Difference between revisions of "Acid Terror"
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(Update damage calculations and SP cost to consolidate 2022 changes so far.) |
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+ | ==Description== | ||
+ | Fling a bottle of corrosive acid at the enemy that has a chance of damaging the target's armor or causing the [[Bleeding]] effect. The chance of causing these effects is affected by the skill level. | ||
+ | * Each cast requires 1 {{item |id=7136 Acid Bottle}}. | ||
'''Acid Terror''' is a 2<sup>nd</sup> class offensive skill available as an [[Alchemist]]. | '''Acid Terror''' is a 2<sup>nd</sup> class offensive skill available as an [[Alchemist]]. | ||
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This attack hits by the attack ratio divided into a bundle of 5 hits. For the purposes of skills like Lex Aeterna, this skill is treated as one hit. | This attack hits by the attack ratio divided into a bundle of 5 hits. For the purposes of skills like Lex Aeterna, this skill is treated as one hit. | ||
− | {|class=wikitable | + | {|class=wikitable style="text-align: center; |
!rowspan=2|Level | !rowspan=2|Level | ||
!rowspan=2|Damage (ATK) | !rowspan=2|Damage (ATK) |
Revision as of 20:20, 3 October 2022
Acid Terror | |
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Type: | Offensive Skill |
Levels: | 5 |
SP Cost: | 10 |
Cast Time: | 1 second |
Target: | Foe |
Range: | 9 cells |
Status: | Bleeding |
Catalyst: | 1 Acid Bottle |
Prerequisites | |
(Alchemist) Prepare Potion Lv. 5 |
Description
Fling a bottle of corrosive acid at the enemy that has a chance of damaging the target's armor or causing the Bleeding effect. The chance of causing these effects is affected by the skill level.
- Each cast requires 1 Acid Bottle.
Acid Terror is a 2nd class offensive skill available as an Alchemist.
Effect
Throws a bottle of corrosive acid at a single target that will inflict long ranged physical damage. It has a chance of leaving the target Bleeding or breaking its equipped armor. Each cast consumes an Acid Bottle unless under the effects of Alchemy Efficiency.
This attack hits by the attack ratio divided into a bundle of 5 hits. For the purposes of skills like Lex Aeterna, this skill is treated as one hit.
Level | Damage (ATK) | Damage (MATK) | Chance of Effect | |
---|---|---|---|---|
Bleeding | Armor Break | |||
1 | 230% | 140% | 3% | 3% |
2 | 360% | 180% | 6% | 7% |
3 | 490% | 220% | 9% | 10% |
4 | 620% | 260% | 12% | 12% |
5 | 750% | 300% | 15% | 13% |
Notes
- This skill inflicts half damage against boss monsters.
- While the damage can be blocked by Pneuma, the chance to break armor remains.
- Kyrie Eleison and Auto Guard block both the damage and the chance of breaking armor.
- When the armor break occurs, the affected entity will display the "/omg" emote.
- The damage can be increased with ATK or Physical Damage % Cards, but status cards have no effect.
- Carries weapon element and has a chance to miss