Difference between revisions of "Joint Beat"

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| prereqs = ([[Knight]]) [[Cavalier Mastery]] Lv. 3, ([[Lord Knight]]) [[Head Crush]] Lv. 3  
 
| prereqs = ([[Knight]]) [[Cavalier Mastery]] Lv. 3, ([[Lord Knight]]) [[Head Crush]] Lv. 3  
 
| quest =
 
| quest =
| spcost = (12 + [Skill Level / 2])
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| spcost = 12 ~ 20
 
| hpcost =
 
| hpcost =
 
| time = None
 
| time = None
| delay = (1~5) .8 seconds (6~10) 1 second
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| delay = (1~5) 0.8 seconds (6~10) 1 second
 
| duration =
 
| duration =
 
| target = Enemy
 
| target = Enemy
Line 20: Line 20:
 
| catalyst =
 
| catalyst =
 
| weapon = Spear
 
| weapon = Spear
 +
| s_icon = Break
 
}}
 
}}
 
== Description ==
 
== Description ==
Ranged attack that adds insignificant damage and a chance to cause 1 of 6 abnormal status effects:
+
'''Joint Beat''' is a 2nd class offensive skill available as [[Lord Knight]]. It is a ranged attack that deals insignificant damage and has a chance to cause 1 of 6 abnormal status effects on the enemy:
* Ankle Break: 1/2 [[Movement Speed]].  
+
* Ankle Break: Reduce [[Movement Speed]] by 50%.  
* Knee Break: Lose 10% [[Stats#ASPD|ASPD]] and 30% [[Movement Speed]].  
+
* Knee Break: Reduce [[ASPD]] by 10% and [[Movement Speed]] by 30%.  
* Neck Break: Weakens them so Joint Beat causes 2x attack, inflicts [[Status Effects#Bleeding|bleeding]].  
+
* Neck Break: Weakens them so Joint Beat causes 2x damage and inflicts [[Status Effects#Bleeding|bleeding]].  
* Shoulder Break: Lose 50% [[Stats#VIT|VIT]] defense.  
+
* Shoulder Break: Reduce [[DEF#Soft DEF|soft DEF]] by 50%.  
* Waist Break: Lose 25% [[Stats#VIT|VIT]] defense and 25% [[Stats#ATK|ATK]].  
+
* Waist Break: Reduce [[DEF#Soft DEF|soft DEF]] and [[ATK]] by 25%.  
* Wrist Break: Lose 25% [[Stats#ASPD|ASPD]].  
+
* Wrist Break: Reduce [[ASPD]] by 25%.  
 
 
The success rate is: Base Chance - (0.27*Target Strength) (204 [[Stats#STR|STR]] = immune) and the is duration of these statuses is: 30 - [[Stats#AGI|AGI]]/10 - [[Stats#LUK|LUK]]/4
 
  
 
{| class="wikitable"
 
{| class="wikitable"
!Level || [[ATK]] || SP Cost || Delay (sec) || Chance
+
!Skill Level || [[ATK]] ratio || Cast delay || SP cost
 
|-  
 
|-  
|1 || 60% || 12 || 0.8 || 10% 
+
!1
 +
|60% || 0.8 sec || 12
 
|-
 
|-
|2 || 70% || 12 || 0.8 || 15% 
+
!2
 +
|70% || 0.8 sec || 12
 
|-
 
|-
|3 || 80% || 14 || 0.8 || 20% 
+
!3
 +
|80% || 0.8 sec || 14
 
|-
 
|-
|4 || 90% || 14 || 0.8 || 25%  
+
!4
 +
|90% || 0.8 sec || 14  
 
|-
 
|-
|5 || 100% || 16 || 0.8 || 30%  
+
!5
 +
|100% || 0.8 sec || 16  
 
|-
 
|-
|6 || 110% || 16 || 1 || 35% 
+
!6
 +
|110% || 1.0 sec || 16
 
|-
 
|-
|7 || 120% || 18 || 1 || 40% 
+
!7
 +
|120% || 1.0 sec || 18
 
|-
 
|-
|8 || 130% || 18 || 1 || 45% 
+
!8
 +
|130% || 1.0 sec || 18
 
|-
 
|-
|9 || 140% || 20 || 1 || 50% 
+
!9
 +
|140% || 1.0 sec || 20
 
|-
 
|-
|10 || 150% || 20 || 1 || 55% 
+
!10
 +
|150% || 1.0 sec || 20
 
|}
 
|}
  
== Information ==
+
The success rate is based on the following formula:
 +
<pre style="width: 45%">Success chance (%) = (50 * (Skill Level + 1) - (270 * Enemy Strength) ÷ 100) * 10</pre>
 +
and the duration of the statuses is based on the following formula:
 +
<pre style="width: 25%">Duration (sec) = 30 - (LUK ÷ 4 + AGI ÷ 10)</pre>
 +
 
 +
== Notes ==
 
* Requires a Spear weapon.  
 
* Requires a Spear weapon.  
* Joint Beat only adds ATK at level 6 and higher. ATK is lost at levels 1-4, while at level 5, nothing is gained.  
+
* Joint Beat's [[ATK]] ratio is only higher than a basic attack at level 6 and higher. At levels 1-4, it does less damage than a basic attack, and at level 5 it does the same.  
 
* There is no indication of success upon inflicting a status on the target besides general observation.  
 
* There is no indication of success upon inflicting a status on the target besides general observation.  
 
* The statuses all stack.  
 
* The statuses all stack.  

Latest revision as of 10:16, 13 July 2024


Joint Beat.png Joint Beat
Joint Beat Info.gif
Type: Offensive Skill
Levels: 10 (Selectable)
SP Cost: 12 ~ 20
Cast Time: None
Cast Delay: (1~5) 0.8 seconds (6~10) 1 second
Target: Enemy
Weapon: Spear
Status Icon: I Break.png
Prerequisites
(Knight) Cavalier Mastery Lv. 3, (Lord Knight) Head Crush Lv. 3

Description

Joint Beat is a 2nd class offensive skill available as Lord Knight. It is a ranged attack that deals insignificant damage and has a chance to cause 1 of 6 abnormal status effects on the enemy:

Skill Level ATK ratio Cast delay SP cost
1 60% 0.8 sec 12
2 70% 0.8 sec 12
3 80% 0.8 sec 14
4 90% 0.8 sec 14
5 100% 0.8 sec 16
6 110% 1.0 sec 16
7 120% 1.0 sec 18
8 130% 1.0 sec 18
9 140% 1.0 sec 20
10 150% 1.0 sec 20

The success rate is based on the following formula:

Success chance (%) = (50 * (Skill Level + 1) - (270 * Enemy Strength) ÷ 100) * 10

and the duration of the statuses is based on the following formula:

Duration (sec) = 30 - (LUK ÷ 4 + AGI ÷ 10)

Notes

  • Requires a Spear weapon.
  • Joint Beat's ATK ratio is only higher than a basic attack at level 6 and higher. At levels 1-4, it does less damage than a basic attack, and at level 5 it does the same.
  • There is no indication of success upon inflicting a status on the target besides general observation.
  • The statuses all stack.
  • The duration of the statuses is reset each time a status is inflicted.
Knight & Lord Knight
2nd Class
Skills
Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Attack • Counter Attack • One-Hand Quicken • Peco Peco Ride • Pierce • Spear Boomerang • Spear Mastery • Spear Stab • Twohand Quicken
Transcendent
Skills
Aura Blade • Spiral Pierce • Berserk • Parrying • Tension Relax • Concentration • Head Crush • Joint Beat
Quests Knight Job Change Guide • Knight Skill Quest • Rebirth Walkthrough
Weapons One Handed Swords • Spears • Two-Handed Swords