Difference between revisions of "Water Ball"

From Project Alfheim Wiki
Jump to navigation Jump to search
(Created page with "{{Skill Info | class = Wizard | class2 = | class3 = | type = Offensive | levels = 5 (Selectable) | prereqs = (Mage) Cold Bolt Lv. 1, Lightning Bolt Lv. 1 | quest...")
 
m
Line 7: Line 7:
 
| prereqs = ([[Mage]]) [[Cold Bolt]] Lv. 1, [[Lightning Bolt]] Lv. 1  
 
| prereqs = ([[Mage]]) [[Cold Bolt]] Lv. 1, [[Lightning Bolt]] Lv. 1  
 
| quest =
 
| quest =
| spcost = (Skill level*5)  
+
| spcost = (Skill Level x 5)  
 
| hpcost =
 
| hpcost =
| time = (Skill level) seconds  
+
| time = (Skill Level) seconds  
 
| delay = Animation
 
| delay = Animation
 
| duration =  
 
| duration =  
 
| target = Enemy
 
| target = Enemy
| range = Magic
+
| range = 9
 
| area =  
 
| area =  
 
| knock =
 
| knock =
Line 23: Line 23:
 
}}
 
}}
 
== Description ==
 
== Description ==
Uses water under the caster to create a powerful Water Ball that can inflict multiple hits on a target. This skill cannot be used if [[Maps with shallow water|shallow water]] is unavailable in a 5*5 cell area around the caster.  
+
'''Water Ball''' is a 2nd class offensive skill available as [[Wizard]] and [[High Wizard]]. It uses water under the caster to create a powerful Water Ball that can inflict multiple hits on a target. This skill cannot be used if [[Maps with shallow water|shallow water]] is unavailable in a 5x5 cell area around the caster. The number of water balls that you are able to cast also depends on the amount of water you are standing in. Using higher levels of Water Ball when not enough water is present will not produce a maximum number of hits. Unlike other skills Water Ball casts each ball individually, thus the caster cannot move until Water Ball is done casting. Levels 6 and above can only be obtained from Drake or Ktullanux using [[Rogue]]'s [[Intimidate]]. Wizards can naturally only obtain up to level 5.
 
 
The number of water balls that you are actually able cast also depends on the amount of water you are standing in. Using higher levels of Water Ball when not enough water is present will not produce a maximum number of hits.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
!Level || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 
+
!Skill Level || [[MATK]] ratio per Water Ball || Cells of water || Number of Water Balls || Cast Time || SP cost
 +
|-
 +
!1
 +
|130% || 1x1 || 1 || 1 sec || 15
 +
|-
 +
!2
 +
|160% || rowspan=2|3x3 || rowspan=2|9 || 2 sec || rowspan=2|20
 +
|-
 +
!3
 +
|190% || 3 sec
 +
|-
 +
!4
 +
|220% || rowspan=7|5x5 || rowspan=7|25 || 4 sec || rowspan=7|25
 +
|-
 +
!5
 +
|250% || 5 sec
 
|-
 
|-
|SP Cost || 15
+
!6
|colspan=2, align=center| 20
+
|280% || 6 sec
|colspan=7, align=center| 25
 
 
|-
 
|-
|MATK% || 130 || 160 || 190 || 220 || 250 || 280 || 310 || 340 || 370 || 400 
+
!7
 +
|310% || 7 sec
 
|-
 
|-
|Cells || 1x1
+
!8
|colspan=2, align=center| 3x3
+
|340% || 8 sec
|colspan=7, align=center| 5x5
 
 
|-
 
|-
|# of Waterballs || 1
+
!9
|colspan=2, align=center| 9  
+
|370% || 9 sec
|colspan=7, align=center| 25
 
 
|-
 
|-
|Cast Time || 1 Sec. || 2 Sec. || 3 Sec. || 4 Sec. || 5 Sec. || 6 Sec. || 7 Sec. || 8 Sec. || 9 Sec. || 10 Sec. 
+
!10
 +
|400% || 10 sec
 
|}
 
|}
 
Levels 6 and above can only be obtained from Drake or Ktullanux using [[Rogue]]'s [[Intimidate]]. Wizards can naturally only obtain up to level 5.
 
  
 
== Notes ==
 
== Notes ==
Line 54: Line 64:
 
*Unlike the majority of magic skills, Water Ball's hits cause damage individually for each ball on each impact instead of full damage on cast completion. This gives the opportunity for players to change armor or cast skills.
 
*Unlike the majority of magic skills, Water Ball's hits cause damage individually for each ball on each impact instead of full damage on cast completion. This gives the opportunity for players to change armor or cast skills.
 
*Also unlike most skills, Water Ball's delay does not correspond directly to the balls impacting the target. It is possible to cast another skill before all balls have finished impacting.
 
*Also unlike most skills, Water Ball's delay does not correspond directly to the balls impacting the target. It is possible to cast another skill before all balls have finished impacting.
*Player Water Ball will draw water from a 5x5 area and deploy 25 water balls. Level 10 Water Ball can be cast by certain monsters and draws water from a 9x9 area and produces 100 water balls.
+
*Player Water Ball will draw water from a 5x5 area and deploy 25 Water Balls. Level 10 Water Ball can be cast by certain monsters and draw water from a 9x9 area and produces 100 Water Balls.
 
*Level 10 Water Ball can be learned by [[Rogue|Rogues]] and [[Stalker|Stalkers]].
 
*Level 10 Water Ball can be learned by [[Rogue|Rogues]] and [[Stalker|Stalkers]].
  
 
{{Navbox Wizard}}
 
{{Navbox Wizard}}

Revision as of 16:28, 19 May 2024


Water Ball.png Water Ball
Water Ball Info.gif
Type: Offensive Skill
Levels: 5 (Selectable)
SP Cost: (Skill Level x 5)
Cast Time: (Skill Level) seconds
Cast Delay: Animation
Target: Enemy
Range: 9 cells
Property: Water
Prerequisites
(Mage) Cold Bolt Lv. 1, Lightning Bolt Lv. 1

Description

Water Ball is a 2nd class offensive skill available as Wizard and High Wizard. It uses water under the caster to create a powerful Water Ball that can inflict multiple hits on a target. This skill cannot be used if shallow water is unavailable in a 5x5 cell area around the caster. The number of water balls that you are able to cast also depends on the amount of water you are standing in. Using higher levels of Water Ball when not enough water is present will not produce a maximum number of hits. Unlike other skills Water Ball casts each ball individually, thus the caster cannot move until Water Ball is done casting. Levels 6 and above can only be obtained from Drake or Ktullanux using Rogue's Intimidate. Wizards can naturally only obtain up to level 5.

Skill Level MATK ratio per Water Ball Cells of water Number of Water Balls Cast Time SP cost
1 130% 1x1 1 1 sec 15
2 160% 3x3 9 2 sec 20
3 190% 3 sec
4 220% 5x5 25 4 sec 25
5 250% 5 sec
6 280% 6 sec
7 310% 7 sec
8 340% 8 sec
9 370% 9 sec
10 400% 10 sec

Notes

  • Water Ball may also be cast on Sage's Deluge and Ninja's Watery Evasion skills, but will consume their cells.
  • There is a notable delay between the completion of casting and when Water Ball's hits cause damage. This can be used to escape or cast a second skill.
  • Unlike the majority of magic skills, Water Ball's hits cause damage individually for each ball on each impact instead of full damage on cast completion. This gives the opportunity for players to change armor or cast skills.
  • Also unlike most skills, Water Ball's delay does not correspond directly to the balls impacting the target. It is possible to cast another skill before all balls have finished impacting.
  • Player Water Ball will draw water from a 5x5 area and deploy 25 Water Balls. Level 10 Water Ball can be cast by certain monsters and draw water from a 9x9 area and produces 100 Water Balls.
  • Level 10 Water Ball can be learned by Rogues and Stalkers.
Wizard & High Wizard
2nd Class
Skills
Earth Spike • Fire Pillar • Frost Nova • Heaven's Drive • Ice Wall • Jupitel Thunder • Lord Of Vermillion • Meteor Storm • Quagmire • Sense • Sight Blaster • Sightrasher • Storm Gust • Water Ball
Transcendent
Skills
Ganbantein • Gravitational Field • Mystical Amplification • Napalm Vulcan • Soul Drain • Stave Crasher
Quests Wizard Job Change Guide • Wizard Skill Quest • Rebirth Walkthrough
Weapons Rod