Difference between revisions of "Tapping System"

From Project Alfheim Wiki
Jump to navigation Jump to search
(Added minor note that ground-targetted skills do not apply tap.)
 
(5 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
==Tapping Overview==
 
==Tapping Overview==
  
Previously, bonus exp is added to a monster every time a unique player interacts with the monster in some way. This can be done in a variety of ways from casting a status skill, getting hit, doing damage. Of course, using any skill that is not a ground target within view of the monster is the easiest way to apply the bonus.
+
Every time a unique party member interacts with a monster it will add bonus experience when the monster, considered a tapped monster, is killed. This can be done in a variety of ways:
 +
*Casting a non-ground target skill. This taps all monsters visible on the screen.
 +
*Performing a song. This taps all monsters visible on the screen every second.
 +
*Getting hit by a monster. This taps the monster that hit the player.
 +
*Damaging a monster. This taps the monster that the player hits.
  
Many players are unaware that this is how the bonus EXP system works for party play. More hardcore players are aware and often use Signum Crucis out party to buff their experience. Considering this, we have changed the tapping EXP bonus to be party exclusive so taps from out of party will not increase your experience.  
+
This means that tanks and supports will naturally tap monsters by using their skills or tanking.
 +
 
 +
Players that attempt to tap outside of the party will not increase the bonus experience.
 +
 
 +
Tapping EXP Bonus only applies if you are within 20 cell range of the mob when it dies.
  
 
==Custom Tapping Skill==
 
==Custom Tapping Skill==
  
On Project Alfheim we also introduce a custom tapping skill called "Tap!" This works identical to Signum Crucis except it does not apply an actual debuff that does anything in particular. It simply interacts with all monsters on screen to apply the tapping EXP bonus.  
+
A custom tapping skill called "Tap!" is given to all players once they learn the First Aid skill during the beginning tutorial. It costs 0 SP, applies no effects, or deals any damage, and is simply used to tap all monsters visible to the player.
  
'''You acquire this skill at the same time you learn First Aid during the novice tutorial so remember to talk to Jinha and learn both!'''
+
Alfheim's vision with this change was to make party play never feel sub-optimal. By allowing all classes, even support classes like Bard/Dancer and Melee classes like Whitesmith to apply bonus EXP, it is never a bad idea to have someone extra come along!
  
Our vision with this change was to make party play never feel sub-optimal. By allowing all classes, even support classes like Bard/Dancer and Melee classes like Whitesmith to apply bonus EXP, it is never a bad idea to have someone extra come along!
+
==Teleport interaction==
 
+
Since using a skill will tap all monsters on screen, Teleport can also be used to tap. The way it works is that once the skill is used, Teleport will then tap all monsters visible to the player 'after' the play has moved to a new location. Flywings do not count as it is not a skill.
===Notes===
 
* Tapping EXP bonus only applies to a maximum of two characters per IP address.
 
* Multiple clients on the same machine will not receive a bonus.
 
* All skills will act as if the Tap skill is used.
 
  
 +
==Tapping experience chart==
  
 
'''Current EXP Tap (per person added to party):'''
 
'''Current EXP Tap (per person added to party):'''
Line 48: Line 53:
  
 
<hr>
 
<hr>
 +
 +
===Notes===
 +
* Tapping EXP bonus only applies to a maximum of two characters per IP address. This means that two players in a shared household can tap, but anymore players after the first two can no longer tap a monster.
 +
* Multiple clients on the same machine beyond the first are not able to tap. This means the player cannot self-tap.
 +
* All skills will act as if the Tap skill is used.
 +
 +
== See also ==
 +
[[Individual Loot Roll]]

Latest revision as of 00:52, 22 April 2024

Tapping Overview

Every time a unique party member interacts with a monster it will add bonus experience when the monster, considered a tapped monster, is killed. This can be done in a variety of ways:

  • Casting a non-ground target skill. This taps all monsters visible on the screen.
  • Performing a song. This taps all monsters visible on the screen every second.
  • Getting hit by a monster. This taps the monster that hit the player.
  • Damaging a monster. This taps the monster that the player hits.

This means that tanks and supports will naturally tap monsters by using their skills or tanking.

Players that attempt to tap outside of the party will not increase the bonus experience.

Tapping EXP Bonus only applies if you are within 20 cell range of the mob when it dies.

Custom Tapping Skill

A custom tapping skill called "Tap!" is given to all players once they learn the First Aid skill during the beginning tutorial. It costs 0 SP, applies no effects, or deals any damage, and is simply used to tap all monsters visible to the player.

Alfheim's vision with this change was to make party play never feel sub-optimal. By allowing all classes, even support classes like Bard/Dancer and Melee classes like Whitesmith to apply bonus EXP, it is never a bad idea to have someone extra come along!

Teleport interaction

Since using a skill will tap all monsters on screen, Teleport can also be used to tap. The way it works is that once the skill is used, Teleport will then tap all monsters visible to the player 'after' the play has moved to a new location. Flywings do not count as it is not a skill.

Tapping experience chart

Current EXP Tap (per person added to party):


          Person Solo = 100% EXP
          2 person party (2 tap) = 100% EXP Each (100% tap) (NO PENALTY)
          3 Person party (3 tap) = 83% EXP Each (150% tap) (-17% for 3rd)
          4 Person party (4 tap) = 75% EXP Each (200% tap) (-8% for 4th)
          5 Person party (5 tap) = 70% EXP Each (250% tap) (-5% for 5th)
          6 Person party (6 tap) = 66.67% EXP Each (300% tap) (-3.33% for 6th)
          7 Person party (7 tap) = 64.28% EXP Each (350% tap) (-2.39% for 7th)
          8 Person party (8 tap) = 62.5% EXP Each (400% tap) (-1.78% for 8th)
          9 Person party (9 tap) = 61.1% EXP Each (450% tap) (-1.4% for 9th)
          10 Person party (10 tap) = 60% EXP Each (500% tap) (-1.1% for 10th)
          11 Person party (11 tap) = 59.09% EXP Each (550% tap) (-0.91% for 11th)
          12 person party (12 tap) = 58.33% EXP Each (600% tap) (-0.76% for 12th)

Notes

  • Tapping EXP bonus only applies to a maximum of two characters per IP address. This means that two players in a shared household can tap, but anymore players after the first two can no longer tap a monster.
  • Multiple clients on the same machine beyond the first are not able to tap. This means the player cannot self-tap.
  • All skills will act as if the Tap skill is used.

See also

Individual Loot Roll