Difference between revisions of "Cute Pet System"
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Revision as of 01:29, 1 January 2023
Contents
This Page is Under Construction
The Cute Pet System is a system that allows players to tame monsters to become pets. Pets may give special Stats, and damage bonuses, and enable certain skills when they become Cordial and Loyal. Pets come in several types, each with varying levels of difficulty to tame and develop.
Taming
To tame a pet, a Cute Pet Taming Item must be used. These items are obtained through monster drops or special quests. To use one, double-click on it in the Item Window. When the desired monster to tame is on the screen, click on the monster. A slot machine will appear and must be clicked for a chance to tame the monster. In the event of failure, such as the monster dying before taming is complete, the taming item will be lost and no pet is acquired. In case of success, the taming item is consumed and a Cute Pet Egg will be received.
On Project Alfheim the success rate is increased to x20 rates resulting in a far better catch rate for most pets.
- Do note the Taming Rate is NOT 100% on everything, but it is 20times the base rate of vanilla. This has been falsely advertised in the past and we apologise. This is now fixed in the wiki as of 24/11/2022
Hocus Pocus
Cute Pets can also be tamed through the Sage skill Hocus Pocus, which tames the pet without the required taming item. Note:
- Hocus Pocus taming success rate is not increased.
- Event-exclusive and evolved pets are not tamable through Hocus Pocus.
Raising
Once a Cute Pet egg has been obtained, use a Pet Incubator to hatch it. To hatch the egg, click on the Incubator. Click on the desired egg to hatch and it will appear.
The first thing that should be done is to feed the pet. To feed a pet, right-click on it and choose "Feed Pet." For cost savings when working towards Loyal, only feed it when its hunger is at Hungry. To tame it faster, feed it when its hunger is at Neutral, but do not feed it any earlier than that. The pet will then make an emote, letting the owner know it has eaten. It should give the "/ok" emote. If it is repeatedly fed, it will give the "/hmm" or "pif" emote. Feed it again and it will use the "/omg" emote and leave. So be sure to not feed your pet when they are full and only when they are neutral or hungry.
Pets retain their default monster name but can be renamed through the Cute Pet Window (Alt+J). Normally, pets can only be renamed once, on Project Alfheim however, this limitation is removed. To return the pet to its egg, simply right-click on the pet and choose return to egg. Another Pet Incubator is needed to hatch the pet again. It is not necessary to take accessories off the pet prior to putting it into its egg.
Mechanics
Intimacy | Characteristics | |
---|---|---|
Status | Rate | |
Awkward | Below 100 | Ready to abandon its owner |
Shy | 100 ~ 249 | Uses unhappy emotes such as /pif and /wah
|
Neutral | 250 ~ 749 | Uses friendly emotes such as /no1 and /ok
|
Cordial | 750 ~ 909 | Uses affectionate emotes such as /lv and /kis
|
Loyal | 910 ~ 1,000 | Talks often and uses affectionate emotes |
A pet is given a random number of intimacy points between 100 and 399 when it's first hatched. The higher level the pet is, the less intimacy it will begin with. Feeding a pet increases, the gains vary based on the individual pets, but generally, pets that give better stats, such as evolved pets will take longer to achieve intimacy.
A pet's hunger level is classified using the following terms
Status | Rate |
---|---|
Stuffed | 100 ~ 91 |
Satisfied | 90 ~ 76 |
Neutral | 75 ~ 26 |
Hungry | 25 ~ 11 |
Very Hungry | 10 ~ 0 |
- Hunger rate for every pet is different, the chart below shows the hunger rate for every pet.
- Each feeding will increase a pet's hunger level by 20.
- Each feeding will decrease a pet's intimacy by 100 when overfed.
- Auto-feeding will continue to raise intimacy.
- Pets do not lose intimacy on death on Project Alfheim.
- If a pet is starving, its intimacy decreases by 20 every 20 seconds.
- Intimacy doesn't decrease when a pet is returned to its egg.