Difference between revisions of "Assassin"

From Project Alfheim Wiki
Jump to navigation Jump to search
m
 
(5 intermediate revisions by the same user not shown)
Line 27: Line 27:
 
After completing these tests, the player will be transformed into an Assassin. All this takes place inside the Assassin Guild in the Morroc Desert ({{map |id=moc_fild16 moc_fild16}} xx, yy).
 
After completing these tests, the player will be transformed into an Assassin. All this takes place inside the Assassin Guild in the Morroc Desert ({{map |id=moc_fild16 moc_fild16}} xx, yy).
  
== Builds ==
 
''As a note of clarification, most Assassin stat builds are very similar to one another. For example, the terms 'equip critical', and 'DD' describe '''equipment''' preferences, but the actual stats of these two builds are similar.''
 
 
The skills that most Assassins will get is very similar, because of the relative weakness of the poison skills, and the small number of available assassin skills:
 
*[[Righthand Mastery]] 5
 
*[[Lefthand Mastery]] 5
 
*[[Katar Mastery]] 10 (for [[katar]] builds - though many DD sins max this as well to increase damage from Sonic Blow and Grim Tooth)
 
*[[Sonic Blow]] 10
 
*[[Grimtooth]] 5
 
*[[Enchant Poison]]
 
This leaves 5-15 points to use for poison skills, depending on the level of Enchant Poison and Cloaking.
 
 
=== Standard Katar build ===
 
 
* [[STR]]: 90-99
 
* [[AGI]]: 99
 
* [[DEX]]: 25-35
 
* [[LUK]]: 30-40
 
* [[INT]]: 1
 
* [[VIT]]: 1
 
 
This is a standard katar build among assassins. As an assassin you wont be needing much INT, not until you become an assassin cross with an SD or SB build. The 1 Vit is optional, with this build you barely get hit in the first place and if you run into a big group of mobs its easy to either cloak, back slide, or even fly wing. Also equipping a sidewinder card adds a good amount of a damage increase.
 
 
=== Equip Critical ===
 
 
* [[STR]]: 100-120
 
* [[AGI]]: 80-100
 
* [[VIT]]: 20-40
 
* [[DEX]]: 25-40
 
* [[LUK]]: 20ish
 
* [[INT]]: 1ish
 
 
This build is very similar to that of a Dual Dagger Assassin, the difference being that they use Katars with cards that add to the critical rate of attacks.
 
 
'''Examples of Useful Cards:'''
 
 
* {{item|id=4086 Soldier Skeleton Cards}}: (+9 [[CRIT]])
 
* +7 [[CRIT]] vs. [[Race]], +10% crit damage cards (commonly referred to as "Racial Crit" cards
 
* {{item|id=4091 Kobold Cards}}: (+1 [[STR]], +4 [[CRIT]])
 
* {{item|id=4272 Zhu Po Long Card}}
 
 
=== Natural Critical ===
 
 
Natural Critical Assassins are built almost the same as the Equipment Critical Assassins but with less DEX, more LUK (around 50-60), and sometimes less STR. They're equipped with damage cards (i.e. Hydra, Santa Poring, etc) instead of critical rate enhancement cards for the Equipment Critical Assassins.
 
=== Dual Dagger ===
 
 
* [[STR]]: 110-120
 
* [[AGI]]: 80-90+
 
* [[DEX]]: 40-60+
 
* [[VIT]]: 1-40
 
* [[INT]]: 1+
 
* [[LUK]]: 1
 
 
This is the fastest build for leveling an Assassin. Note that the stats are similar to those of an equip crit build, and a dual dagger assassin could pick up the gear of an equip crit sin and have comparable performance. The weapons used vary based on what map the player is leveling on. A WOE Dual Dagger Assassin would have less agi and more vit.
 
 
'''Common Dagger Set-up:'''
 
 
* Triple Size Carded Gladius or elemental Damascus on the right-hand, Quad Damage Carded Main Gauche on the left-hand. The ideal combination for a map with low-defense monsters is Triple Size Carded Gladius + Quad Race/Element Carded Main Gauche + correct endow.
 
* {{item|id=1230 Ice Pick}} on the right-hand, Quad Damage/Double Damage Double Size Carded Main Gauche on the left-hand (for high DEF monsters, notably including the monsters in Ice Dungeon, and the Emperium during WoE).
 
 
'''Example of Useful Cards:'''
 
 
* {{item|id=4035 Hydra Cards}}: (+20% damage to [[Demi Human]])
 
* {{item|id=4092 Skel Worker Cards}}: (+5 [[ATK]], +15% damage to Medium [[Size]])
 
* {{item|id=4043 Andre Cards}}: (+20 [[ATK]])
 
* {{item|id=4281 Zipper Bear Cards}}: (+30 [[ATK]], Drain 1 SP from its owner on each attack)
 
 
== Equipment ==
 
=== Headgear ===
 
 
<i>Top Headgears:</i>
 
{{Item List |id=5170 |item=Feather Beret}}
 
{{Item List |id=5283 |item=Chick Hat}}
 
{{Item List |id=5172 |item=Beret}}
 
{{Item List |id=2231 |item=Gemmed Sallet |slots=1}}
 
{{Item List |id=2274 |item=Ghost Bandana}}
 
{{Item List |id=5070 |item=Hot-Blooded HeadBand}}
 
{{Item List |id=5072 |item=Incubus Horn}}
 
{{Item List |id=5157 |item=Orc Helm |slots=1}}
 
{{Item List |id=2289 |item=Poo Poo Hat}}
 
{{Item List |id=5121 |item=Zealotous Mask}}
 
{{Item List |id=5141 |item=Marionette Doll |slots=1}}
 
{{Item List |id=5137 |item=Alice Doll Hat |slots=1}}
 
 
 
<i>Middle Headgears:</i>
 
{{Item List |id=5086 |item=Alarm Mask}}
 
{{Item List |id=5074 |item=Angel Wing Ears}}
 
{{Item List |id=2295 |item=Blinker}}
 
{{Item List |id=5104 |item=Dark Blinder}}
 
{{Item List |id=5068 |item=Evil Wing Ears}}
 
{{Item List |id=2291 |item=Masquerade}}
 
{{Item List |id=5004 |item=Oxygen Mask}}
 
{{Item List |id=2202 |item=Sunglasses |slots=1}}
 
 
<i>Lower Headgears:</i>
 
{{Item List |id=2265 |item=Gangster Mask}}
 
{{Item List |id=5305 |item=Pirate Dagger}}
 
 
=== Armor ===
 
 
* {{Item |id=2336 Thief Clothes [1<nowiki>]</nowiki>}}: Extremely light, but limited to the [[Thief]] class and rare. Think carefully before compounding a pair of these with a useful card. (+6 [[DEF]], +1 [[AGI]], 10 weight)
 
* {{Item |id=2315 Chain Mail [1<nowiki>]</nowiki>}}: Very heavy but gives more [[DEF]] than Thief Clothes and are quite common. (+8 [[DEF]], 330 weight). Since assassins usually get high STR, thus having large weight limit, this is the most common choice of armor.
 
* Mantles/Formal Suits/Cotton Shirts/Coats: Useful for different elemental armor, so they are all on different hotkeys. Mink Coats can also be used but they are very heavy.
 
 
=== Weapon ===
 
 
* Ice Pick: Primary weapon for Dual Dagger Emperium-breaking and leveling on high [[DEF]] monsters.
 
* Jur [3]: Katar-type weapon with many slots. Normally compounded with +[[CRIT]] cards. (125 [[ATK]])
 
* Specialty Jur [4]: Katar-type weapon with more slots than a normal Jur. (90 [[ATK]])
 
* Infiltrator [1]: (140 [[ATK]], +3 [[DEF]], +5% [[FLEE]], +2 [[Perfect Dodge]], +50% damage to [[Demi Human]])
 
* Main Gauche [4]: Left-hand Dagger due to the number of slots. Best used with damage-factor cards. (43 [[ATK]])
 
* Knife [4]: Good for status weapons.
 
* Gladius [3]: (105 [[ATK]])
 
* Damascus: Indestructible. Best dagger to be made elemental. (118 [[ATK]])
 
* Brave Carnage Katar and Valorous Carnage Katar: great PVP weapons obtainable from [[Battlegrounds]]
 
 
=== Shield ===
 
 
{{Item List |id=2104 |item=Buckler |slots=1}}
 
{{Item List |id=2102 |item=Guard |slots=1}}
 
{{Item List |id=2114 |item=Stone Buckler |slots=1}}
 
{{Item List |id=2115 |item=Valkyrja's Shield |slots=1}}
 
 
Wearing shield's while leveling is not necessary, unless it is for mobbing purposes and/or WoE/PvP.
 
 
=== Garment ===
 
 
* Hood [1]: Has the lowest defense value but is very inexpensive and readily available. Very useful for putting in inexpensive [[flee]] increasing cards (+5 [[flee]] tolerance cards / {{item|id=4015 Condor Card}}) until better garments become available.
 
* Muffler [1]: Has a higher defense value than a slotted hood, but is more expensive. (+2 [[DEF]])
 
* Manteau [1]: Best choice of garment in terms of availability and [[DEF]], but is even more expensive. (+4 [[DEF]])
 
* Vali's Manteau: although non-slotted, a decent substitute for Raydric Card. (+4 [[DEF]] -15% Damage from Neutral)
 
* Skin of Ventus [1]: good Flee stacking garment, especially if carded. (+2 [[DEF]] +2 [[MDEF]] +10 [[Flee]] +200 [[HP]])
 
 
=== Footgear ===
 
 
{{Item List |id=2406 |item=Boots |slots=1}}
 
{{Item List |id=2404 |item=Shoes |slots=1}}
 
{{Item List |id=2418 |item=Vidar's Boots}}
 
 
=== Accessories ===
 
 
* Brooch [1]: +1 [[AGI]]
 
* Rosary [1]: +3 [[MDEF]], +1 LUK
 
* Ring [1]: +1 [[STR]]
 
* Clip [1]: +10 SP
 
* Nile Rose [1]: +10 HP
 
* The Sign: +5% damage to all attacks
 
* Medal of Honor (Thief type): obtained from [[Battlegrounds]]
 
 
=== Equipment Sets ===
 
 
A lot of Critical Build Assassins choose to use the Morrigane's Equipment Set:
 
{{Item List |id=5127 |item=Morrigane's Helm}}
 
{{Item List |id=2519 |item=Morrigane's Manteau}}
 
{{Item List |id=2650 |item=Morrigane's Belt}}
 
{{Item List |id=2651 |item=Morrigane's Pendant}}
 
 
Another PVP oriented set is obtainable from [[Battlegrounds]]:
 
{{Item List |id=2378 |item=Assassin Robe |slots=1}}
 
{{Item List |id=2538 |item=Captain's Manteau |slots=1}}
 
{{Item List |id=2435 |item=Battle Greaves |slots=1}}
 
  
 
== Class Data ==
 
== Class Data ==
 
=== Skills ===
 
=== Skills ===
 
''See [[Thief#Skills|Thief Skills]] for first class skills.''
 
''See [[Thief#Skills|Thief Skills]] for first class skills.''
{| class="wikitablec sortable"
+
{| class="wikitable sortable"
 
|-
 
|-
 
! Skill !! Description !! Levels !! Type
 
! Skill !! Description !! Levels !! Type
 
|-  
 
|-  
 
| {{Skill List|skill=Cloaking}}
 
| {{Skill List|skill=Cloaking}}
|| Allows the character to disappear instantaneously and still move. [[Movement Speed]] is dependant on skill level. || 10  
+
|| Allows the character to disappear instantaneously and still move. [[Movement Speed]] is dependent on skill level. || 10  
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-  
 
|-  
 
| {{Skill List |skill=Enchant Poison}}
 
| {{Skill List |skill=Enchant Poison}}
|| Imbues the characters weapon with the [[Poison]] element causing each attack to be [[Poison]] element damage and to have a chance to inflict the Poison status. || 10  
+
|| Imbues the character's weapon with the [[Poison]] element enabling each attack a chance to inflict the [[Status Effects#Poison|Poison]] status. || 10  
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
 
| {{Skill List |skill=Grimtooth}}
 
| {{Skill List |skill=Grimtooth}}
|| An attack using a katar that hits a 3x3 area from up to 7 cells away while Hidden. || 5  
+
|| An attack using a [[Katars|Katar]] that hits a 3x3 area from up to 7 cells away while [[Hiding|Hidden]]. || 5  
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-  
 
|-  
 
| {{Skill List |skill=Katar Mastery}}
 
| {{Skill List |skill=Katar Mastery}}
|| Increases the damage done with Katar weapons by up to 30. || 10  
+
|| Increases damage with [[Katars|Katar]] weapons by up to 30. || 10  
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-  
 
|-  
| {{Skill List |skill=Righthand Mastery}}
+
| {{Skill List |skill=Right-Hand Mastery}}
|| Recovers up to 100% of the dual weilding damage penalty for the right hand. || 5  
+
|| Recovers up to 100% of the dual-wielding damage penalty for the right hand. || 5  
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-  
 
|-  
| {{Skill List |skill=Lefthand Mastery}}
+
| {{Skill List |skill=Left-Hand Mastery}}
|| Recovers up to 80% of the dual weilding damage penalty for the left hand. || 5  
+
|| Recovers up to 80% of the dual-wielding damage penalty for the left hand. || 5  
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-  
 
|-  
 
| {{Skill List |skill=Poison React}}
 
| {{Skill List |skill=Poison React}}
|| Counters a [[Poison]] element attack with a one time physical attack for up to 400% damage. Also has a chance to counter non-[[Poison]] element attacks with level 5 [[Envenom]] up to 5 times. || 10  
+
|| Counters a [[Poison]] element attack with a one-time physical attack for up to 400% damage. Also has a chance to counter non-[[Poison]] element attacks with level 5 [[Envenom]] up to 5 times. || 10  
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-  
 
|-  
Line 239: Line 77:
  
 
=== Quest Skills ===
 
=== Quest Skills ===
{| class="wikitablec"
+
{| class="wikitable"
 
|-
 
|-
 
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
 
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
Line 247: Line 85:
 
|style="background:#cccccc"| Passive || 40 || [[Assassin_Skill_Quest#Sonic_Acceleration_Quest|Sonic Acceleration Quest]]
 
|style="background:#cccccc"| Passive || 40 || [[Assassin_Skill_Quest#Sonic_Acceleration_Quest|Sonic Acceleration Quest]]
 
|-
 
|-
| {{Skill List|skill=Venom Knife}}
+
| {{Skill List|skill=Throw Venom Knife}}
|| Throws a venom knife at a target and inflict the [[Status_Effects#Poison|poison]] status ailment. || 1
+
|| Throws a venom knife at a target and inflict the [[Status Effects#Poison|poison]] status ailment. || 1
 
|style="background:#ffcccc"| Offensive || None || [[Assassin_Skill_Quest#Venom Knife Quest|Venom Knife Quest]]
 
|style="background:#ffcccc"| Offensive || None || [[Assassin_Skill_Quest#Venom Knife Quest|Venom Knife Quest]]
 
|}
 
|}
Line 276: Line 114:
 
| || || || || || || || || ||  
 
| || || || || || || || || ||  
 
|}
 
|}
 
=== ASPD ===
 
 
  
 
== Dual Wielding Interface ==
 
== Dual Wielding Interface ==
 
+
In the equipment window (ALT+Q) the righthand weapon is in the left column, next to the sprite's right hand, and the lefthand weapon is in the right column, next to the sprite's left hand.  If the character has no weapons or shields equipped, then the first single-handed weapon equipped goes into the right hand.  If any weapon is in the right hand (including a katar) then the next single-handed weapon equipped goes into the left hand.  This means that if you have a katar equipped, the first single-handed weapon you equip goes onto the left hand (also un-equipping the katar) and the second one goes onto the right hand, while if you start out empty handed the first equipped goes onto the right hand and the second onto the left hand.
In the equipment window (ALT+Q) the righthand weapon is in the left column, next to the sprite's right hand, and the lefthand weapon is in the right column, next to the sprite's left hand.  If the character has no weapons or shields equipped, then the first single-handed weapon equipped goes into the right hand.  If any weapon is in the right hand (including a katar) then the next single-handed weapon equipped goes onto the left hand.  This means that if you have a katar equipped, the first single-handed weapon you equip goes onto the left hand (also un-equipping the katar) and the second one goes onto the right hand, while if you start out empty handed the first equipped goes onto the right hand and the second onto the left hand.
 
 
 
==External Links==
 
  
 
{{Navbox Assassin}}
 
{{Navbox Assassin}}
 
{{Navbox Classes}}
 
{{Navbox Classes}}

Latest revision as of 12:40, 24 February 2024

Assassin
Assassin.png
Job Base: Thief
Job Type: 2-1
Changes At: Sograt Desert 16
Number of Skills: 10
Total Skill Points: 85
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +10 +2 +4 +8 +0


Overview

Assassin.jpeg

Assassins (and their transcended Assassin Cross) are the only class able to equip a weapon in each hand and the exclusive users of Katar weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill (Thief's Improve Dodge). The Katar wielding Assassins also receive double the normal amount of critical hit rate. Therefore, whatever amount of critical rate Assassins have, it would always be doubled.

Jobchange Guide

See Assassin Job Change Guide for detailed information.

Changing into an Assassin from a Thief requires the player to complete a number of tasks:

  • A Written Test
  • An Assassination Test
  • An Endurance Test
  • A Maze test

After completing these tests, the player will be transformed into an Assassin. All this takes place inside the Assassin Guild in the Morroc Desert (moc_fild16 xx, yy).


Class Data

Skills

See Thief Skills for first class skills.

Skill Description Levels Type
Cloaking.png Cloaking
Allows the character to disappear instantaneously and still move. Movement Speed is dependent on skill level. 10 Active
Enchant Poison.png Enchant Poison
Imbues the character's weapon with the Poison element enabling each attack a chance to inflict the Poison status. 10 Active
Grimtooth.png Grimtooth
An attack using a Katar that hits a 3x3 area from up to 7 cells away while Hidden. 5 Offensive
Katar Mastery.png Katar Mastery
Increases damage with Katar weapons by up to 30. 10 Passive
Right-Hand Mastery.png Right-Hand Mastery
Recovers up to 100% of the dual-wielding damage penalty for the right hand. 5 Passive
Left-Hand Mastery.png Left-Hand Mastery
Recovers up to 80% of the dual-wielding damage penalty for the left hand. 5 Passive
Poison React.png Poison React
Counters a Poison element attack with a one-time physical attack for up to 400% damage. Also has a chance to counter non-Poison element attacks with level 5 Envenom up to 5 times. 10 Offensive
Sonic Blow.png Sonic Blow
Deal up to 800% physical damage with a katar weapon with up to a 30% chance to Stun the target. 10 Offensive
Venom Dust.png Venom Dust
Use a Red Gemstone to create a 2x2 Poison cloud for up to 50 seconds. 10 Active
Venom Splasher.png Venom Splasher
Use a Red Gemstone to turn the target into a "Poison Bomb" to deal up to 1000% damage after a delay. 10 Offensive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Sonic Acceleration.png Sonic Acceleration
Increases damage and hit rate of Sonic Blow. 1 Passive 40 Sonic Acceleration Quest
Throw Venom Knife.png Throw Venom Knife
Throws a venom knife at a target and inflict the poison status ailment. 1 Offensive None Venom Knife Quest

Soul Link

See Assassin Spirit

Job Bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 11 25 27 32 45 48
AGI 1 2 3 15 16 17 18 19 20 21
VIT 6 8
INT 4 14 38 42
DEX 9 24 30 31 40 41 46 50
LUK

Dual Wielding Interface

In the equipment window (ALT+Q) the righthand weapon is in the left column, next to the sprite's right hand, and the lefthand weapon is in the right column, next to the sprite's left hand. If the character has no weapons or shields equipped, then the first single-handed weapon equipped goes into the right hand. If any weapon is in the right hand (including a katar) then the next single-handed weapon equipped goes into the left hand. This means that if you have a katar equipped, the first single-handed weapon you equip goes onto the left hand (also un-equipping the katar) and the second one goes onto the right hand, while if you start out empty handed the first equipped goes onto the right hand and the second onto the left hand.

Assassin & Assassin Cross
2nd Class
Skills
Cloaking • Enchant Poison • Grimtooth • Katar Mastery • Left-Hand Mastery • Right-Hand Mastery • Poison React • Sonic Acceleration • Sonic Blow • Venom Dust • Throw Venom Knife • Venom Splasher
Transcendent
Skills
Advanced Katar Research • Create Deadly Poison • Enchant Deadly Poison • Meteor Assault • Soul Destroyer
Quests Assassin Job Change Guide • Assassin Skill Quest • Rebirth Walkthrough
Weapons Dagger • Katar • One Handed Sword
Classes of Ragnarok Online
Novice Class Novice • High Novice • Super Novice
First Class Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief
Second Class Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue
Transcendent Second Class High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker
Expanded Class Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker
Transcendent Expanded Class Night Watch