Difference between revisions of "Episode A 3 0 Night Watch"
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8.) [[Rapid Shower]] bullet cost lowered from 5 > 1. SP Cost now changed to 16-25 based on skill rank down from 22-40. | 8.) [[Rapid Shower]] bullet cost lowered from 5 > 1. SP Cost now changed to 16-25 based on skill rank down from 22-40. | ||
− | 9.) [[Desperado]] Reworked, no longer applies individual hits around the | + | 9.) [[Desperado]] Reworked, no longer applies individual hits around the caster. Instead always hits enemies with 3 bundles of two hits for a total of 6 hits around the gunslinger in a 3x3 area of effect. Knocks back enemies 1 cell. |
10.) [[Desperado]] skill points lowered from 10 to 5. SP Cost reduced to 22-30 down from 32-50 previously. Skill ratio adjusted to 900-2100% ATK. (ends up same damage/dps on average compared to old desperado) | 10.) [[Desperado]] skill points lowered from 10 to 5. SP Cost reduced to 22-30 down from 32-50 previously. Skill ratio adjusted to 900-2100% ATK. (ends up same damage/dps on average compared to old desperado) |
Revision as of 08:00, 28 May 2024
Under Construction, for the latest major patch please refer to Episode A.2.0- Card Captor Sakura
Contents
Gunslinger Rebirth into Night Watch
Under Construction
Night Watch Hideout
Under Construction
Gunslinger Skill Adjustments
Rebirth for Gunslinger doesn't just give them new skills, it looks over their entire skill tree and tries to make sure no skill is left behind. Every skill should have some niche use now and other staples of the class have been rebalanced to give a better overall feel for the class. This is pretty much exclusively buffs so Gunslinger even before rebirth should be exceptionally better as a class. There's far too many details to list entirely on this page so make sure you go to the Gunslinger page on our wiki and look at each skill's page for more detailed descriptions of the changes.
1.) Coin Flip skill lowered from 5 skill points to 1 skill point.
2.) Increase Accuracy buff duration increased from 1 minute > 4 minutes.
3.) Bull's Eye skill ratio lowered to 110% ATK ratio and reworked. Now marks enemies. Enemies who are marked will also be hit by auto attacks by the Gunslinger who applied it.
4.) Triple Action no longer requires Chain Action, Level 10 to learn, it only requires Level 1 coin flip.
5.) Magical Bullet reworked. No longer deals damage. Consume 1 Little Ghost doll to endow you with Ghost element. This persists through weapon swaps.
6.) Cracker stun chance raised to consistent 100%. Enemy VIT based resist is ignored by this skill in PVM, but not PVP.
7.) Chain Action now applies to all guns/weapons at different rates. Skill points lowered from 10 > 5. Gatling Guns gain 14% proc rate per skill point, Revolvers gain 10% , and other guns gain 5%.
8.) Rapid Shower bullet cost lowered from 5 > 1. SP Cost now changed to 16-25 based on skill rank down from 22-40.
9.) Desperado Reworked, no longer applies individual hits around the caster. Instead always hits enemies with 3 bundles of two hits for a total of 6 hits around the gunslinger in a 3x3 area of effect. Knocks back enemies 1 cell.
10.) Desperado skill points lowered from 10 to 5. SP Cost reduced to 22-30 down from 32-50 previously. Skill ratio adjusted to 900-2100% ATK. (ends up same damage/dps on average compared to old desperado)
11.) Gatling Fever skill points lowered from 10 to 5. No longer requires Desperado, Level 5 or Rapid Shower, Level 7 to learn. Instead requires Chain Action Level 5.
12.) Gatling Fever SP cost reduced to 15-30 down from 30-48. Skill formula is now only the latter half of its original formulas (basically level 1-5 now is the same as 6-10 was previously). Cannot be used with the new Gatling Berserk skill.
13.) Tracking reworked. Now has a fixed 2 second channel time at all ranks. Deals 1-4 hits based on channel time with 4 hits at full channel. The skill can critically strike on each hit and deals double or triple damage depending on target under the effects of fully stacked Intensive Aim.
14.) Tracking Damage ratio adjusted to 100-235% per hit based on rank. No longer requires Single Action, Level 5 and instead requires Snake Eyes, Level 5. SP Cost reduced to 22-40 down from 15-60. Now hard requires a Rifle only instead of a Rifle or Revolver.
15.) Disarm reworked vs monsters. Now has a 20-100% chance based on rank to affect monsters. No longer reduces monster attacks by 25% and instead applies a debuff the causes monsters basic attacks to miss 35% of the time. This affects boss monsters, but not MVP monsters.
16.) Piercing Shot reworked. Now also applies a debuff on monsters that affects the caster who applied it. When attacking a monster who has been pierced by this skill, the caster will ignore 20-100% LUK based defense for purposes of calculating critical strikes based on skill rank.
17.) Full Buster no longer requires Dust, Level 3 and instead requires Spread Shot, Level 1. Skill points lowered from 10 to 5. SP Cost reduced to 15-35 down from 20-65. Number of bullets normalized to be always 4 regardless of rank. (down from up to 10 bullets per cast).
18.) Full Buster Damage ratio changed to 500/700/900/1100/1300% ATK based on rank. (same at max rank as previous). Cast Delay based on rank changed to 1.5/1.875/2.25/2.625/3 seconds. (same at max rank as previous).
19.) Ground Drift skill removed entirely and replaced with Basic Grenade in the skill tree. Can be learned as a Gunslinger.
20.) Dust skill points lowered from 10 to 5. Ratio adjusted to 400-600% (same at max rank as previous). SP Cost adjusted to 8-20, from 3-30. Ranged increased from 2 > 6 cells. Knockback increased to 7 cells from 6.
Transcendent Gear Updates
As comes with transcending, Night Watch can now equip a myriad of new rebirth gears. For the sake of consistency we've kept a general rule here for the upcoming expanded trans classes. The rule is if it already applied to "all" classes then it will work for the new expanded. If it was meant for only a handful of classes or one specifically (example: sniping suit) then they will NOT be able to equip that gear. However, there were many cases an item was specifically coded for essentially any trans 2nd job but not "all" and those have been included as well for consistency. For gears like the Valkyrian set the bonuses will mirror that of an Archer since we feel this is most close to their archetype. For choosing which gear they can equip for things like Diabolus Robe vs Armor we also looked for consistency by comparing them with an Archer class. So there you'll see them able to equip a Diabolus Robe. There's a bit too many to keep going over all of them, however so here's the complete list. If you feel we missed one please post in feedback in the appropriate channel.
1.) Bison Horn (2702)
2.) Black Leather Boots (2434)
3.) Chameleon Armor (2386)
4.) Rider's Insignia (2530)
5.) Dark Bacilium (5808)
6.) Diabolus Boots (2433)
7.) Diabolus Manteau (2537)
8.) Diabolus Ring (2729)
9.) Diabolus Robe (2374)
10.) Dragon Breath (2527)
11.) Expert Ring (2703)
12.) Flame Manteau of Naght Seiger (2542)
13.) Leather of Tendrilion (2544)
14.) Linen Glove (2749)
15.) Nydhoggur's Shadow Garb (2554)
16.) Orleans's Glove (2701)
17.) Orleans's Gown (2365)
18.) Orleans's Server (2123)
19.) Pinguicula Corsage (2745)
20.) Ring of Flame Lord (2678)
21.) Ring of Resonance (2679)
22.) Shield of Naga (2134)
23.) Sprint Mail (2387)
24.) Spring Ring (2744)
25.) Sprint Shoes (2440)
26.) Thorny Buckler (2124)
27.) Tidal Shoes (2424)
28.) Valkyrian Armor (2357) (Silence Bonus)
29.) Valkyrie Manteau (2524) (Perfect Dodge Bonus)
30.) Valkyrian Shoes (2421) (HP Bonus)
31.) Valkyrie Helm (5171)
32.) Variant Shoes (2423)
33.) Vesper Core 01 (2659)
34.) Vesper Core 02 (2660)
35.) Vesper Core 03 (2661)
36.) Vesper Core 04 (2662)
37.) Vital Tree Shoes (2450)
38.) Wool Scarf (2528)
Night Watch Job EXP Table
This information has already been added to our EXP chart page, but I'm reposting here for anyone interested on release of what the Night Watch Job EXP table looks like. Because Night Watch has a unique 85 job levels we had to create our own table for them that scales a bit more linearly near the end rather than having a huge spike randomly like other trans classes. This was to ensure that each job level takes more EXP than the previous like normal, but the total job exp by job 85 still mirrors that of other trans classes.
Job Level | Total Job EXP | EXP to next Level |
1 | 0 | 288 |
2 | 288 | 368 |
3 | 656 | 568 |
4 | 1,224 | 696 |
5 | 1,920 | 1,206 |
6 | 3,126 | 1,774 |
7 | 4,900 | 2,192 |
8 | 7,092 | 3,196 |
9 | 10,288 | 5,080 |
10 | 15,368 | 7,352 |
11 | 22,720 | 8,580 |
12 | 31,300 | 9,892 |
13 | 41,192 | 13,358 |
14 | 54,550 | 18,984 |
15 | 73,534 | 31,925 |
16 | 105,459 | 35,860 |
17 | 141,319 | 40,013 |
18 | 181,332 | 51,605 |
19 | 232,937 | 68,585 |
20 | 301,522 | 87,770 |
21 | 389,292 | 96,443 |
22 | 485,735 | 105,515 |
23 | 591,250 | 131,770 |
24 | 723,020 | 167,428 |
25 | 890,448 | 206,720 |
26 | 1,097,168 | 223,860 |
27 | 1,321,028 | 241,673 |
28 | 1,562,701 | 294,553 |
29 | 1,857,254 | 362,303 |
30 | 2,219,557 | 479,053 |
31 | 2,698,610 | 513,362 |
32 | 3,211,972 | 548,856 |
33 | 3,760,828 | 656,197 |
34 | 4,417,025 | 787,507 |
35 | 5,204,532 | 927,154 |
36 | 6,131,686 | 985,696 |
37 | 7,117,382 | 1,046,034 |
38 | 8,163,416 | 1,231,134 |
39 | 9,394,550 | 1,449,220 |
40 | 10,843,770 | 1,678,177 |
41 | 12,521,947 | 1,773,024 |
42 | 14,294,971 | 2,182,221 |
43 | 16,477,192 | 2,534,978 |
44 | 19,012,170 | 3,043,585 |
45 | 22,055,755 | 3,782,865 |
46 | 25,838,620 | 4,461,912 |
47 | 30,300,532 | 4,672,971 |
48 | 34,973,503 | 5,971,896 |
49 | 40,945,399 | 6,250,158 |
50 | 47,195,557 | 6,875,174 |
51 | 54,070,731 | 7,562,691 |
52 | 61,633,422 | 8,318,960 |
53 | 69,952,382 | 9,150,856 |
54 | 79,103,238 | 10,065,942 |
55 | 89,169,180 | 11,877,812 |
56 | 101,046,992 | 14,015,818 |
57 | 115,062,810 | 16,538,655 |
58 | 131,601,465 | 19,515,624 |
59 | 151,117,089 | 20,491,405 |
60 | 171,608,494 | 21,515,975 |
61 | 193,124,469 | 22,591,774 |
62 | 215,716,243 | 23,721,362 |
63 | 239,437,605 | 24,907,430 |
64 | 264,345,035 | 26,152,802 |
65 | 290,497,837 | 27,460,442 |
66 | 317,958,279 | 28,833,464 |
67 | 346,791,743 | 30,275,137 |
68 | 377,066,880 | 31,788,894 |
69 | 408,855,774 | 33,378,339 |
70 | 442,234,113 | 34,045,905 |
71 | 476,280,018 | 34,726,823 |
72 | 511,006,841 | 35,421,360 |
73 | 546,428,201 | 36,129,787 |
74 | 582,557,988 | 36,852,383 |
75 | 619,410,371 | 37,589,430 |
76 | 656,999,801 | 38,341,219 |
77 | 695,341,020 | 39,108,044 |
78 | 734,449,064 | 39,890,204 |
79 | 774,339,268 | 40,688,008 |
80 | 815,027,276 | 41,501,769 |
81 | 856,529,045 | 42,331,804 |
82 | 898,860,849 | 54,184,709 |
83 | 953,045,558 | 59,356,427 |
84 | 1,012,401,985 | 72,272,401 |
85 | 1,084,674,386 | N/A |
General Adjustments
1.) Sealed Shrine and Nydhoggur's Nest instances put back into the game.
2.) Expanded 99 Rewards NPC no longer includes gunslinger since they now get an MCA as Night Watch when they hit 99.
3.) Root of Corruption's Dark Strike skill lowered from 60 > 10, 2 more iterations of it added so it is spammed more often.
Skill Adjustments
Bug Fixes
1.) Added in many missing cards from the table for OCA and MCA.