Difference between revisions of "Patch A.2.3"
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==Map Adjustments== | ==Map Adjustments== | ||
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+ | ====Niflheim Dungeon==== | ||
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+ | Goals here are to embrace the playstyle and meta that developed at nif, while buffing it back up from its previous nerfs a bit (it will still be noticeably less than before), but making it overall feel more enjoyable. Cutting down some of the bulk to make it less of a slog to get through, and increasing spawns to up the EXP. Combining both, we expect the parties to be a bit more efficient while also increasing the rate at which you get Shadowdecon/Zelunium. (which we hope is the primary reason to go here, but we also don't want EXP to feel bad like it is currently either) | ||
+ | |||
+ | 1.) HP values of Disguiser, Blue Moon Loli Ruri, Grote, and Pierrotzoist all reduced by 20% | ||
+ | |||
+ | 2.) All mob spawns increased by 20-25%. (either 1 extra spawn or 2 extra spawns in each of the 4 regions of each type of mob) | ||
==Bug Fixes== | ==Bug Fixes== |
Revision as of 09:20, 3 April 2024
Under Construction/Not Yet Released
For now refer to : Patch A.2.2 for the current patch information.
Contents
General Adjustments
1.) Individual Loot maps no longer stop rolling individual loot if a party member is dual clienting. (all other previous changes such as no songs out of party still apply)
Skill Adjustments
Map Adjustments
Niflheim Dungeon
Goals here are to embrace the playstyle and meta that developed at nif, while buffing it back up from its previous nerfs a bit (it will still be noticeably less than before), but making it overall feel more enjoyable. Cutting down some of the bulk to make it less of a slog to get through, and increasing spawns to up the EXP. Combining both, we expect the parties to be a bit more efficient while also increasing the rate at which you get Shadowdecon/Zelunium. (which we hope is the primary reason to go here, but we also don't want EXP to feel bad like it is currently either)
1.) HP values of Disguiser, Blue Moon Loli Ruri, Grote, and Pierrotzoist all reduced by 20%
2.) All mob spawns increased by 20-25%. (either 1 extra spawn or 2 extra spawns in each of the 4 regions of each type of mob)