Difference between revisions of "Patch A.3.7"

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==Skill Adjustments==
 
==Skill Adjustments==
  
1.) Fire Wall now applies knockback to Level 1 Fire and Undead Element mobs. It is still ignored for knockack on Level 2-4 Undead/Fire elements. Undead Race is now completely disregarded entirely.  
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1.) Fire Wall now applies knockback to Level 1 Fire and Undead Element mobs. It is still ignored for knockack on Level 2-4 Undead/Fire elements. Undead Race is now completely disregarded entirely.
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2.) Waterball now has a 1.5 second cooldown, Holy Water Staff has its cooldown addition to waterball removed. (its not on the skill by default instead of the staff adding it)
  
 
==General Adjustments==
 
==General Adjustments==

Revision as of 07:57, 8 August 2024

Under Construction

This patch is not yet live. For now, refer to Patch A.3.6 for the latest changes.

Map Adjustments

Nightmare Clock Tower 3

1.) Big Bells are now 20% faster.

2.) Big Bells spawns increased by 20% (from 150 > 180)

Lasagna Dungeon 2

Toning Down Lasa 2 slightly so it can fulfill a solo oriented experience around 90-99 for players without having to burn through very high amounts of consumables (mostly for melee classes). We like that this map is a harder option and more for doing after having done places like NCT/HTF, but feel its still overtuned and not rewarding enough as well. Upping the exp to match the difficult and improving drops slightly. With buffs to EXP we need to make sure they are appropriately hard for magic classes, however, so their MDEF will be increased a bit.

1.) Combat Basilisk Attack ranged reduced from 1237-1784 > 989-1427

2.) Combat Basilisk Oridecon and Elunium drop rate raised from 4.90% > 9.61%

3.) Combat Basilisk Old Blue Box drop rate raised from 3.94% > 4.9%

4.) Combat Basilisk Base EXP Raised from 48,968 > 100,068

5.) Combat Basilisk Job EXP Raised from 41,814 > 94,7777

6.) Combat Basilisk Bash Level lowered from 7 > 5, and cooldown increased to 20 seconds from 5.

7.) Combat Basilisk Critical Slash cooldown increased from 5 seconds to 30 seconds.

8.) Combat Basilisk Magic defense increased from 15 > 30.

9.) Fruit Pom Spider Base EXP Raised from 39,219 > 94,593

10.) Fruit Pom Spider Job EXP Raised from 34,605 > 87,669

11.) Fruit Pom Spider has an extra drop of Cobweb at 100%

12.) Fruit Pom Spider's Fruit Basket drop rate increased from 11.89% > 30.43%

13.) Fruit Pom Spider's Old Blue Box drop rate increased from 3.94% > 5.38%

14.) Fruit Pom Spider's Yggdrasil Berry drop rate increased from 3.94% > 4.90%

15.) Fruit Pom Spider's Earthspike attack has its cooldown raised from 10 to 20 seconds in attack state.

16.) Fruit Pom Spider's Ground Attack has had its cooldown raised from 5 to 20 seconds.

17.) Fruit Pom Spiders Attack range lowered from 1137-1659 > 909-1327

Skill Adjustments

1.) Fire Wall now applies knockback to Level 1 Fire and Undead Element mobs. It is still ignored for knockack on Level 2-4 Undead/Fire elements. Undead Race is now completely disregarded entirely.

2.) Waterball now has a 1.5 second cooldown, Holy Water Staff has its cooldown addition to waterball removed. (its not on the skill by default instead of the staff adding it)

General Adjustments

1.) Monsters chase AI updated to refresh every 3 cells instead of every 30 cells. (this is old rathena behavior we had a long time ago. this basically means mobs will not run to the end of where you were when chasing and instead follow you more "normally". This makes it harder to "lose" them when you are trying to shake one, but easier to "keep" them when mobbing since their pathing will constantly update.)

2.) Shackles are no longer able to turned into arrows through arrow crafting.

Bug Fixes

1.) Show me the zeny is now properly a lower headgear and not a costume.

2.) Passives from the merchant skill rework (overcharge, discount, and vending) now properly apply when learned permanently through the skill tree.

3.) Vending's passive is now properly 5% melee damage reduction instead of 5% melee physical damage (offensively).

4.) Dubious Salesmanship now properly requires Level 1 Mammonite to be learned.

5.) Full Adrenaline Rush no longer affects Bows and Guns for its aspd portion, and only gives 10 critical strike chance to those weapon types.

6.) Reverted Behavior on mob free cell spawn checking so fixed region spawns behave as they did before the A3 patch. This means places like Thor F1 and Bio 3 should be back to their normal behaviors.

7.) Fruit's sprite should show up again for MVP instances instead of being replaced with a tomb.

8.) Adrenaline Rush's axe based attack speed bonus no longer applies to other weapons.