Difference between revisions of "Repair Weapon"
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(Created page with "{{Skill Info | class = Blacksmith | class2 = | class3 = | type = Active | levels = 1 | prereqs = (Blacksmith) Weaponry Research Lv. 1 | quest = | spcost = 30 | hpcost...") |
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| spcost = 30 | | spcost = 30 | ||
| hpcost = | | hpcost = | ||
− | | time = 5 seconds | + | | time = 7.5 seconds |
− | | delay = | + | | delay = ASPD |
| duration = | | duration = | ||
− | | target = Self | + | | target = Self & Players |
− | | range = | + | | range = 2 |
| area = | | area = | ||
| knock = | | knock = | ||
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}} | }} | ||
== Description == | == Description == | ||
− | + | '''Repair Weapon''' (Alt: ''Weapon Repair'') is a 2nd class active skill available as [[Blacksmith]] and [[Whitesmith]]. It returns damaged equipment to a usable state. Specific materials are needed for different equipment, and the materials must be in the smith's inventory. | |
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
!Equipment Type || Material | !Equipment Type || Material | ||
|- | |- | ||
− | + | !Level 1 Weapons | |
+ | |{{item |id=1002 Iron Ore}} | ||
|- | |- | ||
− | + | !Level 2 Weapons | |
+ | |{{item |id=998 Iron}} | ||
|- | |- | ||
− | + | !Level 3 Weapons | |
+ | |{{item |id=999 Steel}} | ||
|- | |- | ||
− | + | !Level 4 Weapons | |
+ | |{{item |id=756 Rough Oridecon}} | ||
|- | |- | ||
− | + | !Armor | |
+ | |{{item |id=999 Steel}} | ||
|} | |} | ||
+ | |||
+ | == Notes == | ||
+ | * It can activate 3 cells away from the target but only succeeds if the target is within 2 cells. | ||
{{Navbox Blacksmith}} | {{Navbox Blacksmith}} |
Latest revision as of 23:58, 20 May 2024
Repair Weapon | |
---|---|
Type: | Active Skill |
Levels: | 1 |
SP Cost: | 30 |
Cast Time: | 7.5 seconds |
Cast Delay: | ASPD |
Target: | Self & Players |
Range: | 2 cells |
Catalyst: | Based on Equipment |
Prerequisites | |
(Blacksmith) Weaponry Research Lv. 1 |
Description
Repair Weapon (Alt: Weapon Repair) is a 2nd class active skill available as Blacksmith and Whitesmith. It returns damaged equipment to a usable state. Specific materials are needed for different equipment, and the materials must be in the smith's inventory.
Equipment Type | Material |
---|---|
Level 1 Weapons | Iron Ore |
Level 2 Weapons | Iron |
Level 3 Weapons | Steel |
Level 4 Weapons | Rough Oridecon |
Armor | Steel |
Notes
- It can activate 3 cells away from the target but only succeeds if the target is within 2 cells.