3 times. She'll tell you thing that the Witch didn't tell you. She also wants you to inform her first-hand once you get the Authority Of Nine World from the Ruler of the Dead and listen to the reasons why she needs these powers.
  
3. Now go back to the Giant Telescope in West Geffen Field (gef_fild07 182 241) to teleport to Valkyrie Temple (No need to bring any ingredients). Talk to Valkyrie, Sandra and she'll say she can't help you, but she'll give you support mentally.
+
3. Now go back to the Giant Telescope in West Geffen Field {{Navi|gef_fild07 |182|241}} to teleport to Valkyrie Temple (No need to bring any ingredients). Talk to Valkyrie, Sandra and she'll say she can't help you, but she'll give you support mentally.<br />
  
4. You're on your own now. So you go back Nifflheim to find more clues. You find a Mad Man, Laichin (niflheim 102 54) and he seems to have information you need for the quest! But he needs you to pay him twice, 40,000 Zeny and 20,000 Zeny.
+
4. You're on your own now. So you go back [[Nifflheim]] to find more clues. You find a Mad Man, Laichin {{Navi|niflheim |102|54}} and he seems to have information you need for the quest! But he needs you to pay him twice, 40,000 Zeny and 20,000 Zeny.
  
 
5. Listen carefully to the locations he mentions. The locations are random for each person and there are 4 locations you need to go out of a total of 8. Follow the sequence he mentions.
 
5. Listen carefully to the locations he mentions. The locations are random for each person and there are 4 locations you need to go out of a total of 8. Follow the sequence he mentions.
  
[[Image:Gl_02spots.jpg|right]]
+
[[Image:Gl_02spots.jpg]]
  
 
{| class="wikitable"
 
{| class="wikitable"
 
  ! Number || Description || Cordinates
 
  ! Number || Description || Cordinates
 
|-
 
|-
  | 1 || big 10 o'clock || {{map|id=gl_dun02 gl_dun02}} 43 251
+
  | 1 || big 10 o'clock || {{navi|gl_dun02|43|251}}
 
|-
 
|-
  | 2 || small 11 o'clock || {{map|id=gl_dun02 gl_dun02}} 123 230
+
  | 2 || small 11 o'clock || {{navi|gl_dun02|123|230}}
 
|-
 
|-
  | 3 || big 1 o'clock || {{map|id=gl_dun02 gl_dun02}} 263 267
+
  | 3 || big 1 o'clock || {{navi|gl_dun02|263|267}}
 
|-
 
|-
  | 4 || very small 11 o'clock || {{map|id=gl_dun02 gl_dun02}} 118 183
+
  | 4 || very small 11 o'clock || {{navi|gl_dun02|118|183}}
 
|-
 
|-
  | 5 || big 4 o'clock || {{map|id=gl_dun02 gl_dun02}} 273 97
+
  | 5 || big 4 o'clock || {{navi|gl_dun02|273|97}}  
 
|-
 
|-
  | 6 || small 6 o'clock || {{map|id=gl_dun02 gl_dun02}} 138 72
+
  | 6 || small 6 o'clock || {{navi|gl_dun02|138|72}}
 
|-
 
|-
  | 7 || big 7 o'clock || {{map|id=gl_dun02 gl_dun02}} 19 27
+
  | 7 || big 7 o'clock || {{navi|gl_dun02|19|27}}
 
|-
 
|-
  | 8 || big 5 o'clock || {{map|id=gl_dun02 gl_dun02}} 268 33
+
  | 8 || big 5 o'clock || {{navi|gl_dun02|268|33}}
 
|}
 
|}
  
The locations he mentions are in The Lowest Cave of Glast Heim ({{map|id=gl_dun02 gl_dun02}}). Bring a level 4 weapon. Keep the weapon in your inventory (not equipped).
+
The locations he mentions are in The Lowest Cave of Glast Heim ({{map|id=gl_dun02 gl_dun02}}). Bring a level 4 weapon from before the 10.1 update. [[Sign_Quest/weapons|Click here for a list of pre 10.1 level 4 weapons]]. Keep the weapon in your inventory (not equipped).
  
 
6. Once there, click on the Mysterious Environment and it'll pop up with 3 types of message.
 
6. Once there, click on the Mysterious Environment and it'll pop up with 3 types of message.
Line 349: Line 491:
 
** Wrong weapon.
 
** Wrong weapon.
 
* It shakes but there isn't any further response. Maybe it needs a greater impact to be activated.
 
* It shakes but there isn't any further response. Maybe it needs a greater impact to be activated.
** Keep clicking the Mysterious Environment.  
+
** Keep clicking the Mysterious Environment.
 +
* Perhaps you need something more powerful. (while having a pre-10.1 update level 4 weapon in your inventory NOT equipped)
 +
** Keep clicking the Mysterious Environment.
  
7. You'll get the Fragment of Soul once you break the seal. And when you break the fourth seal, you'll get {{item |id=7306  Piece of Spirit}}. Go back to  Nifflheim and talk to Depressing Man, Gen.
+
7. You'll get a {{Item List|id=7306|item=Piece of Spirit|simple=yes}} once you break the seal. And when you break the fourth seal, you'll get the {{Item List|id=7307 |item=Spiritual Whispers|simple=yes}}. Go back to  Nifflheim and talk to Depressing Man, Gen.
  
 
8. Gen will identify himself as a servant to his master, Lady Hell. His master is looking for the Spiritual Whispers and he'll send you to an Unknown Area where his master resides.
 
8. Gen will identify himself as a servant to his master, Lady Hell. His master is looking for the Spiritual Whispers and he'll send you to an Unknown Area where his master resides.
Line 359: Line 503:
 
10. Talk to her and she'll give you {{item |id=7305 Symbol of the Nine Realms}} in exchange for the Whisper of Soul.
 
10. Talk to her and she'll give you {{item |id=7305 Symbol of the Nine Realms}} in exchange for the Whisper of Soul.
  
* You can click the fountain now. If you bring Empty Bottles you'll exchange for a {{item |id=12020 Cursed Water}} each time you click the fountain.  
+
* You can click the fountain now. If you bring 1 Empty Bottle (and 3 Brigan if playing RO:T Poring Server), you'll exchange for a {{Item List|id=12020|item=Cursed Water|simple=yes}} each time you click the fountain.  
  
 
11. Now you have two choices. Either give the {{item |id=7305 Symbol of the Nine Realms}} to:
 
11. Now you have two choices. Either give the {{item |id=7305 Symbol of the Nine Realms}} to:
Line 371: Line 515:
 
1. If you chose the Witch, Kirkena, go find her in her room through the headstone near the stairs on the second floor.
 
1. If you chose the Witch, Kirkena, go find her in her room through the headstone near the stairs on the second floor.
  
She'll ask for the {{item |id=7305 Symbol of the Nine Realms}} and explain the reasons she needs it. If you got {{item |id=2642 Serin's Gold Ring}} earlier, she'll take it but will return it later and you can store the ring in kafra now (before that you couldn't store it). After that she'll give you 1 {{item |id=7308 Witch's Tonic}} and 5 {{item |id=7313 Witch's Medal}}.
+
She'll ask for the {{item |id=7305 Symbol of the Nine Realms}} and explain the reasons she needs it. If you got {{item |id=2642 Serin's Gold Ring}} earlier, she'll take it but will return it later and you can store the ring in kafra now (before that you couldn't store it). After that she'll give you 1 {{Item List|id=7308 |item=Witch's Tonic|simple=yes}} and 5 {{Item List|id=7313 |item=Witch's Medal|simple=yes}}.
  
 
* With 5 {{item |id=7313 Witch's Medal}}, you can bring 4 more partners in your party to assist you in defeating the quest monsters later on. You need to talk to the Witch to enter Serin's room before others can follow. In order for the others to help you fight, they will need to talk to the same gravestone that you do in order to get into the witch's room. They will need to have the seal on them. Do not let the extra partners lose any of the {{item |id=7313 Witch's Medal}}, they will need to be returned.
 
* With 5 {{item |id=7313 Witch's Medal}}, you can bring 4 more partners in your party to assist you in defeating the quest monsters later on. You need to talk to the Witch to enter Serin's room before others can follow. In order for the others to help you fight, they will need to talk to the same gravestone that you do in order to get into the witch's room. They will need to have the seal on them. Do not let the extra partners lose any of the {{item |id=7313 Witch's Medal}}, they will need to be returned.
  
 
Kirkena found the location of Serin. Once you're ready, Kirkena will send you to a copy of nif_fild02 with many monsters on it: Ghouls, Succubus, Wraiths, Injustices, Evil Druids, and Ancient Mummies, which do not give EXP or drop anything. You must fight your way past them to get to the portal on the other side. Enter it, and you'll be in Serin's room. If you have people helping you, they'll be sent to Serin and must talk to her to get to where you are.
 
Kirkena found the location of Serin. Once you're ready, Kirkena will send you to a copy of nif_fild02 with many monsters on it: Ghouls, Succubus, Wraiths, Injustices, Evil Druids, and Ancient Mummies, which do not give EXP or drop anything. You must fight your way past them to get to the portal on the other side. Enter it, and you'll be in Serin's room. If you have people helping you, they'll be sent to Serin and must talk to her to get to where you are.
 +
* In RO:T Poring server, you will just be sent straight to Serin.
 +
* If you are helping someone with the quest, two options will appear. Pick the one that goes directly to Serin.
  
 
2. You'll find Serin at the Unknown Area. Talk to her and chose "Stop her."  
 
2. You'll find Serin at the Unknown Area. Talk to her and chose "Stop her."  
 +
* If you select the option to change your mind and not stop her, you will fail this quest.
  
 
3. Serin will summon monsters to attack you. Try not to stand near her when you talk to her.
 
3. Serin will summon monsters to attack you. Try not to stand near her when you talk to her.
Line 387: Line 534:
 
* 2 {{monster|id=1192 Wraith}}
 
* 2 {{monster|id=1192 Wraith}}
 
* 5 {{monster|id=1036 Ghoul}}
 
* 5 {{monster|id=1036 Ghoul}}
 +
 +
* Be aware that the Dark Illusion's damage display appears late, which registers hits early. Be cautious!
 +
* You can spread out if you wish and defeat the monsters individually, not all at once.
  
 
4. Once you beat the monsters, Serin will reappear. She'll tell you she's happy that she met you and she'll give up her dream and live peacefully in Nifflheim. Later on she'll send you back to the Witch's room. There is a 10 minute time limit on this battle. Every time you are kicked from the room due to a loss or a time out, there is a chance that you will fail the quest.
 
4. Once you beat the monsters, Serin will reappear. She'll tell you she's happy that she met you and she'll give up her dream and live peacefully in Nifflheim. Later on she'll send you back to the Witch's room. There is a 10 minute time limit on this battle. Every time you are kicked from the room due to a loss or a time out, there is a chance that you will fail the quest.
  
5. If you fail, the Nifflheim NPCs will no longer talk to you.  Return to Metz to recieve 500,000 Base Experience and an OPB.
+
5. If you fail, the Nifflheim NPCs will no longer talk to you.
  
 
== Part 6b: Serin the Pleasant-Featured Lady ==
 
== Part 6b: Serin the Pleasant-Featured Lady ==
  
1. If you chose Pleasant-Featured Lady, Serin, go find Serin and pass her the {{item |id=7305 Symbol of the Nine Realms}}. She'll send you directly to her room.
+
1. If you chose Pleasant-Featured Lady, Serin, go find Serin and she explains that the witch is going to summon Dark Lord which will devastate the world, instead, to pass her the {{item |id=7305 Symbol of the Nine Realms}} to stop the witch. She'll send you directly to her room.
 
 
2. In the room listen to her reasons for using the {{item |id=7305 Symbol of the Nine Realms}}. With some doubt, you must "Stop her." Serin will then summon 1 Dark Illusion to attack you. There is a 10 minute time limit on this battle. Every time you are kicked from the room due to a loss or a time out, there is a chance that you will fail the quest.
 
  
 +
2. In the room listen to her reasons for using the {{item |id=7305 Symbol of the Nine Realms}}. Serin has tricked you and she was the one who wanted to summon Dark Lord and so you must "Stop her". After talking to her, Dark Lord will appear. Talk to him and 1 Dark Illusion is summoned to attack you. There is a 10 minute time limit on this battle. Every time you are kicked from the room due to a loss or a time out, there is a chance that you will fail the quest.
 +
* If you select the option to change your mind and not stop her, you will fail this quest.
 +
* Be aware that the Dark Illusion's damage display appears late, which registers hits early. Be cautious!
 +
* You can spread out and defeat the monsters individually, not all at once.
 
3. Once you beat the Dark Illusion, Serin will reappear. She'll tell you she's happy that she met you and she'll give up her dream and live peacefully in Nifflheim. Later on she'll send you back to the Witch's room.
 
3. Once you beat the Dark Illusion, Serin will reappear. She'll tell you she's happy that she met you and she'll give up her dream and live peacefully in Nifflheim. Later on she'll send you back to the Witch's room.
  
 
== Part 7: The Sign ==
 
== Part 7: The Sign ==
  
1. Talk to Kirkena and she's happy you stopped Serin. She gives you 300,000 [[EXP]] as a reward. She also asks you to talk to Lady Hell once more. (if you took the witch path above, you need to have all 5 {{item |id=7313 Witch's Medal}} in your inventory)
+
1. Talk to Kirkena and she's happy you stopped Serin. You'll get 500,000 (113 GX received 1,125,000 Base EXP; VIP) experience points as a reward. And she asks you to talk to Lady Hell once more. (if you took the witch path above, you need to have all 5 {{item |id=7313 Witch's Medal}} in your inventory)
 +
 
 +
'''2. (If you did 4a and 6a, optional, but needs to be done immediately if you choose to do so.) Go back to Serin (in Niflheim) and she will give you 500,000 base exp (1,125,000 VIP; 113 GX) if you return her ring to her (if you took the path that gave it). This must be done before talking to Lady Hell, otherwise Serin will tell you "....." and /sob or /... "..." '''
 +
*You will still be unable to return her ring if you help someone during the quest using Witch's Medal.
 +
 
 +
* Note: You can re-enter Kirkena room by using the picture near the stairs portal.
  
* Note: Serin (in Nifflehiem town) will give you base exp if you return her ring to her (if you took the path that gave it). This must be done before talking to Lady Hell, otherwise Serin will tell you "....." and /sob.  
+
3. Talk to Depressing Man, Gen to enter to Lady Hell room. When you meet Lady Hell, she won't have much to say to you.
  
2. Talk to Depressing Man, Gen to enter to Lady Hell room. When you meet Lady Hell, she won't have much to say to you.
+
4. Next, go the Valkyrie Temple and talk to Sandra. She's happy that you can complete the quest, and proved your courage to God. She'll give you {{item |id=7314 The Sign}} as proof that you are God's Chosen One. You'll be able to enter Valhalla with {{Item List|id=7314 |item=The Sign|simple=yes}}.
  
3. Next, go the Valkyrie Temple and talk to Sandra. She's happy that you can complete the quest, and proved your courage to God. She'll give you {{item |id=7314 The Sign}} as proof that you are God's Chosen One. You'll be able to enter Valhalla with {{item |id=7314  The Sign}}.
+
5. Go back to [[Prontera]] and pass {{item |id=7314 The Sign}} to Metz. He's pretty excited when you pass The Sign to him and he is glad you completed the quest. He'll start to study The Sign.
  
4. Go back to Prontera and pass {{item |id=7314  The Sign}} to Metz. He's pretty excited when you pass The Sign to him and he is glad you completed the quest. He'll start to study The Sign.
+
* Metz takes some time to study {{item |id=7314  The Sign}}. Come back after 1 hour.
 +
*On Transcendence, take note of the time you turned in the quest and use this chart to determine what time you will be able to pick up the sign. This time will be the *only* time of day available for pick up every day. If you miss the window of opportunity one day, the same time period will be available the next day. Be careful of what time you turn it in so that it isn't available at a time you won't be able to go back to pick it up.
  
* Metz takes 3-4 hours to study {{item |id=7314  The Sign}}. When you pass him The Sign, take note of the time you handed it to him, convert that time into PST/PDT, then round up to the next even hour (2, 4, 6, 8, 10 ,12), then add two hours to that number, you will have a two hour pickup window beginning then.  For example if you hand it to him at 13:20 PST/PDT, you should round up to 14:00 PST/PDT, then come back between 16:00 PST/PDT and 18:00 PST/PDT<ref name="GM response">[http://iro.ragnarokonline.com/forum/forums/thread-view.asp?tid=540 Common quest hangups, as seen from the GM teams perspective. @ iRO Official Forums]</ref>
+
[[File:Signtimes.png]]
  
5. After taking The Sign, Metz asks you to bring it to Engel Howard (mjo_dun02 88 295) to fix it.
+
6. After taking The Sign, Metz asks you to bring it to Engel Howard {{Navi|mjo_dun02 |88|295}} to fix it.
  
* Engel takes around 3-4 hours to fix {{item |id=7314  The Sign}} (into an equippable accessory). When you pass him The Sign, take note of the time you handed it to him, convert that time into PST/PDT, then round up to the next even hour (2, 4, 6, 8, 10 ,12), then add two hours to that number, you will have a two hour pickup window beginning then. For example if you hand it to him at 13:20 PST/PDT, you should round up to 14:00 PST/PDT, then come back between 16:00 PST/PDT and 18:00 PST/PDT<ref name="GM response"/>
+
* Engel takes some time to fix {{Item List|id=2644 |item=The Sign|simple=yes}} (into an equippable accessory). Come back after 1 hour.
 +
*Transcendence use the same image for Metz to determine the pickup window.
  
6. Bring {{item |id=2644  The Sign}} back to Metz. After he finds out the truth of The Sign, his wish is fulfilled. He will then give you 2,000,000 base EXP.
+
7. Bring {{item |id=2644  The Sign}} back to Metz. After he finds out the truth of The Sign, his wish is fulfilled. He will then give you 2,000,000 base EXP (114 GX received 4,500,000 Base EXP - VIP).
  
 
*It should be noted that the 5% [[ATK]] that {{item |id=2644  The Sign}} gives is a boost similar to a racial or elemental card, not a straight ATK boost. (aka, the ATK portion of The Sign will not affect skills like [[Soul Destroyer]], [[High Speed Cart Ram]] or [[Grand Cross]])
 
*It should be noted that the 5% [[ATK]] that {{item |id=2644  The Sign}} gives is a boost similar to a racial or elemental card, not a straight ATK boost. (aka, the ATK portion of The Sign will not affect skills like [[Soul Destroyer]], [[High Speed Cart Ram]] or [[Grand Cross]])
  
7. Bring {{item |id=2644  The Sign}} and {{item |id=7178  Sobbing Starlight}} to Gen (niflheim 146 241). Gen will warp you to his Master's room. Meet Lady Hell and pass the {{item |id=7178  Sobbing Starlight}} to her. Then sit back and watch the fireworks display! After the fancy display, Lady Hell will give you {{item |id=7025 Lucifer's Lament}}. (Lucifer's Lament is transferable, which means you may use it on any character.)
+
8. Bring {{item |id=2644  The Sign}} and {{item |id=7178  Sobbing Starlight}} to Gen {{Navi|niflheim |146|241}}. Gen will warp you to his Master's room. Meet Lady Hell and pass the {{item |id=7178  Sobbing Starlight}} to her. Then sit back and watch the fireworks display! After the fancy display, Lady Hell will give you {{Item List|id=7025 |item=Lucifer's Lament|simple=yes}}. (Lucifer's Lament is storagable, which means you may use it on any character.)
  
8. Go to the Geffen Fountain and click on it to enter Geffenia. The portal will open temporarily North of the Fountain, and anyone regardless of class, level, or having done the quest may enter it. Be warned however that this map has strong monsters.
+
9. Go to the [[Geffen]] Fountain and click on it to enter Geffenia. The portal will open temporarily North of the Fountain, and anyone regardless of class, level (even if have not complete the quest) may enter it. Be warned however that this map has strong monsters.
  
 +
== Failing the Quest ==
 +
If you fail the quest, you have the following options:
 +
* Submit a support ticket to the server you play on. They may be able to reset the quest or rollback your progress. However, this may take a long time.
 +
** Some players get responses that there is nothing the GM can do. If that's the case, try contacting another mod or community mod.
 +
* Do the quest on another character. Remember all your characters will have access to Lucifer's Lament.
 +
* Delete your character and start all over.
  
 
[[Category:Quests]]
 
[[Category:Quests]]
 
[[Category:Einbroch Quests]]
 
[[Category:Einbroch Quests]]
 
[[Category: Base Experience Reward]]
 
[[Category: Base Experience Reward]]

Revision as of 21:02, 14 March 2023

  • This guide may be missing some important information. If you feel something is missing in this guide, click here.
Sign Quest
Requirements
Base Level: 50
Item(s) (Consumed): 914.png 100 Fluff

7033.png 50 Poison Spore
904.png 30 Scorpion Tail
930.png 20 Rotten Bandage
1038.png 15 Little Evil Horn
1092.png 10 Empty Test Tube
610.png 2 Yggdrasil Leaf
511.png 10 Green Herb
Various Art Items
526.png 10 Royal Jelly
518.png 20 Honey
948.png 30 Bear's Footskin
520.png 1 Hinalle Leaflet
708.png 1 Ment
713.png 1 Empty Bottle
612.png 5 Mini Furnace
615.png 2 Oridecon Hammer
988.png 1 Golden or 989.png 1 Emperium Anvil
2278.png 1 Mr. Smile
1097.png 10 Worn Out Page
2203.png 1 Glasses
907.png 4 Resin
953.png 12 Stone Heart
7013.png 375 Coral Reef

Item(s) (Not Consumed): 1 Level 4 Weapon
Zeny: 100,000
Quest Corequisite(s): Umbala Language Quest
Piano Keys Quest
Mr. Smile Assistance
Rewards
Base Experience: At least 3,000,000. More depending on options selected.
Item(s): 7025.png 1 Lucifer's Lament and
2644.png 1 The Sign
Quest Reward(s): Cursed Water Fountain (turns Empty Bottle into Cursed Water)

Part 1: Crumbs of Sobbing Starlight

  • Tip: Since there are plenty of locations to visit, take advantage of the new Navigation Feature. Click on the location links to copy the coordinates and command. Press Ctrl+V with your chat box open, then press enter. The arrows will lead you to the destination.

1. Read the Announcement on a notice board in one of the cities. All the announcements are the same, so it is only necessary to read one.

2. Enter a Prontera building prontera 263275 and talk to the Archeologist Metz prt_in 22745 about the announcement. Speak to him again and agree to help him. He mentions Arian, who first tests you for your competency.

Thesign-Metz.png

3. Go inside a Morroc building morocc 283173 and talk to the rogue Arian morocc_in 115154 for the first test. He desires the following sets of items (bring only the set he asks for each time and NO other sets, i.e. not 100 Fluff and 50 Poison Spore at the same time. Otherwise, he will take all the quest items and you'll need to recollect):

Thesign-Arian.png
  • Tip: Have a friend mail the items to you one set at a time.

4. After Arian has all the items he wanted, speak to the Young Man, Gaanan morocc_in 114162 above him. Gaanan will asks 5 questions, to which the answers are:

Thesign-Gaanan.png
  • 1. Stranded on an island: Fourth option
  • 2. Stuck in a collapsed building: Fourth option
  • 3. Lost in a dungeon: Third option
  • 4. A murder is commited: First option
  • 5. The world is going to end: Fourth option (save the world)

After answering correctly, talk to Arian to be rewarded with a 7177.png 1 Crumb of Sobbing Starlight and 18,000 Base EXP. Now journey to Payon to find Daewoon for the second test.

  • 111 GX received 40,500 Base EXP (VIP)

5. Go inside a Payon building payon 130204 and talk to Daewoon, three rooms SOUTH WEST of the entrance payon_in03 1131. Select any option to "Do you have any idea what that jewel you're holding actually is?" and begin his test. You will receive different EXP based on your response here. Whether you suceed will depend on how much your answers appeal to him. The best choices see below.

Thesign-Daewoon.png
  • 1. Option #1, Yes
  • 2. Option #2, I hate people who do that
  • 3. Option #2, I can't destroy such beauty...
  • 4. Option #1, Yes, of course!
  • 5. Option #1, Yes

You can take the test again if you failed. If you succeeded, Daewoon then gives you a 7177.png 1 Crumb of Sobbing Starlight and 18,000 Base EXP, bringing the total to two.

  • 111 GX received 40,500 Base EXP (VIP)
  • Note: For question 3, the option "Close my eyes and attack/smash it" is also accepted.

6. Enter the lower right Aldebaran building aldebaran 22356 and find Sir Jore aldeba_in 155101. He asks for the following items after he fails his experiment.

  • Note: While Sir Jore can only be spoken to start his portion at any time you need to return to him prior to 10pm (Pacific Time) that day. If this time is missed, continue again tomorrow.
Thesign-Sir-Jore.png

7. After collecting the items, Sir Jore requires information about the Stone of Sage from two famous alchemists. Talk to Piru Piru aldeba_in 156118, just north west from Sir Jore) and she'll reveal the location of the two alchemists: the south forest.

Thesign-Piru Piru.png
  • Note: This step is OPTIONAL, and only exists to give the player some more guidance. You can go straight to step 8.

8. First, find the daughter Pleur on the second floor of the Hidden Temple prt_maze02 57151.

Thesign-Pleur.png
  • If entered the maze from prt_fild01: go up, down, left, right, down, up, left, up, up, left to reach the second floor.
  • If entered the maze from mjolnir_12 (suggested; one south of Aldebaran): go down, down, left, right, down, up, left, up, up, left to reach the second floor.

Once near her, one of two things will happen.

  • You'll be teleported and catch up with both father and daughter alchemists on the same map, thus completing this portion of the quest.
  • You'll become "lost" and be teleported to either (prt_maze01) or (prt_maze03).
Upon becoming lost, keep finding Pleur until teleported to (prt_maze02).
However, finding her again from (prt_maze03) is very difficult and time consuming:
it is faster to just return to a save point and come back to the maze again from either (prt_fild01) or (mjolnir_12).
  • Note: It is possible to use Teleport level 1 or Fly Wings to get to the spot where the father and daughter alchemists are. It may take a while, but can potentially be less stressful than getting "lost".

9. Once caught up with them prt_maze02 14183 & prt_maze02 16183, talk to Gordon and select the second option about the Stone. After that expect to be teleported to one south of Aldebaran (mjolnir_12).

Thesign-Gordon.png

10. Tell Sir Jore what was discovered about the Stone of Sage from Gordon. When he asks what the Stone of Sage is, enter the response [Red Gemstone]. He'll hand over the third 7177.png 1 Crumb of Sobbing Starlight and mentions Jesqurienne in Geffen.

11. Inside the top right Geffen building geffen 168170 is a female drinker, Jesqurienne geffen_in 5974. Tell her you've heard of her, and then call her a stuck-up chick to accept her challenge.

Thesign-Jesqurienne.png

12. Talk to her boyfriend Aaron at the same table to begin the challenge. In order to win, more or equal questions must be answered correctly than Jesqurienne. The ten multiple choice questions presented will also be chosen at random.

Thesign-Aaron.png

Examples of some questions are:

  • Which NPC is not relevant to the Blacksmith Job Quest?: Barcardi
  • Which item is not relevant to the creation of a Counteragent?: Karvodailnirol
  • Choose the monster that is a different size than the others.: Marine

  • Choose the skill related to the Priest's B.S. Sacramenti from the ones displayed in the list.: Gloria
  • Choose the material that is not related to the creation of a Condensed White Potion.: Empty Bottle
  • Choose the item that is"necessary for a Blacksmith"to create a Gladius.: Sapphire

  • Choose the property that is unrelated to the Mage's Bolt type skills.: Earth
  • What is the Bunny Band's DEF and its added ability?: LUK +2:2
  • Choose the prefix or suffix that is incorrectly matched with its Monster Card name.: Golem - Immortal

  • Choose the correct name of the ruler of the Rune-Midgarts Kingdom.: Tristram III
  • Choose the monster that is a different type than the others.: Penomena

  • Choose the monster which does not drop the 'Yggdrasil Leaf' item.: Marduk
  • Choose the job class that cannot equip Silk Robe.: Hunter
  • Choose the level requirement for entering the PvP Room.: 31

  • What is the correct weight for 1 Empty Bottle?: 2
  • Choose the correct DEF for the Indian Filet item.: 3
  • What is the city closest to Turtle Island?: Alberta

  • Fifty-one multiplied by fifteen, divided by three, plus five is equal to...?: 260
  • Four thousand five hundred sixty divided by four, divided by two, plus three is equal to...?: 573
  • Three thousand one hundred two added to five hundred, plus four, divided by six equals...: 601

  • Choose the building that is the closest to the Item Upgrade Place in Juno.: Weapon Shop
  • Choose the Hunter's Trap skill which does not inflict Property Damage.: Shockwave Trap

  • Which monster would receive the most damage from a Fire Property Dagger?: Hammer Goblin
  • Choose the monster on which the Mage skill, 'Stone Curse,' is ineffective: Evil Druid

  • Choose the NPC that looks different than all the others.: Izlude Meat Merchant
  • Choose the item that cannot be equipped by Novice class characters.: Wooden Mail
  • Note: If taking too long to answer, the quiz will be restarted.

After beating her, input your character's name and to receive a fourth 7177.png 1 Crumb of Sobbing Starlight.

13. Go inside the Comodo casino comodo 15397, and proceed to the second floor. Talk to a Strange Guy, Dearles cmd_in02 8851. First, he needs: 30,000 zeny.

Thesign-Dearles.png
  • Note: This step you must wait 23 hours before you can continue. You can check the time in your quest tracker.

14. Now he'll ask for artsy items. You must collect 11 or more points worth of different artsy items in order to continue.

Here are all of the known examples: (w/ point values and npc location listed next to them)

Points Artsy items
1pt
2pt
3pt
4pt
7pt

After you hand them to him, you will receive 13,000 EXP.

  • 112 GX received 29,250 Base EXP (VIP)

15. Finally, Dearles proposes a dancing test.

Thesign-Examener.png

Steps:

  • up left
  • down right
  • down left & up right
  • down right
  • down left & up right & up left & stay center
  • down left & down right & down left
  • down right & center & down right
  • down left & up left & up right & down right & center
  • down left & up right & up left & down right
  • up right & down right & up right & down right
  • up left & up right & center & up right & down left & down right
  • Note: Any movement speed enhancing items/buffs are recommended, but not necessary.
  • Note: You don't have to reach the end of the spot, just touch one of the first lines of the step to make it count. This strategy helps out to successfully finish the test.
  • Note: When a "Hide" spot is seen at the dancing test room, move to it to "Unhide" the spot, indicating a dance move was performed correctly.
  • Note: The last part is tricky: sometimes it's the center sometimes it's down, even if it says center. Be sure to check the "Hide" spot for the last part.

16. After the dance examiner states the test was passed, talk to Dearles for the fifth 7177.png 1 Crumb of Sobbing Starlight and 16,830 EXP.

  • 112 GX received 38,250 Base EXP (VIP)

17. Leave to Alberta to find Bakerlan, the Wealthy looking Merchant. He is located inside a top left Alberta building alberta 93203 in the first room upstairs alberta_in 125101.

Thesign-Bakerlan.png

18. He's busy and send you to his butler, Refined Steward, Mahatra alberta_in 114178. Find Mahatra on the first floor. He requires a Stone to be sent to a Crusader in Juno.

Thesign-Mahatra.png

19. Go to Juno and find a crusader, Leibech yuno 330100. He gives you a Receipt in turn for the Stone. Then went back for Mahatra.

Thesign-Leibech.png

20. Mahatra needs you to speak to his boss, Bakerlan. Bakerlan will say you still need experience and asks you go back to Mahatra and ask for another test! Mahatra gives you a quest to help the Maid, Seylin alberta_in 154171 in the second floor corridor. Seylin will ask your help to get Vigorgra as a gift for her brother.

Thesign-Seylin.png

21. Proceed to the Alchemist Guild in Aldebaran aldebaran 6856 and find an Alchemist, Melkaba alde_alche 169162, downstairs and to the right.

Thesign-Melkaba.png

He'll create Vigorgra with the following ingredients:

  • Note: He does have a small chance to fail so you might have to look for these items again.
  • Note: In Poring server (RO:T), he is located outside of the building in aldebaran 7152.

22. After receiving the Vigorgra, go back to Seylin. She'll need the Vigorgra and a letter send to her brother at Prontera Castle.

23. Go to Prontera Castle and find her brother, Maruin prt_castle 10758, at the entrance of the banquet hall.

File:Maruin new.jpg

24. After he gets the items, return to Seylin. She rewards you with 3 Panacea.

25. Then go downstairs and talk to Mahatra. Mahatra will send you up to Bakerlan. Finally Bakerlan say you've passed the test and gives you the sixth 7177.png 1 Crumb of Sobbing Starlight.

  • Receive 45,000 Base EXP (VIP, 112 GX).

25. Return to Metz in Prontera. He will give you the 7th and last 7177.png 1 Crumb of Sobbing Starlight. He'll tell you more information about the Crumb of Sobbing Starlights.

Part 2: The Complete Sobbing Starlight

1. Continue talking to Metz. He tells you that if you can merge all the Crumb of Sobbing Starlights into the 7178.png Sobbing Starlight, he'll reveal more secrets. But there's only one Blacksmith who has the skill to forge it and no one knows his whereabouts. Metz tells you his family lives in Geffen.

  • Note: You'll need to talk to him few times to activate the second quest.

2. Go to a Geffen building geffen 138101 and find a Lonely Looking Woman, Brenda geffen_in 15948. You'll need to key in her husband's name Engel Howard. She'll tell you they moved to Geffen because it's near her husband's work place.

Thesign-Brenda-Howard.png

3. She asks you go talk to Cute Girl, Liana geffen_in 17142. The cute little girl will ask you to send a Picture Letter to her father.

Thesign-Liana.png
  • Note: To get the drawing you must select the "..." answer after telling Liana her dad misses her.

4. Head to the Coal Mines to find her father. Go to second floor of the dungeon and find Engel mjo_dun02 88295 by using the hidden path from mjo_dun02 64295.

Engelmap.jpg

Give the Picture Letter to him and tell him your intentions. He'll ask you to find the required ingredients to forge the Sobbing Starlight.

  • Note: The higher quality the anvil, the higher chance it'll succeed. Emperium Anvil is the best, but your anvil will not be returned once you give it to him. You get one chance with any anvil of your choice, but if that attempt fails, you will need to return with a Golden or Emperium Anvil instead.

After you pass over the items he needs, he'll ask you send the a letter to his Wife while waiting for him to complete the forging.

5. Go back to Geffen and pass the letter to his Wife, Brenda. Before you leave make sure to talk to the Cute Girl, Liana for a reward.

6. Go back to the Coal Mines and talk to Engel. If he failed to forge it, recollect the ingredients and a higher quality anvil instead (Golden or Emperium Anvil only). If it succeeded, you'll get the 7178.png Sobbing Starlight. Go back Prontera and talk to Metz.

Thesign-Engel.png

7. When you tell Metz the good news, he's very happy you repaired the Sobbing Starlight. Unfortunately, he can't read the ancient words inside of it, so he sends you to the Magician, Dhota in Geffen.

8. Go to the Geffen Tower geffen120110 and find Annoyed Man, Dhota gef_tower 11836 and the highest floor. Key in the [Sobbing Starlight] and he'll ask you to go to Umbala to get the solution instead.

Thesign-Dhota.png

9. Go to Umbala and talk to a Native named Laotan umbala 163256 for clue. But he will only exchange the clue for a Mr. Smile.

Thesign-Laotan.png
  • Talk to Miss Smile to make Mr. Smile at Geffen/Prontera/Morroc/Alberta/Etc. Bring it to him.

10. According to the Native, you must go to the building in Umbala umbala 108118 on the ground level, south of the spawn point. When you enter, you find a Fastidious-Looking Guy, Cyon um_in 2723. After you tell him your intentions he'll ask you to collect 10 Worn Out Pages.

Thesign-Cyon.png

Note: On servers that still have Umbala Dungeon (iRO Classic) Cyon is located inside a house at um_dun01 12990.

After bringing him the required items, he hands over an 7275.png 1 Record of Ancient Language. Return to Prontera for Metz.

Part 3: The Ancient Document

1. Metz states Frank needs to translate the Ancient Document.

2. Go to Alberta and to find a Fastidious Old Man, Frank alberta 16583. But he seems to talking to himself and mumbles about his eyesight.

Thesign-Frank.png
  • Go to Alberta's Armor Dealer and buy him a pair of 2203.png Glasses.

3. Once he receives the Glasses, he'll help translate the Ancient Document. Once he finishes, keep talking to him until he gives you 7274.png 1 Translated Ancient Language (2% chance).

4. Now go collect these items and bring them to the Giant Telescope in the West Geffen Field gef_fild07 178244.

Thesign-Telescope.png

Move onto one of the chairs gef_fild07 182241 there to find an entrance to the Valkyrie Temple.

5. Keep going up to find Valkyrie, Sandra himinn 4885. After speaking to her, she kicks you out to Geffen.

  • Received 787,500 Base EXP (112 GX; VIP)

6. Talk to the Metz again and he'll refer you to Niflheim.

7. When arriving at Nifflheim find a Pleasant-Featured Lady, Serin niflheim 31370. She requires help: answer "Sure, go ahead" followed by "Sure, let's do it". The next answer determines how you wish to continue the quest.

Thesign-Serin.png

A. Sure, why not? (Longer quest but receive 2642.png Serin's Gold Ring as a reward along with some experience)

B. Why should I help them. (Shorter quest)

Most NPCs here are DEAD NPCs. So in order to talk to them, walk near them to let them initiate a conversation. To talk back, click on the NPC's head.

Part 4a: "Sure, why not?"

1. Once "I understand." is selected, track down a kid, Alakina Anne niflheim 169162. She'll cry about wanting to go back home. After talking to her again "About the curse", she'll spew hints.

Thesign-Anne.png
  • Walk near her and let her speak to you first then start clicking her head.

2. Go next to (don't click on it) the Cursed Spirit, Ashe Bruce niflheim 350258. He senses your strength, select the pull and read the 3rd book. You would be prompt to enter a spell, select the following options: Klaatu, Verata and Nictu (hidden 4th option). It takes a few tries of inputting this spell until his curse is finally broken.

Thesign-Cursed-Spirit.png
  • 4th option is tricky, as it's in white.

3. When the curse is successfully broken, the 7304.png Witch's Spell Scroll will be received.

4. Go near Anne and she'll ask for help to go back. Choose "What can I do?" and then go find the Witch at the Witch Tower.

5. The Witch is in the highest building niflheim 254191 in Nifflheim. Follow the carpet in the Piano room and to enter the Witch's Room. DO NOT CLICK ON, but go stand next to the Witch, Kirkena nif_in 188168 (if you click on her you will be teleported back to Umbala) so she begins talking. (If she is clicked on, you can wait until the dialogue time-outs, about 60 seconds. The Next button will change to Close and you may try again.) Give her the Witch's Spell Book and choose "There's a lost child here I want to help."

Thesign-Kirkenna.png

She'll hand over a 7309.png Crow Wing. The only way to escape from her room is to use a Butterfly Wing, Warp Portal, or click her head and be sent to the Umbala Jump Point.

6. Go near Anne and she'll thank you. Then go near the Anne again and she'll say you lied to her, and she still can't go back.

7. Go back to Kirkena for an explanation. She'll say the Wing Of Crow only can be used by living people, which means Anne is dead.

8. You did your best, so you head back and talk to Serin. Even though you can't help Alakina, she still thanks you. And as she promised, she'll give you her important item, 2642.png Serin's Gold Ring as reward. Talk to Serin again and she'll ask you to find Greyryu the Poet.

  • Don't equip 2642.png Serin's Gold Ring during the quest, or it'll be confiscated by certain NPCs!

9. Go inside a Nifflheim building niflheim 187241 and you'll find Crayu nif_in 10581. Go near Crayu. After answering a few questions he asks you to find Gen.

Crayu.png

10. You find a Depressing Man, Gen niflheim 146241 just West of the building you enter. Talk to him and you find out he was the chosen one once, but failed, and he cautions you. He advises you to find the Witch for help.

Thesign-Depressing-Man.png

Part 4b: "Why Should I Help Them?"

1. Once you choose "Why should I help them?," find a Depressing Man, Gen niflheim 146241 just West of the building you entered. Talk to him and you find out he was the chosen one once, but failed, and he cautions you. He advises you to find the Witch for help.

2. The Witch is at the highest building niflheim 254191 in Nifflheim. Follow the carpet in the Piano room and you'll enter the Witch's Room. Go near the Witch, Kirkena nif_in 188168 and she'll auto talk to you first. She'll ask you to find her Witch's Spell Book.

3. Go near the Cursed Spirit, Ash Bruce niflheim 350258. He senses your strength, select the pull and read the 3rd book. You would be prompt to enter a spell, select the following options: Klaatu, Verata and Nictu (hidden 4th option).

  • 4 is tricky, as it's in white.

4. Go back to the witches castle. Enter the witches room by clicking on the speech bubble next to the portait in the 2nd floor nif_in 139176, return the Witch's Spell Book to Kirkena.

Part 5: Proving Yourself

1. Go near the Witch, Kirkena and she'll tell you about the dangers of the quest. She also tell you to prove yourself is by bringing her the 7305.png Symbol of the Nine Realms and asks you to keep it as a secret. Go near her again and she'll ask you to come from the headstone near the stairs on the second floor the next time you visit.

2. Go to Serin. You need to click on her 3 times. She'll tell you thing that the Witch didn't tell you. She also wants you to inform her first-hand once you get the Authority Of Nine World from the Ruler of the Dead and listen to the reasons why she needs these powers.

3. Now go back to the Giant Telescope in West Geffen Field gef_fild07 182241 to teleport to Valkyrie Temple (No need to bring any ingredients). Talk to Valkyrie, Sandra and she'll say she can't help you, but she'll give you support mentally.

4. You're on your own now. So you go back Nifflheim to find more clues. You find a Mad Man, Laichin niflheim 10254 and he seems to have information you need for the quest! But he needs you to pay him twice, 40,000 Zeny and 20,000 Zeny.

5. Listen carefully to the locations he mentions. The locations are random for each person and there are 4 locations you need to go out of a total of 8. Follow the sequence he mentions.

Gl 02spots.jpg

Number Description Cordinates
1 big 10 o'clock gl_dun0243251
2 small 11 o'clock gl_dun02123230
3 big 1 o'clock gl_dun02263267
4 very small 11 o'clock gl_dun02118183
5 big 4 o'clock gl_dun0227397
6 small 6 o'clock gl_dun0213872
7 big 7 o'clock gl_dun021927
8 big 5 o'clock gl_dun0226833

The locations he mentions are in The Lowest Cave of Glast Heim (gl_dun02). Bring a level 4 weapon from before the 10.1 update. Click here for a list of pre 10.1 level 4 weapons. Keep the weapon in your inventory (not equipped).

6. Once there, click on the Mysterious Environment and it'll pop up with 3 types of message.

  • i. The mysterious energy flows out. However, the environment seems to be creepier.
    • Wrong sequence. Find another spot.
  • With the weapon you have currently, it's impossible to break the seal.
    • Wrong weapon.
  • It shakes but there isn't any further response. Maybe it needs a greater impact to be activated.
    • Keep clicking the Mysterious Environment.
  • Perhaps you need something more powerful. (while having a pre-10.1 update level 4 weapon in your inventory NOT equipped)
    • Keep clicking the Mysterious Environment.

7. You'll get a 7306.png Piece of Spirit once you break the seal. And when you break the fourth seal, you'll get the 7307.png Spiritual Whispers. Go back to Nifflheim and talk to Depressing Man, Gen.

8. Gen will identify himself as a servant to his master, Lady Hell. His master is looking for the Spiritual Whispers and he'll send you to an Unknown Area where his master resides.

9. Head up to the Unknown Area. You'll pass a fountain, but don't click it yet. Curiosity killed the cat. Keep moving upward and you'll find the Queen of the Dead, Lady Hell.

10. Talk to her and she'll give you Symbol of the Nine Realms in exchange for the Whisper of Soul.

  • You can click the fountain now. If you bring 1 Empty Bottle (and 3 Brigan if playing RO:T Poring Server), you'll exchange for a 12020.png Cursed Water each time you click the fountain.

11. Now you have two choices. Either give the Symbol of the Nine Realms to:

A. Witch, Kirkena (requires defeating more monsters, but can bring friends to help)

B. Pleasant-Featured Lady, Serin (requires defeating Incarnation of Dark Lord, aka 1 Dark Illusion, with NO help from friends)

Part 6a: Kirkena the Witch

1. If you chose the Witch, Kirkena, go find her in her room through the headstone near the stairs on the second floor.

She'll ask for the Symbol of the Nine Realms and explain the reasons she needs it. If you got Serin's Gold Ring earlier, she'll take it but will return it later and you can store the ring in kafra now (before that you couldn't store it). After that she'll give you 1 7308.png Witch's Tonic and 5 7313.png Witch's Medal.

  • With 5 Witch's Medal, you can bring 4 more partners in your party to assist you in defeating the quest monsters later on. You need to talk to the Witch to enter Serin's room before others can follow. In order for the others to help you fight, they will need to talk to the same gravestone that you do in order to get into the witch's room. They will need to have the seal on them. Do not let the extra partners lose any of the Witch's Medal, they will need to be returned.

Kirkena found the location of Serin. Once you're ready, Kirkena will send you to a copy of nif_fild02 with many monsters on it: Ghouls, Succubus, Wraiths, Injustices, Evil Druids, and Ancient Mummies, which do not give EXP or drop anything. You must fight your way past them to get to the portal on the other side. Enter it, and you'll be in Serin's room. If you have people helping you, they'll be sent to Serin and must talk to her to get to where you are.

  • In RO:T Poring server, you will just be sent straight to Serin.
  • If you are helping someone with the quest, two options will appear. Pick the one that goes directly to Serin.

2. You'll find Serin at the Unknown Area. Talk to her and chose "Stop her."

  • If you select the option to change your mind and not stop her, you will fail this quest.

3. Serin will summon monsters to attack you. Try not to stand near her when you talk to her.

You'll need to defeat these monsters:

  • Be aware that the Dark Illusion's damage display appears late, which registers hits early. Be cautious!
  • You can spread out if you wish and defeat the monsters individually, not all at once.

4. Once you beat the monsters, Serin will reappear. She'll tell you she's happy that she met you and she'll give up her dream and live peacefully in Nifflheim. Later on she'll send you back to the Witch's room. There is a 10 minute time limit on this battle. Every time you are kicked from the room due to a loss or a time out, there is a chance that you will fail the quest.

5. If you fail, the Nifflheim NPCs will no longer talk to you.

Part 6b: Serin the Pleasant-Featured Lady

1. If you chose Pleasant-Featured Lady, Serin, go find Serin and she explains that the witch is going to summon Dark Lord which will devastate the world, instead, to pass her the Symbol of the Nine Realms to stop the witch. She'll send you directly to her room.

2. In the room listen to her reasons for using the Symbol of the Nine Realms. Serin has tricked you and she was the one who wanted to summon Dark Lord and so you must "Stop her". After talking to her, Dark Lord will appear. Talk to him and 1 Dark Illusion is summoned to attack you. There is a 10 minute time limit on this battle. Every time you are kicked from the room due to a loss or a time out, there is a chance that you will fail the quest.

  • If you select the option to change your mind and not stop her, you will fail this quest.
  • Be aware that the Dark Illusion's damage display appears late, which registers hits early. Be cautious!
  • You can spread out and defeat the monsters individually, not all at once.

3. Once you beat the Dark Illusion, Serin will reappear. She'll tell you she's happy that she met you and she'll give up her dream and live peacefully in Nifflheim. Later on she'll send you back to the Witch's room.

Part 7: The Sign

1. Talk to Kirkena and she's happy you stopped Serin. You'll get 500,000 (113 GX received 1,125,000 Base EXP; VIP) experience points as a reward. And she asks you to talk to Lady Hell once more. (if you took the witch path above, you need to have all 5 Witch's Medal in your inventory)

2. (If you did 4a and 6a, optional, but needs to be done immediately if you choose to do so.) Go back to Serin (in Niflheim) and she will give you 500,000 base exp (1,125,000 VIP; 113 GX) if you return her ring to her (if you took the path that gave it). This must be done before talking to Lady Hell, otherwise Serin will tell you "....." and /sob or /... "..."

  • You will still be unable to return her ring if you help someone during the quest using Witch's Medal.
  • Note: You can re-enter Kirkena room by using the picture near the stairs portal.

3. Talk to Depressing Man, Gen to enter to Lady Hell room. When you meet Lady Hell, she won't have much to say to you.

4. Next, go the Valkyrie Temple and talk to Sandra. She's happy that you can complete the quest, and proved your courage to God. She'll give you The Sign as proof that you are God's Chosen One. You'll be able to enter Valhalla with 7314.png The Sign.

5. Go back to Prontera and pass The Sign to Metz. He's pretty excited when you pass The Sign to him and he is glad you completed the quest. He'll start to study The Sign.

  • Metz takes some time to study The Sign. Come back after 1 hour.
  • On Transcendence, take note of the time you turned in the quest and use this chart to determine what time you will be able to pick up the sign. This time will be the *only* time of day available for pick up every day. If you miss the window of opportunity one day, the same time period will be available the next day. Be careful of what time you turn it in so that it isn't available at a time you won't be able to go back to pick it up.

File:Signtimes.png

6. After taking The Sign, Metz asks you to bring it to Engel Howard mjo_dun02 88295 to fix it.

  • Engel takes some time to fix 2644.png The Sign (into an equippable accessory). Come back after 1 hour.
  • Transcendence use the same image for Metz to determine the pickup window.

7. Bring The Sign back to Metz. After he finds out the truth of The Sign, his wish is fulfilled. He will then give you 2,000,000 base EXP (114 GX received 4,500,000 Base EXP - VIP).

8. Bring The Sign and Sobbing Starlight to Gen niflheim 146241. Gen will warp you to his Master's room. Meet Lady Hell and pass the Sobbing Starlight to her. Then sit back and watch the fireworks display! After the fancy display, Lady Hell will give you 7025.png Lucifer's Lament. (Lucifer's Lament is storagable, which means you may use it on any character.)

9. Go to the Geffen Fountain and click on it to enter Geffenia. The portal will open temporarily North of the Fountain, and anyone regardless of class, level (even if have not complete the quest) may enter it. Be warned however that this map has strong monsters.

Failing the Quest

If you fail the quest, you have the following options:

  • Submit a support ticket to the server you play on. They may be able to reset the quest or rollback your progress. However, this may take a long time.
    • Some players get responses that there is nothing the GM can do. If that's the case, try contacting another mod or community mod.
  • Do the quest on another character. Remember all your characters will have access to Lucifer's Lament.
  • Delete your character and start all over.