Difference between revisions of "Amplify Magic Power"

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(Created page with "{{Skill Info | class = High Wizard | class2 = | class3 = | type = Supportive | levels = 10 (Fixed) | prereqs = None | quest = | spcost = (10 + 4*Skill Level) | hpcost = | tim...")
 
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| class3 =
 
| class3 =
 
| type = Supportive
 
| type = Supportive
| levels = 10 (Fixed)
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| levels = 10 (Selectable)
 
| prereqs = None
 
| prereqs = None
 
| quest =
 
| quest =
| spcost = (10 + 4*Skill Level)
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| spcost = (10 + Skill Level x 4)
 
| hpcost =
 
| hpcost =
| time = 0.75 seconds
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| time = 0.7 seconds (Non-reducible)
 
| delay = Animation
 
| delay = Animation
 
| duration = 30 seconds or next cast skill
 
| duration = 30 seconds or next cast skill
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== Description ==
 
== Description ==
Amplifies the magic attack strength of another skill for 30 seconds. (5% * level of Amp)
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'''Amplify Magic Power''' (Alt: ''Mystical Amplification'') is a 2nd class supportive skill available as [[High Wizard]]. It amplifies the magic attack of the next offensive skill.
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 +
{| class="wikitable"
 +
!Skill Level || [[MATK]] increase || SP cost
 +
|-
 +
!1
 +
|5% || 14
 +
|-
 +
!2
 +
|10% || 18
 +
|-
 +
!3
 +
|15% || 22
 +
|-
 +
!4
 +
|20% || 26
 +
|-
 +
!5
 +
|25% || 30
 +
|-
 +
!6
 +
|30% || 34
 +
|-
 +
!7
 +
|35% || 38
 +
|-
 +
!8
 +
|40% || 42
 +
|-
 +
!9
 +
|45% || 46
 +
|-
 +
!10
 +
|50% || 50
 +
|}
  
 
== Notes ==
 
== Notes ==
* The first skill cast after using uses the Amplification.  This includes non-attack skills such as Heal and Energy Coat.
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* The effect ends immediately upon casting another offensive skill.
 +
** When this happens, all active spells lose their Amplification.
 
* The Amplified magic attack strength applies to ALL active spells from the beginning of the cast of the Amplified skill.
 
* The Amplified magic attack strength applies to ALL active spells from the beginning of the cast of the Amplified skill.
* The effect ends immediately upon casting another skill. 
+
* While under the effects of [[Magic Strings]], if casting a spell with a duration like [[Storm Gust]] or [[Meteor Storm]], using a pattern of SG-Amp-SG, rather than Amp-SG-Amp-SG, will result in similar damage while having less downtime.
** When this happens, all active spells lose their Amplification.
 
* While under the effects of [[Magic Strings]], if casting a spell with a duration like [[Storm Gust]], [[Lord of Vermillion]], or [[Meteor Storm]], using a pattern of SG-Amp-SG, rather than Amp-SG-Amp-SG, will result in similar damage while using less SP.
 
  
 
{{Navbox Wizard}}
 
{{Navbox Wizard}}

Latest revision as of 18:22, 19 May 2024


Amplify Magic Power.png Amplify Magic Power
No Image Info.gif
Type: Supportive Skill
Levels: 10 (Selectable)
SP Cost: (10 + Skill Level x 4)
Cast Time: 0.7 seconds (Non-reducible)
Cast Delay: Animation
Duration: 30 seconds or next cast skill
Target: Self
Status Icon: I MystAmp.png
Prerequisites
None

Description

Amplify Magic Power (Alt: Mystical Amplification) is a 2nd class supportive skill available as High Wizard. It amplifies the magic attack of the next offensive skill.

Skill Level MATK increase SP cost
1 5% 14
2 10% 18
3 15% 22
4 20% 26
5 25% 30
6 30% 34
7 35% 38
8 40% 42
9 45% 46
10 50% 50

Notes

  • The effect ends immediately upon casting another offensive skill.
    • When this happens, all active spells lose their Amplification.
  • The Amplified magic attack strength applies to ALL active spells from the beginning of the cast of the Amplified skill.
  • While under the effects of Magic Strings, if casting a spell with a duration like Storm Gust or Meteor Storm, using a pattern of SG-Amp-SG, rather than Amp-SG-Amp-SG, will result in similar damage while having less downtime.
Wizard & High Wizard
2nd Class
Skills
Earth Spike • Fire Pillar • Frost Nova • Heaven's Drive • Ice Wall • Jupitel Thunder • Lord Of Vermillion • Meteor Storm • Quagmire • Sense • Sight Blaster • Sightrasher • Storm Gust • Water Ball
Transcendent
Skills
Ganbantein • Gravitational Field • Mystical Amplification • Napalm Vulcan • Soul Drain • Stave Crasher
Quests Wizard Job Change Guide • Wizard Skill Quest • Rebirth Walkthrough
Weapons Rod