Difference between revisions of "Acid Terror"
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| class = Alchemist | | class = Alchemist | ||
| type = Offensive | | type = Offensive | ||
− | | levels = 5 | + | | levels = 5 (Fixed) |
| prereqs = ([[Alchemist]]) [[Prepare Potion]] Lv. 5 | | prereqs = ([[Alchemist]]) [[Prepare Potion]] Lv. 5 | ||
| spcost = 10 | | spcost = 10 | ||
| time = 1 second | | time = 1 second | ||
− | | delay = | + | | delay = 0.5 seconds |
| duration = | | duration = | ||
| target = Foe | | target = Foe | ||
Line 13: | Line 13: | ||
| splash = | | splash = | ||
| knock = | | knock = | ||
− | | element = | + | | element = Weapon |
| status = [[Status Effects#Bleeding|Bleeding]] | | status = [[Status Effects#Bleeding|Bleeding]] | ||
| catalyst = 1 {{item |id=7136 Acid Bottle}} | | catalyst = 1 {{item |id=7136 Acid Bottle}} | ||
Line 22: | Line 22: | ||
}} | }} | ||
== Description == | == Description == | ||
− | '''Acid Terror''' is a | + | '''Acid Terror''' is a 2nd class offensive skill available as [[Alchemist]] and [[Biochemist]]. It throws a bottle of corrosive acid at a single target that will inflict long range physical damage based on both [[ATK]] and [[MATK]]. It can leave the target [[Bleeding]] or break its equipped armor. The [[Bleeding]] has a base duration of 120 seconds. Each cast consumes 1 {{item |id=7136 Acid Bottle}} unless under the effects of [[Alchemy_Efficiency|Alchemy Efficiency]]. |
− | + | {|class="wikitable" | |
− | + | !Skill Level !! [[ATK]] ratio !! [[MATK]] ratio !! [[Bleeding]] chance !! Armor Break chance | |
− | {|class=wikitable | ||
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
− | |||
− | !Bleeding!!Armor Break | ||
|- | |- | ||
!1 | !1 | ||
− | |230%||140%||3%||3% | + | |230% || 140% || 3% || 3% |
|- | |- | ||
!2 | !2 | ||
− | |360%||180%||6%||7% | + | |360% || 180% || 6% || 7% |
|- | |- | ||
!3 | !3 | ||
− | |490%||220%||9%||10% | + | |490% || 220% || 9% || 10% |
|- | |- | ||
!4 | !4 | ||
− | |620%||260%||12%||12% | + | |620% || 260% || 12% || 12% |
|- | |- | ||
!5 | !5 | ||
− | |750%||300%||15%||13% | + | |750% || 300% || 15% || 13% |
− | |||
|} | |} | ||
− | + | ==Notes== | |
− | + | * Damage can be blocked by [[Pneuma]], the chance to apply [[Bleeding]] and breaking armor remains. | |
− | * Damage can be blocked by [[Pneuma]], the chance to | ||
* [[Kyrie Eleison]] and [[Auto Guard]] block both the damage and the chance of breaking armor. | * [[Kyrie Eleison]] and [[Auto Guard]] block both the damage and the chance of breaking armor. | ||
* When the armor break occurs, the affected entity will display the "/omg" [[Emotes|emote]]. | * When the armor break occurs, the affected entity will display the "/omg" [[Emotes|emote]]. | ||
− | * The damage can be increased with ATK or | + | * The damage can be increased with ATK or % damage cards, but status cards have no effect. |
− | * | + | * It is not affected by enemy [[MDEF]], even though it has a [[MATK]] ratio. |
+ | * It carries weapon element and has a chance to miss. | ||
+ | * This attack hits by the attack ratio divided into a bundle of 5 hits. For the purposes of skills like Lex Aeterna, this skill is treated as one hit. |
Latest revision as of 09:00, 18 June 2024
Acid Terror | |
---|---|
Type: | Offensive Skill |
Levels: | 5 (Fixed) |
SP Cost: | 10 |
Cast Time: | 1 second |
Cast Delay: | 0.5 seconds |
Target: | Foe |
Range: | 9 cells |
Property: | Weapon |
Status: | Bleeding |
Catalyst: | 1 Acid Bottle |
Status Icon: | |
Prerequisites | |
(Alchemist) Prepare Potion Lv. 5 |
Description
Acid Terror is a 2nd class offensive skill available as Alchemist and Biochemist. It throws a bottle of corrosive acid at a single target that will inflict long range physical damage based on both ATK and MATK. It can leave the target Bleeding or break its equipped armor. The Bleeding has a base duration of 120 seconds. Each cast consumes 1 Acid Bottle unless under the effects of Alchemy Efficiency.
Skill Level | ATK ratio | MATK ratio | Bleeding chance | Armor Break chance |
---|---|---|---|---|
1 | 230% | 140% | 3% | 3% |
2 | 360% | 180% | 6% | 7% |
3 | 490% | 220% | 9% | 10% |
4 | 620% | 260% | 12% | 12% |
5 | 750% | 300% | 15% | 13% |
Notes
- Damage can be blocked by Pneuma, the chance to apply Bleeding and breaking armor remains.
- Kyrie Eleison and Auto Guard block both the damage and the chance of breaking armor.
- When the armor break occurs, the affected entity will display the "/omg" emote.
- The damage can be increased with ATK or % damage cards, but status cards have no effect.
- It is not affected by enemy MDEF, even though it has a MATK ratio.
- It carries weapon element and has a chance to miss.
- This attack hits by the attack ratio divided into a bundle of 5 hits. For the purposes of skills like Lex Aeterna, this skill is treated as one hit.